QUOTE (ggodo @ Jun 12 2011, 03:07 PM)

Warning about Unwired, the story and setting info are priceless, the technomancer stuff is necessary for them to function, but many of the other rules make the matrix too complicated to fit into one session.
Thanks for the heads-up. My primary interest in the books are the setting information and to see the rough shape the rules abstract that information. I've got a sneaking suspicion that I might take things in a slightly different direction, so ensuring that the "feel" is right is important to me.
QUOTE (ggodo @ Jun 12 2011, 03:07 PM)

Your mileage may vary, of course, but I've found that a lot of Advanced Matrix Rules are just a huge headache.
It is my recollection that this has always been the case for the Matrix, and is often mentioned with reference to "cyberpunk" games in general, so ocne again thanks for the heads-up.
QUOTE (ggodo @ Jun 12 2011, 03:07 PM)

For setting information I'd suggest Emergence and Vice.
Emergence I picked up a while ago, so check. Not sure that I'm entirely a fan of some of this since it sounds very
Cybergeneration, but I'm sure that it is likely going to grow on me. With that said, before I check it out how far does this supplement--and perhaps
Shadowrun in general in its latest incarnation--go down transhumanist routes ala, for example,
Trahsuman Space? (No agenda there. I'm just interested in how some of my ideas might gel with the setting-as-is, and as thoroughly inspiring as that happens to be.

)
Vice I might have to wait for.
QUOTE (ggodo @ Jun 12 2011, 03:07 PM)

Some of the Corp books are pretty good for getting to know the big players.
I shall try and check them out on DTRPG. Thanks for the recommendation.