QUOTE (Augmentation, p. 21)
Augmentation Addict
Bonus: 10 BP
Some people can’t help themselves and become addicted to
the power rush and extraordinary abilities granted by cyberware
and bioware implants or other augmentations. This is typically
rooted in a sense of dissatisfaction with their natural bodies and/
or abilities. Such individuals develop a dangerous urge to seek out
better and more interesting body modifications.
Augmentation Addiction is psychologically similar to a
Moderate drug addiction (see p. 248, SR4). Over time, the character
will grow increasingly unhappy with enhancements he already has,
especially if they fail him in any significant way. He may suffer mood
swings or sudden outbursts about his inadequacies. The gamemaster
can periodically call for a Willpower + Logic (1) Test, though the
character will suffer a –4 dice pool modifier. If the character fails the
test, he must immediately work to obtain a new modification that is
either better or more exotic than any previous existing mods. If the
character cannot afford a new augmentation, he will beg, borrow,
or steal to get it—even from friends. The gamemaster might also
call for the test whenever the character comes into contact with a
wiz new piece of gear, such as seeing it in a bodyshop catalog or
witnessing an implant’s performance in someone else.
Bonus: 10 BP
Some people can’t help themselves and become addicted to
the power rush and extraordinary abilities granted by cyberware
and bioware implants or other augmentations. This is typically
rooted in a sense of dissatisfaction with their natural bodies and/
or abilities. Such individuals develop a dangerous urge to seek out
better and more interesting body modifications.
Augmentation Addiction is psychologically similar to a
Moderate drug addiction (see p. 248, SR4). Over time, the character
will grow increasingly unhappy with enhancements he already has,
especially if they fail him in any significant way. He may suffer mood
swings or sudden outbursts about his inadequacies. The gamemaster
can periodically call for a Willpower + Logic (1) Test, though the
character will suffer a –4 dice pool modifier. If the character fails the
test, he must immediately work to obtain a new modification that is
either better or more exotic than any previous existing mods. If the
character cannot afford a new augmentation, he will beg, borrow,
or steal to get it—even from friends. The gamemaster might also
call for the test whenever the character comes into contact with a
wiz new piece of gear, such as seeing it in a bodyshop catalog or
witnessing an implant’s performance in someone else.
Has anyone ever seen this taken? Care to share stories?