QUOTE (Tanegar @ Aug 19 2011, 03:27 PM)
Both previous Fallout games were also mixed, with real-time exploration and turn-based combat, so there was actually no change there. Jagged Alliance was fully turn-based, while JA2 was mixed. If I understand correctly, Back in Action will be exclusively real-time, which is a much bigger change (and a needless one, IMO).
Actually from what I'm seeing, it's Real-Time With Pause, otherwise dubbed "Plan & Go". Basically, everything is in real time until you or the game activates the pause, thus allowing you to take as long as you please to issue new orders and assess the situation. If the designers are smart then there are probably triggers that automatically pause it for you, such as spotting a new enemy or having a teammate get hit.
At the risk of sounding like a terrible heathen whom doth not believe in the pure perfection of previous Jagged Alliance titles, that kind of thing doesn't seem like such a
bad or even unneccesary change. I love Jagged Alliance 2, but if there is just one thing that I absolutely hate that the 1.13 mod could never fix was how goddamn painstakingly slow and tedious the man-by-man turn-based system made simultaneous movement and flanking. Every damn time the enemy showed up, it'd take so long to get into a new and better position I was usually better off just making the best of things and shooting back from where I already was. I think I can handle the loss of pure turn-based combat if it means Igor and Grunty will keep running around the damn building while Buns and Grizzly keep the enemy at the front door occupied with suppressive fire and aimed headshots, as opposed to stopping dead in their tracks after running out of AP's and refusing to move until I tell them once again to move.
'Course, so long as you fought at night then 95% of the enemies would casually walk into your line of fire before the remainder smartened up and hid inside closets, so I guess flanking didn't matter much with Enemy AI from 1999...
There are a number of previews that show off this whole Real-Time-With-Pause thing, although they're pretty much all in german. As I don't speak german, I'm not sure
but I think this one is amoung the newer previews.
Besides, if it turns out terrible then it's not like we can't just mod Back In Action into an almost entirely new system like we did with the JA2 1.13 mod.