So, I've been preparing for the third session of OTR by writing up the Shangri-La Runner team and Risa's group. But I've run into a few problems and I wonder if folks could help at all.
1. Operation "get rid of that ****ing car". To whit it's a Hyundai Shin-Hyung with Armor 20. To be fair to the players, though, all the Shangri-La guys would know is that they're going to deal with people who have a hardcore armored car and aren't afraid to use it, or even overuse it (eg, trying to conduct meetings from inside it). I could just try to rule they can't get it to the correct place but that is kind of dodging the issue, especially if they can lead the fight in that direction. So, what can these guys do?
a) Have the shaman powerbolt the damn thing to bits. Ok, this avoids the ridiculous armor, but it also gives all the spells a threshold of 5 which would probably end up making the shaman pretty useless.
b) Stick a bomb on it and run. This seems a possibility, although I'm not sure about the rules for sticky bombs (because I know that the first thing the PCs will do is to try to drive around like maniacs and shake the bomb off, and it seems a bit unfair to rule that has no chance of success). The real problem is that even if they're packing level 15 plastique, denting that armor will be kind of tricky, and it's a 1 shot deal. I'm not quite sure about the sense of someone charging up to the car while carrying a 1kg bomb anyway.
2. Spirits. WTF. One of the things I haven't used much so far is enemy shamans/mages summoning spirits, so I figure they ought to be doing it, especially in the Marli encounter. But looking through the rules confused the heck out of me, so I really need to ask:
a) How do you calculate the size of a Spirit's CM? Also, the rules state that a Spirit's stats are all equal to Force while it's pure astral, and vary to the stats listed in the book once it Manifests. In some cases Body increases. Does this mean that a spirit who gets hit, then goes Astral again, can then die as a result of the new, lower astral Body stat reducing its CM size?
b) Some of the spirit powers seem rather hardcore. Like Movement. Seriously, a force 5 spirit can give a human a walking rate of 50m?
c) I'm really confused about manifestation. The manifestation paragraph pretty much directly says, "When a Spirit.. wishes to interact with the physical world it can Manifest." But a few sentences later, "It has no physical body and cannot take physical damage or interact with the physical world in any way." What the heck. So what can it do? Does this enable it to cast spells on people? Can it be physically attacked? Does it get the "double Force armor" benefit? Does it get the modified stats?
d) Astral Combat. Does a mage/shaman have to be Astrally Projecting to do Astral Combat, or can they do it while Viewing, or even while in the physical world with Blind modifiers?
3. Healing spells. This was really a confusion about the "permanence" property of healing spells. According to the rules, a Permanent spell only becomes permanent after Drain*2 CT, but for heal you can sacrifice hits to make it permanent earlier. This just means the mage has to sustain the healing for that period of time, right? For the healed person there's no difference between temporary and permanent CM boxes?