last weekend we had a theoretically very decent run that didnīt worked out very well. I will first give you some background informations and then i will ask you for your help.
I owed the Rusted Stilettos a favour and they asked me to go into the deeper parts of glow city to get a guy that was hiding in the "central office" of a even more radiated gang than the stilettos are. I packed my rad-protective underwear, our street-sam (20 dices in rapid-fire weapons) and our rigger with some real bad drones (this strange spider-walker drone with an HMG and i think a nissan doberman with a vigorous autocannon) and thought "no problem"....but it was a problem. The gang leader was a low-power toxic mage that started to send us one level 3 radiation-spirit after another. The background count was about 3-4 and therefore not much was left from my magic 6. Due to the aspected background count, the GM counted it as if it was a level 6-spirit and therefore we stood no chance against them. I disrupted 2 of them but it caused 6P drain, the autocannon couldnīt follow us due to the bad streets and the HMG did nothing. So we had to retreat from the scene without completing the contract.
I think i donīt have to mention how much i hate to retreat...

So some points came into mind that could change situations like that. I am already initiate rating 2 (masking and quickening) and i could try to get the metamagics cleansing and then filtering but we donīt agree the way the first one is used. If i remember correctly, it talks about "cleaning the area for xxx minutes/hours, but glow cits seems a bit big for an "area". So how much is cleaned really? This would be question no. 1.
Then i told the GM that you donīt loose magic if you e.g. put cyber in, as long as your theoretical maximum magic (essence plus initiation-grade) is higher than your real magic (we had this topic regaring Vampirism etc.), but i couldnīt show him the reference in the books. So could somebody please give me the corresponding parts? This was question no. 2
If question 2 is cleared, i was also thinking about putting cyber or bioware in. I thing 1 point should be enough, but i donīt know what i should put in. Do you have some really good things in mind? I play a charisma based tradition and an elf. What do you think about skillwires? This would be question set 3.
Question no. 4 is, if the GM did the background count correct. Is the BC added to the force of the spirit or is it simply a dice pool modifier for the spirit/mage applied after calculating attribute + skill? We also did it this way, that the BC lowers my magic and every spell i tried was calculated as if it was BC-rating higher than it really was. So if i spoke a force 7 spell, a force 4 spell popped out but with the drain as if it had been force 10. Correct?
Thank you very much in advance...