QUOTE (Blitz66 @ Jul 19 2011, 12:02 PM)

Elf is Asari. Give most of them 'biotics' with Charisma drain, and enjoy.
For a game like this, I might actually suggest my Hollywood houserule, also known as 'some of those adept powers aren't really very magical when you look at them' rule.
Its basically very simple. Everyone is an Adept for free, and recieves a small number of power points, either a flat value, 2-3, or possibly based onedge. Magic attribute doesn't really matter, and you can't upgrade it to mystic adept or any of the usual options.
This rather turns everyone into a hollywood hero, where the black belt who's been doing karate since they were 5 just kind of has abilities that reflect that(killing hands, combat sense), or a hacker who's really good at jamming and multitasking. Mass effect protagonists tend to be rather elite, and have skills/powers that reflect their background.(asari scientist, krogan warlord, shock trooper, etc) and are just better in some areas than others. And I think this rule fits. It does ramp up the power level a bit, so the gm should likely set the amount of freebie points fairly low.
But, really, there's an adept power for not getting sick when eating things. Thats not magic at all! Its called bein a man. That kind of thing.
I would also suggest a reworking of the IP rules and Edge for a game like this.
Instead of making the game ALL about IP and Passes and cheapest ways to get sustaining increase reflexes - make it much more about the protagonists Plot Fu:
When combat starts, everyone gets a fresh Edge pool equal to half their edge, round up. This Initiate pool is seperate from the main edge pool. These edge points may only be spent on initiative related things. Whether to automatically go first per the usual rules, take another pass, or reroll/add to their initiative roll. If you happen to have a pass from another source, add 1. And just kind of remove/make off limits extra sources of IP, or limit them to +1, maybe +2.
Regarding the matrix adjustments: Mass effectian devices, particularly omnitools, have demonstrated the ability to quickly mess with other devices over a good distance, whether its through manufacturing the techmines of the first game, or quickly hacking terminals remotely without even physically interfacing with them.
Signal is used, but capped at about 3-4 for personal comms.
Mutual Signal Range is tossed out completely. Its a big change, but Omnitools just have an ability to mess with things remotely. Its less about the path taken to get to a target, and more about the range and power of your own device.
It also seems that encryption is even EASIER to break through, so I'd change it from one Combat Turn to one Pass to try to break. And likely have the default systems try to dynamically re-encrypt themselves to stall out an attacker.(Firewall+whatever).
Mass effectian hacking also seems to be a LOT less about programs and crap. I would say that it DEFINITELY uses the 'Logic+skill' optional rule, but since the protagonists hardly ever bother with virtual programs, i'd say that their Hits are capped by their Omnitools Response(possibly System) instead of the Program Rating.
Just my 2 cents, having played the games.