I start with what's there.
QUOTE
If a driver wants to ram something (or someone) with the vehicle, treat
it as a melee attack.
it as a melee attack.
So far so good. you can go on Full Defense and add Dodge/Vehicle skill twice
QUOTE
The target must be within the vehicle’s Walking or
Running Range (a –3 dice modifier applies if the driver has to resort
to running).
Running Range (a –3 dice modifier applies if the driver has to resort
to running).
Well, that's just unnecessary.
Also, I know what the author intended to say, but really? the driver runs??? If the drivers runs, he gets a -2 modifier to all his action

QUOTE
The driver rolls Vehicle skill + Reaction +/– Handling
to attack. The target rolls Dodge + Reaction if a pedestrian, or Vehicle
skill + Reaction +/– Handling if driving another vehicle.
to attack. The target rolls Dodge + Reaction if a pedestrian, or Vehicle
skill + Reaction +/– Handling if driving another vehicle.
A bit nit-picky, this is for meat drivers only. Drones and Riggers roll different. Hence, the attacker makes a Vehicle Test.
QUOTE
If the driver gets more hits, he hits the target. Make the damage
resistance test as normal. The base Damage Value of the attack is de-
termined by the ramming vehicle’s Body and speed, as noted on the
Ramming Damage Table. The ramming vehicle must resist only half
that amount (round down).
resistance test as normal. The base Damage Value of the attack is de-
termined by the ramming vehicle’s Body and speed, as noted on the
Ramming Damage Table. The ramming vehicle must resist only half
that amount (round down).
Issac Newton said different, and afaik he's still valid in 2070.
Damage=Body is fine but the speed has to be the relative speed. The attacker suffers damage equal to the Body value of the target modified by the relative attacking speed. A little bit more Newton. Who wants to start a discussion whether the collision is elastic?
QUOTE
Characters resist ramming damage with
half their Impact armor (round up).
half their Impact armor (round up).
Now why would that be? It's not any kind of elemental damage. It's equivalent to someone punching you. So full Impact armor applies.
QUOTE
If the ram succeeds, each driver must make an additional Vehicle
Test to avoid crashing. The threshold for the ramming driver is 2; the
threshold for the rammed driver is 3.
Test to avoid crashing. The threshold for the ramming driver is 2; the
threshold for the rammed driver is 3.
sure, why not...
I guess for the case of a vehicle being the attacker this looks good. There are rules for achieving speed through acceleration and everything else needed.
So what about people ramming people. Or a troll ramming a Citymaster.
I think one author once thought about it, and put it into the Improvised Melee Weapons table. Damage=Body/2+2, not too bad and off the Ramming rules.
I would add the rules for Charging, i.e., the character must cover a substantial distance and take the Running free action. Adding speed by the taking Sprint simple action should be allowed somehow in addition to the Ramming attack.