Here is Umbra sans Cheese
Backstory
[ Spoiler ]
Umbra's den was off a main storm drain that led into Lake Sammamish. While messy, it had everything that Umbra needed: a stash of food, a place to keep a few spare clothes (needed when meeting posh folks), and a nice safe place to hide Umbra's small set of treasures.
Rat wasn't the easiest totem to follow. Sometimes Rat put Umbra in danger. It was safer outside the Barrens, but Rat said there were things here that had to be done. There were others dangers too: there were other people living near here, and there were predators that preyed on them. Rat didn't like that, and Umbra had to do things about it. Sometimes Rat was greedy and Umbra had to go and get some treasure. Still Rat was helpful, and had taught Umbra lots of tricks.
Rat has told Umbra that he needs to grow. Umbra is a person and the people above are people. Umbra needs to learn to be with people. So Umbra is now spending more time upstairs, and is learning about people. Rat sometimes tell Umbra to look after certain people. Sometimes Rat tells Umbra to rescue certain people: it's very dangerous in the Barrens.
Some of the people above don't like Umbra. It wasn't his fault that he was very big and little bit slow. They used to pick on him, and Umbra would run away. Once they didn't let him run away and he had to hurt them. Umbra hurt one of them so bad that he never walked again. Rat taught him "always run from a fight, but if you cannot then finish it". Umbra doesn't like to fight but sometimes you need to. The people above don't mess with Umbra anymore.
Once Rat told Umbra to stop some Insect Spirits who had set up in TouristVille. That didn't go too well, Rat's tricks were good, but there were a lot of Insect Spirits. The worst was the Insect Shaman who had two cyber arms as well as his two normal arms. Umbra managed to save a lot of people that the Spirits had captured but not changed, but it cost him a lot. In the fight with the Insect Shaman, Umbra managed to kill the Insect Shaman, but he was very badly hurt, and the people he rescued had to carry him out. The doctor saved most of Umbra, but couldn't save his arm. Rat really isn't an easy totem to follow.
Umbra likes the Mayor of Touristville. The Mayor gave Umbra a shinny badge called a medal, and paid for a new arm. The Mayor said Umbra had to get washed before he could get his shinny badge. Lots of people watched Umbra get his shinny badge. More people are nice to Umbra now. Rat was right, but not having a proper arm hurts sometimes. Rat says that the new arm is spoiling his magic, but it's better than not having an arm.
Umbra likes Touristville. There are very few Wage Zombies in the Barrens. Umbra doesn't like Wage Zombies. There are nice people here. Many of the people in Touristville are nice to Umbra now. Rat says that Umbra has started to grow up, but he needs to grow up more. Umbra needs to find some friends to help protect the Mayor's people.
Umbra's first friend is Sergeant Hacker. The Sergeant helds Umbra look after the reward money for killing the Insect Spirits. He bought Umbra some nice clothes to wear: the sergeant said that if Umbra had been wearing them, he might not have needed a new arm. Umbra likes the shades that Sergeant Hacker bought, but they are little complicated to use.
Character:
Rules Used: BP 390. No free contacts.
Spreadsheet with all the details[ Spoiler ]
Attributes: Body 5, Agility 5, Reaction 5/6, Strength 3, Charisma 4, Intuition 5, Logic 1, Willpower 3, Edge 2, Magic 6
Skills: Blades 1, Pistols 4, Infiltration 6, Outdoor 4, Athletics 1, Perception 4
Knowledge skills: Regional (Seattle) 4, Zoology 4, Botany 4, Hangouts (Charity Shelters) 4, Criminal (Seattle gangs) 2
Qualities: Sense of direction, Double Jointed, Fame (local), Mentor Spirit, Adept
Negative: Prejudiced (vs Wage Zombies), Scorched (don't do those BTLs...), Dependent(easy) Rat tells me to look after someone sometimes, Combat Monster(I don't like to get in a fight, but if forced I finish it)
Adept powers (all require ritual: 1 hour away from people in the last 24): Improved reflexes II, Traceless walk, Improved sense(smell), Attribute boost (agility), Enhanced Perception (5), Improved Physical Ability (infiltration), Improved Physical Ability (tracking)
Cyberware: Obvious full arm. Body 5, Str 11, Agility 9, Taser, Handblade, External clip port
Gear: Urban jumpsuit (non conductivity 3, Fire Resist 3), FOrm fitting body armor (Thermal dampning 3, Nonconductivity 3, Chemical protection 3), Secure tech vitals protector
Shades: Smartlink, Flare compensation, Vision enhancement 3, Thermal dampening 3
Earbuds: Audio enhancement, Select sound filter
Weapons: Handblade (built in) and Defiance Ex Shocker built in with smart gun link. 100 Taser darts (16 on belt, rest with Sgt Hacker)
Contacts: Sgt Hacker L4 C2
Clothes and general stuff: 5K worth of stuff that we can list if needed.
Common die pools
[ Spoiler ]
Infiltration. Attribute 5, Skill 6, Adept power 3, Totem bonus 2 = 16
Perception Visual/Sight: Attribute 5, Skill 4, Adept power 5, Glasses/Shades 3 = 17
Perception Smell: Attribute 5, Skill 4, Adept power 5, Enh Smell 2 = 16
Tracking: Attribute 5, Skill 4, Adept power 2 = 11
To not run away/seek cover: Willpower 3, Charisma 4 = 7. Need 3 successes