Tex's info
Tex is a stocky almost pudgy human of mixed latrino heritage. He's usually wearing coveralls and a cowboy hat and speaks with a noticable drawl mixed with a spanish accent. On supply runs Tex isn't the guy leading the operation or giving his all in firefights but he's the one making sure the gear is running, the books are balanced, and the people are fed and their wounds patched.
[ Spoiler ]
Race Human Technomancer
Stats
Body 4
Agility 2
Reaction 3
Strength 3
Charisma 2
Intuition 4
Logic 5 [7]
Willpower 4
Edge 4
Resonance 5 [4]
Skills
Fixin' things
Mechanic Group 3
Biotech Group 1
Armorer 1
Electronics 1
Chemistry 1
Demolitions 1
Artisan (Cooking) 1
Resonance Stuff
Compiling 2
Registering 2
Drone and Vehicle Stuff
Pilot Aircraft 2
Pilot Ground Craft 3
Pilot Water Craft 1
Gunnery 3
Ware: Cerebral Boosters 2
Control Rig (Alpha)
-Cybereyes (Alpha)
-Smartlink
-Low Light
-Thermo
-Vision Mag
-Vision Enhancement 3
-Datajack (GM Approved)
Qualities:
Juryrigger
More than Metahuman
Prejudiced, Specific Active (Aztlan/Aztechnology)
In Debt(20000)
Gear:
Mechanic Shop
Defiance T-250 W/mods
Walter MA-2100 W/mods
Chemistry Kit
Cooking Kit
Medkit Rating 3 (Velcro'd to the back of his jumpsuit)
Medkit Rating 6 (Stowed with the rest of his gear)
Technomancer Stuff
Control 4
ECCM 4
Stealth 4
Tacsoft 2
Comlink Renraku Sensei Resp 2 Singal 4 (used as a retransmiter)
I still have quite a few points to sink into vehicles and dones so of which will be devoted to making sure I have a decent vehicle, likely a roadmaster, to hault my crap and drones but also pull some cargo trailers.