QUOTE (Fortinbras @ Apr 22 2011, 02:31 PM)

I would also like to point out that there are a bunch of World of Warcraft players right now claiming table top RPGs are dead. I think we're proving them wrong.
...exactly. I buy a rule book (or more likely a PDF) and I pay once for it. To be involved in an online MMO I have to pay for a subscription as well as my ISP to play (which can be an issue if there are DL/UL limits). The other part about online games I do not like is hey are not face to face, and therefore difficult (if not impossible) to actually "play" (as an actor does) a character. I love to do dialects and accents you can't get that to come across as well typing it as you can verbally. Yeah, I've been involved in IC play on the
Welcome to the Shadows forum, however, typing what "The Kid" says compared to actually falling into her role at a live session are two distinctly different things.
MMOs also tend to be pretty basic - whack the monster (or other PC) steal the treasure/items, level up, and go to the inn to recover - and thus miss a lot of the subtlety that can occur in a live RPG session. Also the setting is only one person(s)' (the MMO developer's) world view so I find it rather impersonal in that a character's actions does not have an effect on it other than how the character/critter you are fighting reacts. For example, in a recent 3rd ed campaign our team actually founded and owned the Twisted Helix club in Seattle (a couple of us underwent SURGE and had a lot of nuyen in our pockets from the last mission). MMOs are not as flexible, and cannot be due to the fact they are a basically computer programme that has to deal with a very large audience with a reasonable level of response.
Finally, if you have a slow or spotty connection (such as I do) it can make play more frustrating than fun. Imagine being in the middle of a fight and then you get hit with a network reset or timeout. While you are reloading, your character is just standing there playing "punching bag" for the bad guy as you are still effectively logged in and the world keeps moving with or without your input.
MMO's did have an effect on RPGs. Just look at what happened to "that other game" in it's current incarnation, and to a lesser degree, even here.
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As to the OT, I can agree with it. One of the reasons I would actually put extra points into the R/W part of at least one language my characters knew (not necessarily the "native" one either).
As to government controls of digital information, in the 2050s/60s there was the LPO's Information Directorate in the UK which pretty much controlled the C-Net (the government's databases and matrix) as well as "censoring" the UK's public matrix and media.
So I believe there is a correlation between RL and SR. Britain (before the crash at least) was a pretty much a police state under the auspices of the LPO. The familiar "bobby" was replaced by an automatic weapon carrying paramilitary specialist. When the Triple-O operatives (the LPO's secret police) showed up, people disappeared. There is the above mentioned censorship of the media as well as the Education Bureau's stranglehold on secondary and post secondary education. Effectively, the government was allowed to take whatever action deemed necessary against individuals or entities under the bumbie of "National Security".
Not very different in some ways than China today.
In my
RiS campaign, Serbia was even worse, rising out of the ashes of the Euro-Muslim conflict to become a true dictatorship (with a little help) with full control of the media and National Matrix. The Beograd regime had two powerful weapons for keeping their and occupied Croatia's population under control: propaganda and fear. State Security's secret police (referred to by the Croatians as "Blacksuits" due to the clothing they wore), were like the Triple-O, people you didn't want to meet up with. Many were awakened, (usually Social Adepts but also practising mages among the higher ranks) who were well schooled in the art of psychological warfare. There were the infamous "Conversation Rooms" (interrogation chambers), and the "Re-Education" Facilities, where "conditioning" (read brainwashing) was taken to an art form. If you were deemed "unrecoverable", you'd be sent off to the "Soldier-X "programme.
In both Serbia, and particularly occupied Croatia, where any semblance of an "open" information infrastructure was pretty much non-existent, the "old school" ways were the only means Resistance groups and disaffected citizens in either nation had for passing information. It was only limited by the creativity one had. "Free" deckers (not impressed into and "properly trained" for government service) were few and had to be really really good to avoid detection (and subsequent capture since they were seen as valuable candidates for Re-Education by state), often carefully probing a local node for a day or so before actually going in.
As this was occurring in the Balkans, where instability was the norm, the rest of Europe (still recovering from the previous Euro war) pretty much avoided the situation not wanting to become involved in yet another conflict. Besides, it was the Balkans where someone else would come to power in a year or so, wouldn't they?
Of course I am not up to speed on the European scene since the Crash since I retreated back to 3rd ed after both playing and GM-ing a short campaign in 4th. Just didn't care for the change of mechanics, though I will admit from what I have read, the setting has become more dystopic (almost 1984-ish) with the "ever present" wireless matrix.