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Buster
Here's an idea for a houserule for you: reduce the accuracy of all weapons in your game by -6 and reduce damage of all weapons by -3. That way it will be harder for characters to hit and when they will do hit, it will be less damage. That should drag combat out into the wee hours of the morning for you.
Buster
Personally (and I know others have already said it in this thread), I like combat being deadly. Guns are bad, mmkay? If James Bond or The-Gunfighter-With-No-Name pulls a gun on you, you should be scared. Even if a street kid pulls a gun on you, you should be at least a little nervous.
Kyoto Kid
QUOTE (Buster)
Even if a street kid pulls a gun on you, you should be at least a little nervous.

..unless you can pull a bigger gun (or two) on him.

...tough talking punk kid with his mates pulls out a Streetline Special on KK & her crew.

...KK pulls out her two Warhawks

...kid wets himself, drops his little pop gun, & runs off along with the rest of his "little rascal" friends.


[Actually happened in the context of a run.]
Spike
Y'know:

A freind of mine was shot last year. He carries concealed (or he did, I don't think he carries as often now) all the time. Problem wasn't that the other guy had a 'bigger' gun. The other guy had it in hand, and he didn't.

And to suggest he wasn't scared of the gun pointed at him simple because he carried and knew how to use is disengenious, and wrong. Its ruined him for video games, when the TV points a gun at him he goes all 'fight or flight' and wigs out.

Game characters never... and I DO mean NEVER-EVER react like this.

Just sayin'.
Kyoto Kid
...I agree, if game characters acted like people in RL they would approach things a lot more cautiously than they do. However, this is what make the game fun for your characters will perform things you have far more common sense not to do. In RL if the same kid waved a SNS at me, he gets my wallet & no argument. Simple.

I've been mugged before & while the perp only got way with 10$ he did about 800$ dental damage when they knocked me down. In RL I often get nervous when I hear footsteps coming up behind me at night and have even been spooked by joggers who I didn't hear until they were right behind me. It is good that I don't pack when on the streets or know some deadly form of martial art.
DTFarstar
And even 18 dice aren't THAT lethal with Pistols. I mean, Gunbunny runs up and shoots Joe Average right? Ok, 18 dice statistically that's about 6 successes. We'll say Gunbunny is using a Predator with EX-EX Ammo because he likes being REALLY deadly. Joe Average attempts to dodge, with his Reaction of 3 he gets 1 success. So, He has to soak the predators 5+1 with an AP of -2 and the 5 more from Gunbunny's deadly deadly accuracy. Since this is supposed to be Joe Average, not even a sec guard, we'll give him a leather Jacket (2/2) which is negated by the AP, so Joe has to soak 11 with his 3 body. Curse you Joe, you soak 1 and fall unconscious and bleeding to death with 10 physical on you. Just enough to fill his damage track.


Sounds deadly huh? Not really. If you EVER have a runner with body 3 and a leather jacket then they better not be following you on runs. Unless you are a Technomancer there is NO justification for reaction 3(or less) Body 3(or less) and less armor than Bodyx2. None, if you are a runner or a sec guard or anything of the sort. So will they be effective? Yes. Will the completely dominate and kill any security team? Hell, they probably won't even manage to kill 2 a pass without some lucky rolling. With Range, darkness, glare, smoke, etc. and the opponent having cover.... Well, his successes went down to average 3 or 4 or less and the average dodge goes up. So... not as bad as you would think. And not as overshadowing. Have the GB shoot people once and let the less bad ass combat characters finish off everyone. Still important still get the pleasure of shooting someone, but you can do it with a dicepool of 6 or 8 because of the negatives the already shot guy has.



Chris
Spike
QUOTE (Kyoto Kid)
...I agree, if game characters acted like people in RL they would approach things a lot more cautiously than they do. However, this is what make the game fun for your characters will perform things you have far more common sense not to do. In RL if the same kid waved a SNS at me, he gets my wallet & no argument. Simple.

I've been mugged before & while the perp only got way with 10$ he did about 800$ dental damage when they knocked me down. In RL I often get nervous when I hear footsteps coming up behind me at night and have even been spooked by joggers who I didn't hear until they were right behind me. It is good that I don't pack when on the streets or know some deadly form of martial art.

All true, and even reasonable assessements of the reasons why. However, as I spend more time trying to run games than play them this creates problems for me, as players are utterly unconcerned with consequences to their actions you have to use unreasable measures to keep any level of sanity in games.

Player meet the king? Unless the king is a personal utter badass (boss monster?) than no amount of reasonable security is going to stop one jackass player from cacking him 'just because'.

I see it in adventures alla time, I see it in game design. Great Dragons have become, if anything more powerful than before. Statless, cause if you stat it they will kill it. From a clockwork perspective it is incredibly annoying to either have to create byzantine security measures (Mr. Magoo and co.) or incredibly powerful 'NPCs' just to keep the universe running smoothly.

And it all starts the moment any PC decides that a punk kid with a pistol isn't a potentially life threatening situation because 'I have bigger guns'.


And no: I don't have a solution either. Maybe letting the kid go first might help (no dodging, since you were busy looking cool drawing your guns? Smacks of fiatism and 'punishing players for being cool'... also not a good thing).

Sma
In my experience having one combat monster in a group of characters of middling to decent combat able characters hasn't been a problem.

Normal security guard level opposition tends to be disabled to a initiative pass worth of automatic fire/casting, no matter if your offense pool 10 or 18, shooting them really really dead or just hitting them hard enough to make them drop makes no difference in the end.

This allows everyone to participate meaningfully in a goon type combat situation, by using their firearms or spells.

When the big guns come into play, the team usually is outgunned, so trying to fight your way out by trying to shoot all the police/security dead usually isn't an option anyways. So fuck yeah, everyone will be happy to have the samurai be the last one out, throwing massive amounts of dice in the general direction of the opposition, to hopefully slow them down enough for everyone else to do their magic thing, being it hacking yourself a new escape route while the mage is busy fending off the astral assault, sweet talking the captured guard/secretary to give out the access codes to the helicopter or calling in those favors the don still owes you.

As you said it's easy to be decent in combat. Being a really good shot isn't that hard either. But thats okay. Especially since there's people for whom it is just plain fun to be the best shot in town. The Street Samurai example character in the BBB can probably take out one or two squads of the very expendable security goons all by himself. As long as it's made obvious that shooting people really hard doesn't actually solve anything, there shouldn't be any problems in that regard. After all the streetsam has to keep up with the guy that can make reality do his bidding by looking really hard at it, the other guy who makes people disappear from the net in his spare time and that one dude that goes golfing with the mafia don because he can tell good jokes.

QUOTE
All true, and even reasonable assessements of the reasons why. However, as I spend more time trying to run games than play them this creates problems for me, as players are utterly unconcerned with consequences to their actions you have to use unreasable measures to keep any level of sanity in games.


Have you talked it over with them ? As in is this a problem of you expecting something different out of the game than the people you GM for ?

Because I have hard time seeing how a runner group that isn't far above about 200 karmaish fails to be afraid of a standard issue LoneStar FRT Team.

A Punk kid standing sqarely in front of Mr Streetsam, aiming a pistol is a pistol at him, is going to lose nine out of out ten. He's dropped more money into being personally awesome, than that poor kid probably will see in his lifetime, give him that. Now in fourth edition the kid may even have a chance of hurting him, before he goes down. Expecting a someone to act scared when there's actually very little danger to him breaks suspension of disbelief more than having him laugh the kid off.

But more importantly it takes away from the really scary things, since if the streetkid with a holdout is supposed to make the character roll over, how can he convincingly be portrayed to seriously contemplate breaking into a secret laboratory that is guarded by dogs that can bite through rebar, and maybe even actual security guards that may have armor and shotguns.
Mikado
You can always have the mage on the opposing side use my favorite spell in the game.... Wreck Gun! You can't shoot someone if you don't have a gun. Have the mage use edge to go first. All you need to do is cast at force 6 and get 4 hits to beat the OR of the weapon and the gunbunny has his weapon fall apart in his hand.
Spike
Sma: The problem isn't restrained to 'my current group'. Nor is it 'this kid should mechanically be able to jack a player reliably' anywhere near what I am suggesting.

Lets say that this punk can only meaningfully inflict four boxes of damage after soak. Hey, that might even be on the high side (which, to be honest, for a gunshot wound is pretty lame, but whatever).

Now, mechanically, the player can shrug that off as nothing. First aid kit, some mojo, whatever.

The CHARACTER however, is just going to know that hurts like the almighty dickens. It might also nick something vital. Its 'non-trivial' to him.

It goes beyond just that too. Given a chance to kill a king (from my earlier post) the player shrugs off the almost certaintee that he'll die in the process. As long as he succeeded...

Suicidal actions, as long as they are successful, are disgustingly commonplace among 'PCs'.

And this all too often reflected in 'Game design' terms, with absurdly complex security arangements, abnormally competent 'politicians and executives'... or simply 'unstated' critters (Great Dragons, Harlequin)...

Like I said, its complex, but that sort of casual 'non-concern' is really just a pale shadow of the real issues that can crop up.
Kyoto Kid
...one of the reasons I also like Call of Cthulu. You get shot, you usually die. You take a fall, you break something. You run into some nasty horror, you go insane and then die. You come across a book or scroll, you don't open it and read it. This is a game where you have to think about the consequences of your actions or it's time to get out the dice & a blank character sheet. The element of imminent danger is always there literally right in front of you.

I've had an investigator (a reporter) survive through three sessions so far. That is a "promising" career in the game

Sometimes I wish Shadowrun had something like a "Sanity" score. A lot of runners I have seen (some of mine included) would be candidates for a rubber room where they are spoon-fed by the nice men in white suits.
azrael_ven
I don't have a problem with gun bunnies myself. It is when the mage starts summoning force 6 and higher spirits when the fun begins. ork.gif
Sma
QUOTE
The CHARACTER however, is just going to know that hurts like the almighty dickens. It might also nick something vital. Its 'non-trivial' to him.


I've willingly and knowingly gotten drunk so bad that I was in pain for the rest of the weekend. Given a similar situation I'll probably do it again. There are people who go out and hit each other really hard for fun, if they are good enough they'll even get to do commercials for cereals. Getting shot is a bit of a different ballpark than getting drunk or being in a boxing match nowadays, since it's unlikely that you'll just sleep it off in a couple of days (worst case), but the world that is presented through the various rule books is one where breaking your arm basically is no worse than a really heavy binge and you can get your eyes plucked out and replaced for tonights party. For me, that kind of stuff figures into the portrayal of characters and the world they are living in.

Now if you prefer a more realistic approach to wounds, I'd probably heavily houserule healing times to the point of making physical boxes stick for weeks or at least days, as it'll put a heavy damper on the willingness to risk life and limb if you'd actually have to live with that broken arm for a couple of weeks.

QUOTE
It goes beyond just that too. Given a chance to kill a king (from my earlier post) the player shrugs off the almost certaintee that he'll die in the process. As long as he succeeded... 
 
Suicidal actions, as long as they are successful, are disgustingly commonplace among 'PCs'.


Now I am not going to say this never happened at all, but commonplace ? No. Seems the players in my neck of the wood play a completely different game than the ones you have witnessed.

Now we could have a long discussion on whether the rules actually provide for those kinds of actions, but that would be beside the point. Playing a suicide bomber in a modern setting should make people die. Thats the whole point.
But people not caring enough about the cooperative storytelling game they are playing outside of "and then I totally rape his face" is just something I can shrug my shoulders at and walk off. At least if that wasn't the premise of tonights game, then I'd absolutely join the high-fiving.
farrenj
QUOTE (Morphius @ Aug 22 2007, 11:27 PM)
Okay, say you have a weapon specialist type, with Pistols at 7, Agility at 7 (modified by cyberware), a smartlink, and specialization in pistols. That person is rolling 18 dice per shot, and if he has wired reflexes, he's making two or even three shots per round. And I know there are builds that can roll upwards of 20 dice when they're first created, so this isn't even min-maxing.

Aside from, say, a troll, who the hell is going to survive that? I understand that combat is supposed to be deadly in this game, but I'd kind of like the winner not to be decided when initiative is rolled. And this will make most opponents (besides those with a lot of armor or who can ALSO kill the runner in one shot) almost no challenge. And if I DO scale those opponents, then the people who aren't weapon specialists are nearly ineffective.

Anybody have any ideas to make combat last a bit longer? I've tried limiting the number of hits to 2 x the relevant skill, but that doesn't seem to help.

Make your players play reasonable characters instead of combat munchkins. You can always look at someone's stats at char gen and say, "Uh.. no. This is not what a reasonable person's, or even a reasonable starting shadowrunner's, stats would look like."

At what point did people decide that trying to make dice rolling machines is better than making characters?
Buster
How in the world is "Pistols at 7, Agility at 7 (modified by cyberware), a smartlink, and specialization in pistols" a munchkin? It's like 85 BP, there's lots of points left over to be a face or a hacker+rigger too.

If you want to talk characters, what character is cooler than The-Gunfighter-With-No-Name or James Bond (not counting Roger Moore of course biggrin.gif ).
farrenj
It isn't a munchkin from the viewpoint of points invested. It's ridiculous from the perspective that no starting character should have stats like that. It's ridiculous. People with natural 7's are supposed to be legends. It's unreasonable.
Buster
Well, again, this is SR4, not D&D. "Starting" characters in SR4 are not 1st level farmboys, they are already highly trained and highly experienced adventurers.
Fortune
QUOTE (farrenj @ Aug 24 2007, 09:05 AM)
It isn't a munchkin from the viewpoint of points invested. It's ridiculous from the perspective that no starting character should have stats like that. It's ridiculous. People with natural 7's are supposed to be legends. It's unreasonable.

Do you know the names of the 'top' people in the world in every skill category? The second best? Next on the list?

With the limited range of the Shadowrun skill system, expecting anyone with high skill levels to be unique and infamous is not very realistic. There are lots of people that can shoot very, very well. Not all of them compete, or otherwise advertise their expertise.
Cthulhudreams
QUOTE (farrenj)
It isn't a munchkin from the viewpoint of points invested. It's ridiculous from the perspective that no starting character should have stats like that. It's ridiculous. People with natural 7's are supposed to be legends. It's unreasonable.

He *doesn't have* natural sevens, because he's using cyberwear to get there.....

So what he is is merely a very good gunfighter with augmentation.

farrenj
QUOTE (Cthulhudreams @ Aug 23 2007, 06:20 PM)
QUOTE (farrenj @ Aug 23 2007, 06:05 PM)
It isn't a munchkin from the viewpoint of points invested. It's ridiculous from the perspective that no starting character should have stats like that. It's ridiculous. People with natural 7's are supposed to be legends. It's unreasonable.

He *doesn't have* natural sevens, because he's using cyberwear to get there.....

So what he is is merely a very good gunfighter with augmentation.

The 7 in pistols is what I was referring to.

And sure, it's not dnd, but having a 5 or 6 in something already makes you one of the best in the world. I am simply maintaining that starting shadowrunners, which is what 400 bp represents, shouldn't have natural 7's when they first make thier character.
Fortune
If that was the case, then it wouldn't be an option for normal chargen, and instead only be listed among the optional rules for higher Karma games.
Xel
QUOTE (farrenj)
QUOTE (Cthulhudreams @ Aug 23 2007, 06:20 PM)
QUOTE (farrenj @ Aug 23 2007, 06:05 PM)
It isn't a munchkin from the viewpoint of points invested. It's ridiculous from the perspective that no starting character should have stats like that. It's ridiculous. People with natural 7's are supposed to be legends. It's unreasonable.

He *doesn't have* natural sevens, because he's using cyberwear to get there.....

So what he is is merely a very good gunfighter with augmentation.

The 7 in pistols is what I was referring to.

And sure, it's not dnd, but having a 5 or 6 in something already makes you one of the best in the world. I am simply maintaining that starting shadowrunners, which is what 400 bp represents, shouldn't have natural 7's when they first make thier character.

Seriously - 1 extra die is NOT the difference maker here. Assume he had a 6 instead of 7 - it'd save him like 14 BP anyways (which he can use for other skills), he'd be using 17 instead of 18 dice, and the effect would be the same.

... to comment on your point, however, saying "Well don't create a character within the specifications of the rules, mechanics, and concept - create one a bit worse than that just so that I won't call you a munchkin" is not a solid argument. This is just one skill that's up there, and you have enough character resources to have that and STILL be an excellent hacker, rigger, face, or whatever else you want.

--Xel
farrenj
It's not about the -1 dice. It's about the significance of that level of skill. Step away from the mechanics for a moment.

Ultimately, there are certain considerations you have to make beyond base rules.

Yes, I am suggesting using more strict rules than just the base character creation rules, especially if your concern is making combat last longer.
Whipstitch
QUOTE (farrenj @ Aug 23 2007, 06:33 PM)
It's not about the -1 dice. It's about the significance of that level of skill. Step away from the mechanics for a moment.

Being the best of the world doesn't mean you immediately outclass everyone else on the planet by an order of magnitude, you know. Let's take pro baseball as an example. If you're the best hitter for average on the planet, the top dog, the main man, numero uno, that means you're probably making meaningful hits a whole 10% more often than other professional players, and probably only 3-5% more often than other elite hitters. So sure, you're better than everyone else, but if people didn't have statistics and a full season to put everything in context, you'd merely look like a great player with lots of guys around him who are nearly as good. Things like that is why we have MVP debates and why true boxing diehards will probably never come to a consensus on who was -really- the greatest, Ali's snappy nickname aside. As another example, I am demonstrably a better Virtua Fighter player than my brother; I take him out about 73% of the time, according to saved profiles. I also never, EVER beat him by more than a third of my life total. EVER. And he routinely stomps over just about anyone else we ever play against. Past a certain point, difference in skill level between individuals is minute and rarely apparent outside of very specific contexts. Shadowrun's "7 means you're as good as Joe Montana!" is great and all, but don't forget that doesn't mean there aren't guys like Peyton Manning, Dan Marino, Tom Brady and Jim Kelly who would look every bit as good and do the job just as well in 90% of all scenarios.
farrenj
QUOTE (Fortune)
Do you know the names of the 'top' people in the world in every skill category? The second best? Next on the list?

With the limited range of the Shadowrun skill system, expecting anyone with high skill levels to be unique and infamous is not very realistic. There are lots of people that can shoot very, very well. Not all of them compete, or otherwise advertise their expertise.

I just glanced through my book, and yeah, I recognize every name on the examples of who has 7's in skills. High skill levels is between 4-7. Not just 7.
Cthulhudreams
QUOTE (farrenj @ Aug 23 2007, 07:31 PM)
QUOTE (Fortune @ Aug 23 2007, 06:17 PM)
Do you know the names of the 'top' people in the world in every skill category? The second best? Next on the list?

With the limited range of the Shadowrun skill system, expecting anyone with high skill levels to be unique and infamous is not very realistic. There are lots of people that can shoot very, very well. Not all of them compete, or otherwise advertise their expertise.

I just glanced through my book, and yeah, I recognize every name on the examples of who has 7's in skills. High skill levels is between 4-7. Not just 7.

But wild bill (an example in the book) is not actually a very good gunfighter in 2070. Say the 'legend' had agility 7 and pistols 7, spec in single action revolvers and was hardcore.

A very good good gunfighter in 2070 is wild bill the augmented elf adept with reflex recorders, muscle toner syperthyroid glands, and magically enhanced combat skills.

That guy has agility 10, and is throwing down 12 or more dice in pistol skills.

Plus whats even more intresting is that guy wouldn't even have even been a gold medal target shooter before magic and augmentation, because he has agility 4 base (plus racial and augmentation). Heck he could still roll many more dice than wild bill and start with agility 4 and pistols 4. (Muscle toner + Elf, +2 dice from adept powers+ reflex recorders for a total of 10/7 which is more than bill)

You have to revise the number of dice that 'legandary' means in light of the power bar going right up as if by magic.

Heck, steven hawking is hardly the smartest guy in the room by 2070 standards. There are just regular pHD physicists out there with 11/7 in physics due to augmentation, whereas he was a piddly 7/7. Maybe 7/8. Either way, in 2070 he is still a chump.

So our 7/7 augmented pistoleer is seriously just another chump. He probably wins some local competitions. Thats really about it.
Whipstitch
QUOTE (farrenj @ Aug 23 2007, 07:31 PM)
QUOTE (Fortune @ Aug 23 2007, 06:17 PM)
Do you know the names of the 'top' people in the world in every skill category? The second best? Next on the list?

With the limited range of the Shadowrun skill system, expecting anyone with high skill levels to be unique and infamous is not very realistic. There are lots of people that can shoot very, very well. Not all of them compete, or otherwise advertise their expertise.

I just glanced through my book, and yeah, I recognize every name on the examples of who has 7's in skills. High skill levels is between 4-7. Not just 7.

Umm... That's not Fortune's point. Fortune's point is that there's LOTS of people out there in the planet who are very, very good and their names aren't on that list. For example, Tom Knapp is a skilled exhibition shooter, but I guarantee you 99% of the people on the planet don't know who the hell he is. Hell, I have a drunken uncle whose marksmanship is amazing if you can keep his sorry ass sober long enough to get him out to the shooting range. And I KNOW none of you guys have heard of him, because he's just a random mechanic from Minnesota and besides, nobody in my family even really knew how good of a shot he was until it was put in proper context.
Fortune
Couldn't have said it better myself.
farrenj
Look, I'm obviously in the minority here, so I'm ready and willing to admit I'm wrong, but I suppose I still cling to the concept that someone with a rating of 7 in a skill is something above and beyond what we see everyday. Sure, other people may have bigger dice pools, but being the most skilled at something you can be is special, and shouldn't be regulated to the position of, "Oh, it's just another +1 to my roll." I still maintain that if what you want to be is an expert in the field, having 4 ranks in the skill will do that just fine. And if you want to be one of the best in the world, that's what 6 is for.
Fortune
The thing is that there is a very finite range of skill levels ... 0 - 7 is a spread of 8. With the population of the world being so big, there are bound to be numerous examples of people with very high, or even ultimate levels of skill in any category you care to name. There is no way you could know every single person of such caliber, if for no other reason than some of them are quite private about advertising their level of skill.
farrenj
And that's fine, but those people are still special and unique. I just feel that that level of skill shouldn't be within the grasp of a chargen character. I guess it boils down to personal preference. Though.. I suppose the topic has taken a step away from the original. Didn't mean to temporarily hijack.
James McMurray
Whether this character is min-maxed, munchkinized, or just a typical starting street sam in some games doesn't matter. What matters is that the character is disruptive to others' fun because of his high skill levels, or at least previous versions of him have been in the past, and this particular version was created specifically to show how a problem could occur.

There's a simple solution for anyone really interested in the fun of the other people they play with: use a different character.
Fortune
The point is that they are not unique. There might be 100, or even 1,000, or even 10,000 people that can shoot at the very top level on the planet. You can't possibly know them all.
Glyph
[QUOTE=farrenj]And that's fine, but those people are still special and unique. I just feel that that level of skill shouldn't be within the grasp of a chargen character. I guess it boils down to personal preference. Though.. I suppose the topic has taken a step away from the original. Didn't mean to temporarily hijack.[/QUOTE]

I agree with you in that I don't like starting characters being able to hit the hard caps at character creation. But the system is set up to discourage hard-maxing by making it more expensive. To truly be the "best of the best", you also need to have an exceptional Attibute and max it out. That's 30 points of positive qualities, an extra 35 points compared to soft-maxing your Agility, and an extra 4 points on that skill. That's 69 points spent to get two piddly dice.

The problem isn't people using the char-gen rules presented to them in a logical manner. The problem is that the system lets you start at the hard cap, and that there is too small of a numeric range for skills. Personally, I would recommend that you adopt Frank Trollman's house rules for skills, letting them go up to 9 or 10 but still limiting them to 6 or 7 at char-gen.



[QUOTE =James McMurray]
Whether this character is min-maxed, munchkinized, or just a typical starting street sam in some games doesn't matter. What matters is that the character is disruptive to others' fun because of his high skill levels, or at least previous versions of him have been in the past, and this particular version was created specifically to show how a problem could occur.

There's a simple solution for anyone really interested in the fun of the other people they play with: use a different character.
[/QUOTE]

You know, D&D must be a much, much better game than Shadowrun. They have a class called the warrior who is tougher (more hit points), has a better chance to hit, has better weapons and armor, and, you know, I don't hear all of the bard and thief players whining how the game isn't any fun for them, because the figher kills so much more stuff than they do, and the whole dungeon is harder in order to challenge the fighter.
Whipstitch
What kills me is the ass backwards way that some people approach the problem of the Gun Bunny. Adding tougher opponents and more difficult combat scenarios is never the solution if the problem is spotlight stealing and player jealousy rather than an inability to challenge your players. After all, a min-maxed Gun Bunny by definition is going to be better equipped to handle negative combat modifiers being inserted into their enviroment. If you're fine with your Gun Bunny being good at what he does (and you probably should be; the man paid his build points), but don't want your other less specialized combat characters to be left behind, then you need to make enemies easier but more numerous, not harder and packing thermal smoke grenades. After all, if you only need 8 dice to start plugging security guards, what's the Gun Bunny going to do that's so much better than everyone else? Make people extra dead?
James McMurray
QUOTE (Glyph)
You know, D&D must be a much, much better game than Shadowrun. They have a class called the warrior who is tougher (more hit points), has a better chance to hit, has better weapons and armor, and, you know, I don't hear all of the bard and thief players whining how the game isn't any fun for them, because the figher kills so much more stuff than they do, and the whole dungeon is harder in order to challenge the fighter.

What you get instead is people complaining that the fighter class sucks at killing things compared to the wizard and cleric after level X. That the so-called gun bunny of the setting is mere window dressing after a while. Same problem, other side of the coin.
DTFarstar
I have no problem with people hitting the hard cap, or a soft cap like Frank's, as character gen BECAUSE most people, not all mind you, but most people who are that talented at anything start that way, or at least with a huge advantage over everyone else. Wild Bill had his agility at birth and probably qualified for a 4 or 5, maybe 6 or 7 in pistols at birth. I doubt he really sat around shooting targets and practicing his aim. Hell with medicine what it was back then I doubt he cared WHERE he shot people as long as it was kind of center mass they would probably die anyway and were at least out of the fight. In his Wikipedia article it even mentions he was very skilled from a young age.


I do approve of Frank's skill caps being at like 9 or 10 after chargen, because no matter how talented you start at you can always improve, and dropping a soft cap at char-gen just exacerbates the problem really. The lower the number range the less individuality between users and that's something that creates a problem, I think.

And again, char-gen runners might have been runners for years or an elite special forces officer or target pistol shooting champ before something happened. They don't all have to be from the Barrens.


Chris


EDIT: Oh, also, in DnD with the current books out you can create any archetype at any level and be just as effective as any other archetype. You start running into problems when you restrict things to the core books only, then the Druid and Cleric rule the world.
James McMurray
QUOTE (DTFarstar)
Wild Bill had his agility at birth and probably qualified for a 4 or 5, maybe 6 or 7 in pistols at birth. I doubt he really sat around shooting targets and practicing his aim.

Wow, I guess momma's lucky she never dropped a gun in the crib while telling him she couldn't find his wubby. :rolleyes:
DTFarstar
Ok, well, seeing as alot of nerves still aren't actually myelinated at birth I guess I should have used the phrase "from a young age". Sorry I didn't practice safe speech.


Chris
Whipstitch
QUOTE (DTFarstar @ Aug 23 2007, 10:14 PM)
maybe 6 or 7 in pistols at birth.

No... that's just... No. Jimi Hendrix didn't emerge from the womb ready to wow festivals. At some point, there was learning and a shitload of practice involved. I'm willing to buy into the idea that he had "Guitar God" taken as a latent quality so he could get up to a 7 "post chargen", if you will, but I'm pretty sure he wasn't ready to make Eric Clapton jealous until at least after puberty.
DTFarstar
And yet Mozart's father gave up composing to spend time teaching his son when he "outstanding musical talent" became evident at age 3, and Mozart himself said Beethoven would "soon astonish the world" before he became 16. Not saying they didn't practice, I guess I wasn't clear earlier.


In my opinion, people with truly exceptional talent are born with alot of/most of it. I mean Wild Bill might not have bulls-eyed every shot at age 6 or whenever, but I bet he came damn close even the first or second time he picked up a pistol.

To be honest, I really think the Aptitude should be a BP/Karma discount instead of offering a higher level of skill. or maybe both. As a savant you start higher up on the learning curve, usually, and you progress alot faster. In my opinion, of course.



Chris
Whipstitch
That's nice and all, but if you haven't noticed, Mozarts aren't exactly dropping out of trees ready to wow the world. Mozart was taught by an exceptionally skilled musician (his father was a respected composer in his own right) at an exceptionally young age. Beethoven was also taught by his father, who was by all accounts an ill-tempered drunkard who decided to make a musician out of his child whether the kid liked it or not. More than anything, I think people discount how quickly young developing minds can assimilate new skills. Every "prodigy" I've ever read about has had a Svengali of some sort in their life from the beginning. Genetics are bound to play some role in things, and there's definitely physical traits which can become limiting factors, but I think it's a stretch to say it's responsible for a majority of someone's talent. For every story of a Mozart, there's a quote from people like Larry Bird who once remarked to an interviewer that there were times he had a hard time sleeping at night because he would wonder if there was someone else out there practicing harder than he did. Talent is great to have, but I wouldn't discount sheer determination.
Marwynn
Michael Jordan didn't play basketball until he reached his early teens I believe. There's a balance between talent and skill and someone that reaches a 7 has found a way that works for him. It's not raw anymore, it's finely honed.

In short, impose limits and restrain yourself to enhance your pleasure. It's like bondage with dice.
Whipstitch
QUOTE (Marwynn @ Aug 23 2007, 11:38 PM)
Michael Jordan didn't play basketball until he reached his early teens I believe.

Michael Jordan played against his (considerably older) brothers from a pretty young age and also didn't make the cut when he first tried out for his varsity high school basketball team and thinks he became a better player in the long run because of it. Jordan was more freakishly competitive than truly gifted when compared to other NBA players. Everyone knew he was going to be a star coming out of college, but he certainly wasn't thought of being as gifted physically from a pure athletic standpoint as say, Hakeem Olujawon was. But I definitely agree that it's a 100% balancing act. You have to have an extra gear that other people don't have and the willingness to use it. To say otherwise would discount an awful lot of hardwork put in by many, many different people.
Crusher Bob
The way the rules are written, having a high skill has only a partial effect on teh actual ability of the character so only tying the ability descriptor to the skill level is silly.

A guy with a 7 pistols and agility 3 rolls 10 dice, but is magically legendary because he has a skill of 7. While the guy with agility 5 pistols 5 who also rolls 10 dice is just an ordinary guy?

They should have measured ability by comparing dice pools:

so you get something like:
26+ you are probably breaking the rules somewhere
21-25 legendary
16-20 top name/olympic class
11-15 highly skilled
5-10 professionally competent

(at least for combat skills)

So to get legendary skill levels something like:
elf adept
AGL maxed at 10, skill 7 +3 from adept powers, skill specialization
gets you 22 dice to shoot someone, add 2 more for a smart link.

A guy with 14 dice (AGL 7, skill 7) just qualifies as 'highly skilled'.


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