EDIT: Sorry, this is 2011-05 not 2010-01.
[ Spoiler ]
"I feel like the logical addendum to 'never cut a deal with a dragon' is 'after you cut a deal with a dragon, don't betray him and the even bigger dragon he works for who also runs Denver.'
I played this adventure as Banshee with Joe King as GM. He did a good job GMing it and I think we all had fun; there were one or two parts written into the adventure that rubbed me the wrong way but on the whole, I thought it was a solid, well-written adventure.
Things I liked:
The plot was good, and I liked how there was a mystery that you weren't forced to solve (why did Suspense betray the ZDF), but you could dig as much as you wanted.
Stealing the corpses from Tenebrous was a fun challenge.
I appreciated that there was a legitimate choice at the end. Stealing the data, cutting Suspense loose, and selling it was tempting, although we decided it was too risky.
I liked the callbacks to Season Two and the NPCs that reappeared.
Infiltrating the Alamos 20k base was good fun.
Criticism:
The investigation felt like we went down every possible route of investigation (the Church of the Dragon Reborn, Suspense's old boss, matrix searching, astral searching, etc) and turned up nothing, then had an NPC call us up out of the blue and offer us the answer for doing a side job. I'm not sure if there was some way for us to realize that the Vory knew the answer; several of us had Vory contacts and could have called them, but we didn't see any reason they would be involved. Possibly we missed something, but it might be good to leave some hints as to who to ask in some of the more clear investigative directions.
Suggestions:
I would like to see a followup adventure involving the technomancer vivisection lab - it would be great if the followup changed depending on whether the PCs betrayed Perianwyr, turned over Suspense, etc.