@Tymeaus Jalynsfein
If he has no magic I would highly question that. (At least if you do not add the bonus dices from visual, acustical etc.l together.)
Lets see:
You get Perceptive 2, Attention Coprocessor (Rating 1–3), Reception Enhancer (Rating 1–3) , Synch (1), Limbic Nanites (Rating 1–3),Qualia(+1),Oracle reality amplifier +2
3+3+1+3+1+2=17 dices
Now you get bonus dices depending on what kind of perception it is (visual, acustical etc) this gets up to 6 for taste and smell, audio and visual is about +3 I suppose.
Since you got to see your target we stay with +3.
So now we have 13 dices.
Lets use a standart human for starters with Intuition 6(9). Add to that metagenetic improvement, improved attribute and genetic optimization and you end up with
9(13). The skill gets as high as 7+2=9
So we end up with 17+3+9+9(since I do not know of any ware increasing intuition)= 38
Then there are some drugs increasing intuition or perception:
Betel +1(Per), Buzz+1 (int). Trance +1(int), Nitro +2(per), Novacoke +1 (Per), Psyche +1 (int),Sideways +1 (per), Inspiration +1 (intuition)
This adds up to an other +9. (I am not aware of any intuition increasing ware)
So you get a max dicepool around 47. (And the drug coctail will probably kill you)
Yeah, you may double your dice pool. But I did not even get started on the stuff you may do to hide.
(And you have to consider this character would be highly specialized (while haing limited essence). While Magic 15 is useable for a lot of other stuff.
Camouflage alone would reduce your pool big time (easy up to 15 minus your hits on counterspelling not to mention your attack pool gets dropped by the same amount)
And if we start to realy go "by the rules" there is nothin stopping me from increasing the number of hits with edge.
Not to mention you would need line of sight first.
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Give the character the same amount of Karma your Ludicrous Pixie Received to get to Magic 15
The karma was 2000 as said in the post I replied to.
And I am not sure about the threshold for searching one special pixie in a city. Thats much worse than a needle in haystack
So yes you might be able to build a mudane char who is able to spot said pixie mage(or any mage with concealment this high) under ideal circumstances.
But you have to consider, that the mage will probably be aware of you much sooner.
(I mean what do you expect if you are talking about amounts of Karma beyond ridiculous?)
I mean the pixie is still not over the top. Lets think about a free spirit for a moment.
He would probably go up to Force 13, Edge 12 having 8 increase attributes spells (Force 13) quickend (since he is not allowed to use foci)
leaving him with:
13 Points of Concealment(and most of the other "good deals") and about 15+ in every attribute.
At some point, the rules do just break. There is no game with a "buying" system where you can give unlimited XP without breaking it at some point.
@Doc Byte
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(Even the extended 'detect enemy' spell won't work on a sniper about half a mile away below Magic 7 and massive overcasting.)
Well, you said 2000 Karma.
So even a quickend Force 15 spell won't be a problem. Even masking would apply
This would give me a range of:
Force x Magic x 10 meters = 2250 meters. (Nice)
(Magic 1 to 15= 595 Karma. 15 Initiations: rough about 311.
Lets round it up and say half the Karma.
I guess 300 Karma would do enough for the attributes (close to any attribute to 6). An other 330 Karma for the skills. (Thats 3 skill groups from 0 to 6)
Well lets say I would stay at about 400 Karma left now.
Lets buy a little Force 10 Powerfocus for 80 Karma.
A ally spirit Force 12 for 96 Karma. (lets give him some skills 5 for 25 Karma and some spells 10 for 30 Karma well and some other forms 6 Karma for 3)
Sustaining foci for a total of Force 50 for 100 Karma.
Still around 70 Karma left, so lets take 14 additional spells. (Assuming we started with at least 6)
This is no optimized build it is just an approximation of what a mage with 2000 Karma could look like.
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Heck, if the sniper teams up with an apt hacker, he's shooting the poor mage right through the wall by aiming at the AR marker the hacker created based on the location of the mage's comlink.
Yeah. And hope you are shooting the right one. (And it would still be blind fire, the mage woud still get cover.)
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The machine doesn't care if it sees or smells the target
Yeah, but the modifier do.