QUOTE (WhiskeyJohnny @ Jul 7 2011, 12:13 PM)

And what does a Materialization mage do?
This thread was another one where someone was looking into magic / tradition / possession vs materialisation questions.
Materialisation tradition mages can summon spirits that can appear on the physical plane (materialise) whereever they want. If it's behind a ward, it will cost you a service, but they can do it. So you are faced with a door which is locked? Just materialise a spirit on the other side to turn the handle on the inside of the building to let you in. Need an extra combatant in a battle? Your spirit can materialise and take some hits, dish out some damage, that kind of thing while you get on and heal your buddies or run away. If your GM allows it, you can even get your fire spirit to materialise inside the petrol tank of an opponent's vehicle.
On the other hand, possession spirits need to take over a vessel to affect the physical world. You can spend hours preparing one to make that test more likely to succeed, but most opponents will run away before you complete the ritual so you have to wing it and hope they succeed. Or you can lug around bulky and heavy homunculi for them to possess, but then they can't go through wards and if you need to make a getaway you may have to leave behind your expensive homunculus.
On the plus side, possession spirits possessing the summoner sacrifice an extra combatant on the field for a slightly tougher mage. With metamagic Chanelling, augmented skill set too. Sometimes that's worth it. Generalists are better off being materialisation traditions though - especially if this is your first mage.