Adarael
Apr 21 2011, 07:50 PM
So, I need your community help. I'm printing out sheets for my game tonight, and I wrote them up while I was at home, and had access to my books. Unfortunately, I didn't make note of what certain pieces of cyberware *do* in my PDF sheets, and I'd rather not scribble in the margins if I can help it. So I was hoping people could give me a hand in terms of what the mechanical benefits of certain pieces of Cyberware do, so I can edit the sheet and print it before I head home:
1) Math SPU. I seem to recall this added +2 to electronic warware and mathematics tests, yeah?
2) Control Rig Booster 3: This adds +3 dice to vehicle actions when directly jumped into a vehicle, yeah? Does it do anything else?
3) Neocortical Booster 3: I totally don't remember what this does.
Nebular
Apr 21 2011, 08:31 PM
Math SPU: +2 dice pool modifier to all tests focused on the user's mathematical abilities, as well as to any Electronic Warfare tests involving encoding or decoding.
Control Rig Booster: +3 bonus to the character's Piloting skill when jumped into a drone or vehicle via VR. No other bonuses.
Neocortical: +3 dice pool modifier to all Logic-connected Skills, as long as the character is able to concentrate on the problem at hand without major distraction or encroaching stressful situations.
Adarael
Apr 21 2011, 08:33 PM
Many thanks!
Yerameyahu
Apr 21 2011, 08:34 PM
That last two are nanoware, technically.

Don't forget that, as a direct skill boost, Control Rig Booster 3 only works with natural skill 6.
Wraith235
Apr 21 2011, 08:38 PM
I cant find Neocortical Booster anywhere so Like Nebular and Yera I assume your talking about Neocortical nanites
Adarael
Apr 21 2011, 08:43 PM
Yeah, the character has a Nanohive in him, as well.
On the Control Rig Booster: wouldn't it work for a skill of 5, as well?
Tymeaus Jalynsfein
Apr 21 2011, 08:51 PM
QUOTE (Adarael @ Apr 21 2011, 01:43 PM)

Yeah, the character has a Nanohive in him, as well.
On the Control Rig Booster: wouldn't it work for a skill of 5, as well?
Could go either way. I have seen tables that say yes, and some that say no. By STRICTEST ruling, you need a Skill of 6 for the Rating 3 version.
Adarael
Apr 21 2011, 08:53 PM
Meh, I'll be liberal and let him roll with the +3 at a rating 5 in the skill, I guess.
Yerameyahu
Apr 21 2011, 09:00 PM
*shrug* Attrib max is round down, so Skill'd be the same. But rounding is mostly up to GM, if the book isn't 200% crystal clear. I'd always round toward 'less powerful'.
Tymeaus Jalynsfein
Apr 21 2011, 09:03 PM
QUOTE (Yerameyahu @ Apr 21 2011, 02:00 PM)

*shrug* Attrib max is round down, so Skill'd be the same. But rounding is mostly up to GM, if the book isn't 200% crystal clear. I'd always round toward 'less powerful'.
Less powerful is good. Most of the time...
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