Abdul Alhazred
Aug 1 2011, 04:40 PM
Saw this guy sitting in the Sample Character Archive and looked up his picture in the Street Samurai Catalog.
Thanks ElFenrir for updating him to SR4A.
Other than slap Skillwires, and Muscle Aug / Toner what other updates can I do to him to update him with all of the new books ? I'll be using him as my SRM character at the Gencon.
Race: Elf(30 BP)
Attributes(210 BP)
Body: 4(+2 damage)
Agility: 4( 8 )
Reaction: 4(6)
Strength: 5(7)
Charisma: 3
Intuition: 4
Logic: 2
Willpower: 3
Edge: 2
Initative: 7(9)/1(3)
Essence: .6
Resources: 40 BP(200,000 nuyen)
Cyberware:
Muscle Replacement(Rating 2, Alphaware)
Aluminum Bone Lacing(Alphaware)
Cybereyes(Rating 3), w/ Low-Light, Thermographic, Flare Compensation, Smartlink, and Vision Enhancement Rating 2
Wired Reflexes(Rating 2, Alphaware)
Datajack
Active Skills(140 BP)
Automatics(SMGs): 4(+2)
Pistols(Semi-Automatics): 4(+2)
Unarmed Combat(Striking): 5(+2)
Etiquette(Street): 3(+2)
Con: 2
Athletics Skill Group: 1
Infiltration(Urban): 3(+2)
Shadowing(Tailing): 2(+2)
Perception: 4
Pilot Ground Craft(Wheeled): 1(+2)
Knowledge/Language Skills(18 Free)
Local Area Knowledge: 3
Safehouse Locations: 3
Shadowrunner Haunts: 3
Seedy Bars: 2
Improvised Weapons: 2
Techno-Metal Music: 2
English: N
Japanese: 3
Contacts:(10 BP)
Fixer: C5 L3
Bartender: C2 L2
Gear(78,750 left after cyberware)
Middle Lifestyle(1 month)
Suzuki Mirage
Colt America(Smartlinked), with Concealable Holster + 3 clips EX-EX ammo
Ares Predator 4 w/ 4 clips each reg, gel, and Ex-Ex ammo, Silencer and concealable holster
Ceska Black Scorpion(Smartlinked), w/ 2 clips each regular and Ex-Ex
Ingram Smartgun X, w/ 5 clips each regular, gel, and Ex-Ex ammo, Sound Supresser
AK-97 AR(Smartlinked), w/shock pad, Gas Vent 3, and 3 clips each regular and Ex-Ex ammo
Armor Jacket(w/ Rating 2 Fire and Chem Resistance, Non-conductivity and Insulation)
Leather Jacket
Helmet
Survival Kit, GPS, Climbing Gear, Rapelling Gloves, Fake ID(Rating 4), 3 Fake Licences(Small arms, combat cyberware and automatics) Sony Emperor Commlink(modified for BTL/Hot Sim), Printer, and Redcap Nix OS, Subvocal Mic and Skinlink, Micro Flare Launcher/4 flares, 1 year Miracle Shooter, Tag Eraser, Sequencer Rating 4.
Note: Lost natural low-light vision due to implants.
Mardrax
Aug 1 2011, 05:11 PM
Give the guy a tacnet and tac two microdrones on him with improved cameras.
Upping the vision enhacement on his eyes would seem to make sense as well.
FFBA, Softweaved armor, PPP.
sgtbarnesKY
Aug 1 2011, 07:00 PM
Your initiative should be 8/10, if your reation is 4/6 and intuition 4
Abdul Alhazred
Aug 1 2011, 09:33 PM
What book is the TacNet in ?
FFBA ? PPP ?
Doubling up on the skills worth it ? Or stick to Firearms Group, and or Stealth Group instead ?
sgtbarnesKY
Aug 2 2011, 01:52 AM
Tacnet is in Unwired and Form Fitting Body Arm and Personal Protection Piecemeal are found in Arsenal
Udoshi
Aug 2 2011, 02:32 AM
Eye Light Systems from augmentation are absolutely fantastic with low-light vision.
No penalties for total darkness.
If you can afford it, some way to ignore wound penalties would be great - like the Restricted Gear quality for a pain editor.
Same thing for Move by Wire. Its like wired reflexes, but better and more expensive for the same essence. Would need restricted gear, though.
Abdul Alhazred
Aug 2 2011, 07:55 AM
Race: Elf
Attributes
Body: 4
Agility: 7( 9 )
Reaction: 4(6)
Strength: 4(6)
Charisma: 3
Intuition: 4
Logic: 2
Willpower: 3
Edge: 2
Initative: 8(10)/1(3)
Essence: 1.3
Cyberware:
Skillwires Rating 3
Wired Reflexes 2
Cybereyes Rating 3
> Flare Comp
> Low-Light Vision
> Thermographic Vision
> Smartlink
> Vision Enhancement Lvl 3
Bioware:
Muscle Aug 2
Muscle Toner 2
Synthacardium Rating 3
Enhanced Articulation
Active Skills
Automatics(SMGs): 4(+2)
Pistols(Semi-Automatics): 4(+2)
Unarmed Combat(Striking): 5(+2)
Etiquette(Street): 3(+2)
Con: 2
Athletics Skill Group: 4
Infiltration(Urban): 3(+2)
Shadowing(Tailing): 2(+2)
Perception(Visual): 4(+2)
Pilot Ground Craft(Wheeled): 1(+2)
Knowledge/Language Skills
Local Area Knowledge: 3
Safehouse Locations: 3
Shadowrunner Haunts: 3
Seedy Bars: 2
Improvised Weapons: 2
Techno-Metal Music: 2
English: N
Japanese: 3
Positive Qualities:
Class III Surge
Metagenetic Improvement (Agility)
Balance Receptor
Celerity
Negative Qualities:
Unusual Hair
Scorched
Media Junkie (Mild)
Data Shadow (1)
Nan Intolerance
Records on File
Allergy (Uncommon, Moderate) - Silver
Gear:
Form-Fitting Body Armor Full Body
SecureTech Vitals Protector
SecureTech Leg and Arm Casings
44,850 Remaining... suggestions on Gear ? Or the above sheet still has the goods ? Any more alterations ? I'm thinking about swapping over to a Monowhip, or Melee Weapon for style points.
sgtbarnesKY
Aug 2 2011, 02:30 PM
Keep the armored jacket and add smartweave. That makes the jacket 2/0 for encumbrance so your total armor would be
Armored jacket SW, 8/6
FFBA 6/2
PPP 2/2
Total 16/10
FFBA counts half for encumbrance, so your under at 7/4 which is nice. I would also keep all the armor mods too the jacket you had above
You could also add a ballistic mask instead of a helmet, as it takes all the mods a helmet can. If you want a monowhip don't forget to add the skill exotic melee weapon/monowhip so you don't have to default to agility -1. The gear from your first post is cool maybe throw in another commlink to have one as a throw away. Maybe even an extra fake SIN or 2 at rating 3/4, just to have for emergencies
Chance359
Aug 2 2011, 03:29 PM
Since this is gonna a missions character, I'd suggest upping the data shadow, either the mod will have the opposition finding you or they wont. I'd also drop skill wires, skillsofts are to just to costly without piracy. You could drop all your specializations, since they are only 2 karma, you're better off buying them in game.
Chainsaw Samurai
Aug 2 2011, 03:56 PM
Armor has gotten ridiculous in this edition. Absolutely out of control.
Smokeskin
Aug 2 2011, 03:57 PM
QUOTE (sgtbarnesKY @ Aug 2 2011, 04:30 PM)

Keep the armored jacket and add smartweave. That makes the jacket 2/0 for encumbrance
You're talking softweave from war? That only reduces the highest rating, so it becomes 2/6
Fyndhal
Aug 2 2011, 04:10 PM
QUOTE (Chainsaw Samurai @ Aug 2 2011, 11:56 AM)

Armor has gotten ridiculous in this edition. Absolutely out of control.
It's easy for a body 3 character to get over 10 armor without relying on magic or cyber. A heavily cybered troll with cyberlimbs and a sustained Armor spell can easily hit 30+ armor. Somewhere here on dumpshock is a thread in which someone put together a 100+ armor character, although some of the tricks in there seemed not quite kosher.
In the game I am playing in currently, we've banned the Attitude armor mods (Delta Amyloid, etc) and War armor mods (Softweave.) We still allow FFBA, PPP and Gel-packs, though.
Chance359
Aug 2 2011, 04:10 PM
I'd also pick up an attention co-processor, 9000 for +3 to perception tests.
HunterHerne
Aug 2 2011, 04:35 PM
QUOTE (Fyndhal @ Aug 2 2011, 01:10 PM)

It's easy for a body 3 character to get over 10 armor without relying on magic or cyber. A heavily cybered troll with cyberlimbs and a sustained Armor spell can easily hit 30+ armor. Somewhere here on dumpshock is a thread in which someone put together a 100+ armor character, although some of the tricks in there seemed not quite kosher.
In the game I am playing in currently, we've banned the Attitude armor mods (Delta Amyloid, etc) and War armor mods (Softweave.) We still allow FFBA, PPP and Gel-packs, though.
I tend to agree with this, from what I`ve read (I don`t have Attitude or War! to comment further, though), and I do agree that some of the armouring can be rediculous. I`ve been fortunite to not have any such craziness with armour at my games, but I guess only time will tell.
Chainsaw Samurai
Aug 2 2011, 06:05 PM
I didn't need Attitude or War! to think Armor in this edition was out of control.
PPP, ok fine.
FFBA? Ridiculous in its own right.
It isn't that a character can be a juggernaught of armor. It is that a character can be a veritable walking tank relatively discreetly, and they keep adding more!
Tymeaus Jalynsfein
Aug 2 2011, 06:21 PM
QUOTE (Chainsaw Samurai @ Aug 2 2011, 11:05 AM)

I didn't need Attitude or War! to think Armor in this edition was out of control.
PPP, ok fine.
FFBA? Ridiculous in its own right.
It isn't that a character can be a juggernaught of armor. It is that a character can be a veritable walking tank relatively discreetly, and they keep adding more!
And?
ElFenrir
Aug 2 2011, 08:39 PM
Wow, I updated this guy awhile back. Nice to see someone giving him the SR4A treatment.

(Though I admit, I got him the 7 Strength for the extra DV. I was running on the thing that +1 DV= a couple of die pool; and since i wanted him more of an up close guy-Still with strong guns-I figured 8 Agl/7 Strength was fitting for that.)
But SR4A version looks pretty nice! I stayed away from the Monowhip on the purpose I wanted an Elf who was more ''Muscly'' than the textbook prancy guy you hear about. Hence I made him an unarmed powerhouse with the 'tough' bone lacing.
Just my opinions, of course! Not like saying your version is bad at all, since he's like...well, very very close.

I do like how you put a lot of Athletics stuff in there, and Surge is an interesting touch!
Ya know, i had a thought, it'd be nice to see the books include the archetypes (related to the book of course). So, like include different mage builds in street magic that were core +SM just a few pages (like for SM, include sample Hermatic and shamanic spellslinger and conjurer,and a few adept builds, do the same with Augmentation etc.
Abdul Alhazred
Aug 2 2011, 09:49 PM
You think it would do well to take Stealth Group 4 instead of the independent skills ? Dropping all the specialties will allow me to boost the STR + 1 again.
Is WAR! allowed in SRM yet ? I didn't see the book listed.
17 dice for the SMG / Pistols.
17 for Infiltration, and 16 for Shadowing.
14 Dice for all Athletics skills.
9 for Perception tests.
8 for etiquette street tests
Would adding Dermal Sheath, Plating be worth it for added armor ? I don't know if SRM caps the armor roll. They might at 20 dice.
Sengir
Aug 2 2011, 09:54 PM
QUOTE (Abdul Alhazred @ Aug 2 2011, 07:55 AM)

Skillwires Rating 3
Wired Reflexes 2
[...]
44,850 Remaining... suggestions on Gear ? Or the above sheet still has the goods ? Any more alterations ? I'm thinking about swapping over to a Monowhip, or Melee Weapon for style points.
You've got Skillwires, Reflexes, and need to blow some cash -- how about MBW?
ElFenrir
Aug 2 2011, 11:54 PM
QUOTE (Abdul Alhazred @ Aug 2 2011, 05:49 PM)

You think it would do well to take Stealth Group 4 instead of the independent skills ? Dropping all the specialties will allow me to boost the STR + 1 again.
Is WAR! allowed in SRM yet ? I didn't see the book listed.
17 dice for the SMG / Pistols.
17 for Infiltration, and 16 for Shadowing.
14 Dice for all Athletics skills.
9 for Perception tests.
8 for etiquette street tests
Would adding Dermal Sheath, Plating be worth it for added armor ? I don't know if SRM caps the armor roll. They might at 20 dice.
How I would personally do it, is drop Athletics Group to 3 instead, add 1 to the strength. From a min-max perspective, since Running, Climbing and Swimming are all linked to Strength, you wouldn't lose any dice at all.

(and actually, it would be 3 dice Athletics Groups, 7 Strength, 3 Synthacardium and 1 Enhanced Articulation for 14 dice-his Gymnastics would be 9+3+3+1 for 16. His Gymnastics Dodge would likewise be pretty crazy.) You'd get the extra DV and still have a buttload of Athletics dice.
Fyndhal
Aug 3 2011, 01:46 AM
So, I just noticed that this character is 430 points instead of 400. Intentional? Am I miscounting? As far as I know, Missions is still 400BP.
Abdul Alhazred
Aug 3 2011, 06:41 AM
Really ? How odd. I was using the Excell spreadsheet from Dumpshock to build him.
Not intentional at all. I might have to take him stock since I don't have time to stat him up by hand, and I don't have all my books with me at work (Where I'm going to leave and drive 4 hours to Indy for Gencon when I get off @ 8AM)
ElFenrir
Aug 3 2011, 09:10 AM
Oh, dear. I think my good intentions for the base SR4 updated version ended up possibly confusing people. *sheepish*
Basically, instead of doing what the book did, I decided to give a *tiny* bit of character choice in picking qualities. So I left the choice of the qualities up to the character, as you can see:
http://forums.dumpshock.com/index.php?show...st&p=649365At the top it says Positive(5, choice), Negative(25, Choice). So technically he's a 420 BP character.
Of course, at the time I was meaning well but forgot that yeah-sometimes people literally just want to pick these up and play them without having to choose the qualities. I'll get some qualities onto the original version I did...whoops. I did have good intentions for that at the time, I promise.
KarmaInferno
Aug 3 2011, 01:16 PM
QUOTE (Abdul Alhazred @ Aug 2 2011, 05:49 PM)

Is WAR! allowed in SRM yet ? I didn't see the book listed.
As per Bull, all SR4 books are SRM-legal as soon as they hit the bookstores, or 30 days after release for PDF-only products, except for: a) stuff specifically listed as "not allowed" in the SRM FAQ and b) any Optional Rules not specifically allowed in the SRM FAQ. Way of the Adept is a special case because it states in the Jackpoint page that it is NOT Missions-Legal.
And yes, as pointed out, Softweave only reduces the HIGHEST rating, making Strength beyond a couple of points not much use for the purposes of that armor mod, as most armors have ratings within a couple of points or each other anyhow. A Softweave Armored Jacket for example would have an minimum effective encumbrance of 6 due to the Softweave. The highest rating of an Armored Jacket is Ballistic 8, so only
that is reduced by the Softweave, leaving the Impact 6 encumbrance rating unaffected. You have to check against BOTH Ballistic and Impact to determine final encumbrance.
-k
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