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HunterHerne
Looking to run a game on Skype Instant Messenger. Character creation is 400 BP, low power campaign.

I have no players, at this moment, so all types are appreciated.

The setting will be mostly rural, with corp and criminal influences. There are a few cities within easy reach, and will be used at some point.

Behind the spoiler is the optional rules and house rules I choose to adopt. If you are interested, feel free to PM me.
[ Spoiler ]


Edit: Have a mage, a Phys Ad, a hacker, and a Rigger.
pbangarth
The rural nature intrigues me. I've been toying with trying to get a rancher/shepherd kind of adept to play. Heavy on the animal interaction kind of thing. (No, not THAT kind of interaction!) Does something like that fit your plans?

How often would Skype gaming happen? How long a session?

I've only used Skype one-on-one. How well does it deal with multiple connections?

EDIT: Ah. IM, not video/audio. I see.
HunterHerne
Yep, Skype IM. It saves the conversation so we can look back through later, and it can have multiple people in one conversation. Also, where my work schedule is hectic and includes dreaded 3 am work times twice a week, I don't have a set schedule, instead having the "sessions" when they can happen, or acting more like PbP most of the time.

As for the character, it's one I haven't seen done before, and therefore intrigues me. Since it is a rural area, there are a number of areas that have farm animals, however, the vast majority is forested, with rocky outcrops. That would make ranching difficult. It'd probably be worth a try, anyway.
Faranji
Hey,
is this idea still up to date? Depending on which times you want to play (me sitting in Germany) I'd be in with a character which is still to be decided on wink.gif I'm available for playing from september onwards...
Sephiroth
By the by, I also might be available beginning in September. Maybe. I was thinking of being the weird one and going with a naga adept with roles split between semi-decent Matrix stuff and melee combat (especially the niche role of water combat, since he is as fast or faster in the water than most boats) who also has a creepy Spirit Affinity with bug spirits that he doesn't like at all. It's like having a bunch of stalkers. Except the stalkers are alien insects. rotate.gif Feel absolutely free to completely veto me from your game for my character idea.
HunterHerne
Sorry folks. I didn't see any movement on this thread, so I had ignored it for a bit, but I have found the players I need. I apologize for not letting it be known sooner.
pbangarth
No problem. It was taking me a while to make up my shepherd and his dog. I will continue to work on him, though, in case another opportunity shows up.
Faranji
Since there is a certain amount of interest we could set up a second Skype group, hm? We'd have three interested players already and would then need a GM and could get going.

Admittedly though I don't have any idea of how RPing via IM would work - atm I imagine it being rather chaotic wink.gif

/Edit: As for the character: I would play the hobo with a shotgun weird (clinically) paranoid rigger who lives in a bunker somewhere in the forest.
ScooterinAB
I'd be up for contributing to another online game. I would rather play, as I am still really rusty on the rules. I've played Shadowrun a number of times, but most only lasted a single run (if that).

A character depends on the GM and what they want to do. That said, ideas I've been tossing around are an aging rocker turned Rigger, a psychic "Mage", and a social adept (if I can find the character sheet).
Tecumseh
I'm going to commandeer this thread and see if I can revive it. I've been thinking about the potential behind a rural campaign for a week and am interested in trying it. I am willing to GM.

Subject to discussion, here's an outline of what I'm thinking:
• A rural campaign in Salish-Shidhe territory near Seattle.
• Due to the setting, there would be a magical emphasis. Tech and the Matrix would be lower priorities.
• Lower-powered campaign. I'm thinking dice pools of 12 or less, 14 at the most. Caps on IPs / availability / etc. Sub-optimal builds welcome.
• Karma builds, 750 at chargen.
• 3-4 players, each with an interesting character they have a crush on.

There are some other tweaks and house rules I have in mind but first I'd like to gauge interest. As for character builds, they need to fit the setting. A cybered sammie in his prime is probably in the wrong place, but a gunslinger who made it to retirement and wanted a place in the country (and whose skills are starting to get rusty) would fit well. An adept who is a shepherd/rancher sounds perfect. I'd prefer to keep things less exotic but a suitable shapeshifter (e.g. a bear or a cougar, not a penguin) could work.

I haven't played by Skype IM before (nor play-by-post, for that matter) but I'm intrigued by how it's described. If it would allow for logged discussions (basically PbP) interspersed with occasional live sessions to speed things along then that sounds great. Other suggestions are welcome too.

If you're interested or want to discuss, reply here or PM me.

Tec


pbangarth
Life is a touch hectic at the moment, but I am close to having the shepherd adept ready for posting.
Tecumseh
This is what I'm thinking for game-specific chargen rules:

1) Availability limited to 8. ®estricted or (F)orbidden is fine. The Restricted Gear quality raises the limit to 12. No cap for fake licenses and fake SINs, although these won't play a large role in a rural campaign.

2) Free contact points: (Charisma + Etiquette) x 2 karma. If you have an etiquette specialization then you can have the extra points but they have to be spent on a contact related to the specialization.

3) Contacts limited to Connection 4. (Rural, remember.) Loyalty unlimited.

4) Free knowledge skills like in a BP build. (Inituition + Logic) x 6 karma. They don't all have to be useful; I'll be looking for skills related to your background here.

5) No point cap on positive or negative qualities. If it fits into your character's background then it's more color for the story. (Be reasonable though. Don't take Allergy and Incompetent seven times.)

6) Given the setting, I'm going to allow specializations off the Outdoors skill group as long as all the specializations are the same. (Forest or Mountain suggested.)

I'm trying to avoid specific limitations on skill levels but I will reiterate a general guideline of dice pools of 12 or less, maybe 14 for your specialty. Make an interesting, well-rounded character that has some flavor. There might only be a few players so there won't be a specialist for everything.

I would prefer initiative passes to be limited to 1 but I don't want to change the game mechanics too drastically. (Specifically, I don't want to change the Astral/Matrix initiative rules, nor do I want to tilt the balance of power in their favor by only capping physical initiative.) If, in the spirit of a low-powered campaign, we can keep the initiative passes reasonable then I'll make sure that the opposition is similarly balanced.

Sound good? Let me know if you have other proposals or suggestions.

Tec
pbangarth
Sounds good overall.

I will have to think about the shepherd, though. With INT 5, Animal Husbandry Group 4, Animal Empathy Quality and Animal Empathy (6) adept power, he gets Animal Handling and Animal Training pools up to 17. These are basically skills on which he has concentrated all his life. I guess I could drop INT a bit and the adept power a couple of levels. The INT applies to a lot of his other skills too, though. Would a pool of 15 in these two skills be hard on game play?

At this draft he has the adept power improved reflexes (1). He's been beefing up combat ability since evicted from his farm by those corporate, factory farm bastards, and he means to take his revenge. If this power is a problem I'm sure I can spend the points on something else.

He's got one dog left, a border collie named Jake. With metamagics Attunement (dog) and Empower Animal he's got a good buddy in Jake who can do some amazing things.

I had to think through what kind of dog a border collie is, in game stats. From Running Wild, p. 34-36, I figured a purebred, not cloned, top quality herding dog would be 1000 nuyen base, and then highly trained by the shepherd to against instinct level with WIL of 3 should be a multiplier of 20, making Jake's cost 20,000 nuyen.

The animal stats don't reflect the variety in the canine species. Taking the SR4A base dog (german shepherd size) on page 299, I would like border collies to be modified a bit:

decrease BOD and STR by 1 each (smaller dog than the examples)
increase AGI and REA by 1 each ( bred for these traits)
I wish I could increase INT or LOG by a bit, but I'm trying not to make a super dog here, despite my bias in that regard. grinbig.gif

decrease unarmed combat by 2 (the last step of the killing instinct bred out of herding dogs)
increase intimidation by 1 (it's how they move and control sheep and cattle)
add dodge of 1 ( I don't know why all animals don't have this skill, but you have to see these dogs duck and deke)

What do you think?
Tecumseh
For the Animal Husbandry Group, I'm willing to consider allowing specializations off the group like I am for the Outdoors group if the animal types for the specializations are the same ("canine" presumably), excluding Riding.

As for the character's attributes and skills, I would suggest keeping Intuition at 5. My recommendation would be to take a couple levels out of the Animal Empathy adept power and spend them elsewhere. If you choose to specialize in canines for Animal Husbandry then that could free up more power points or you could drop the Animal Husbandry group by a level. But, to your point, I agree that a dice pool of 15-16 in these skills would not break the game.

If you feel that Improved Reflexes is an integral part of your character as you've imagined him then you can keep it. If there are other ways to spend the points that would make you equally happy then that works too.

Are you using The Way of the Adept? The Totem's Way sounds like a good fit.

For the border collie, I would say keep Body at 2. Reducing it to 1 seems unrealistically low, especially for an outdoor, active dog. Given what I've just learned on Wikipedia, the boosts to Agility and Reaction sound reasonable. Extra points for Intuition or Logic are plausible too, especially since other canines are listed elsewhere as having Logic 2.

For the skill changes, I would recommend a specialization in Intimidation instead of a base skill increase. You can specialize the other skills too as you deem appropriate. A point or two in Dodge sounds good too.

I was initially going to suggest a reduced price tag for the dog, given that you trained him yourself. Instead, why don't we go with the price you suggested (20,000 nuyen) plus the 6 karma needed to attune to Jake and you can have the stat boosts. The 20k will represent the opportunity cost of you honing Jake instead of undertaking other profitable enterprises like learning the harmonica or sitting in a field throwing bricks at cows.

Let me know how that sits with you.

Tec
pbangarth
Awww... no bricks at the cows. Oh... OK.

I'm happy with your recommendations. I don't have Way of the Adept, sadly, so I don't know what goodies it might contain for my guy. (I should name him. The dog has a name, for crying out loud.) As I recall from elsewhere on DS, in any particular Way certain adept powers are less expensive. That could be a real bonus here. But, I don't have it.

I'll see what I can come up with for the adept powers. If I lose the Increase Reflexes and two levels of Animal Empathy, then there is a whole 2 points to play with.
Tecumseh
Just a quick post to refresh this thread and let people know that it is still active and open to one or two more players. The game hasn't started yet; in fact, we're still figuring out a game format (despite the original thread name). Let me know if you're interested.
pbangarth
I'm still here and shepherding the... shepherd.
phlapjack77
I'm on my way to having an eagle-shifter mage ready to go...as discussed with Tecumseh
AtroposReborn
I would be interested in joining your game if you don't mind someone will little experience. I'll understand if you'd rather have someone that knows all about the game, but if you want to give me a chance all I need is a little assistance.
Tecumseh
Hi Atropos,

I'm open to working with a new player but I'll be upfront that this might not be the ideal introduction to Shadowrun. A rural setting is rare and will lack a lot of the gritty, urban cyberpunk elements that give the game world a lot of its flavor. A rural environment is somewhat of a novelty in this universe and will be a bit of an experiment for the group.

That said, if you're still interested then send me a PM and we can work out the details.

Tec

Tecumseh
And with that, I am going to close recruiting for the moment. Here is where we stand for players who have expressed interest:

pbangarth - shepherd adept
Faranji - rigger
phlapjack - eagle-shifter mage
Aerospider - TBD
AtroposReborn - maybe/TBD

I'm not in a any hurry but just to keep things moving along why don't we try to have character sheets done by the end of the month. That gives everyone a full week to get a draft ready. Whenever they're ready, let me know and I'll go over it with you.

Everyone should have a background for their character. It doesn't need to be extensive but I'd like to see a few solid paragraphs (more is certainly welcome) to get a sense of everyone's character. I will read them and will comb through them for plot hooks as appropriate. I'm not worried about your character's height and weight; I'd like to know about their personality and identity. Filling out the 20 Questions is an option.

As previously stated, the game will take place in Salish-Shidhe lands near Seattle. The background for any humans (non-metas) should include a hint of Amerind heritage to justify being there. It doesn't have to me much; a trace is enough. You might find a quick review of the Sixth World Wiki to be helpful:

http://wiki.dumpshock.com/index.php/Salish-Shidhe_Council

Questions? Let me know.

Tecumseh
How is my happy little family coming along? I've received drafts from most people but nobody's been finalized yet.

Let me know how you're doing on timing. I wouldn't mind starting the game relatively soon. I'm not adverse to kicking things off while people put the finishing touches on their characters and backgrounds. I imagine that we won't need much dice rolling for the first few days.

If you've asked a question that I haven't answered then I've lost it in the mix. Please remind me and I'll address it promptly.

For those of you who are play-by-post veterans, any tips or features of previous games that you particularly liked? This is my first time with PbP so I'm operating on theory rather than experience (or would that be "karma"?).

Post here or drop me a line. I'll be in touch.
AtroposReborn
Just noticed the post. You never responded to my last message (just a reminder) but after that I should be pretty much good to go anytime.
pbangarth
Thanks for rattling my chain. I'll get back on this.
pbangarth
I will try to get my guy up by tomorrow. Tomorrow night I am going to England for a week, so if things would be held up by me not being around, please just leave me behind and I will try to catch up, if possible, when I return, or wait till the game has room for a new guy.
Tecumseh
Just a quick update to let everyone know where we're at:

pbangarth - traveling
phlapjack77 - almost done
Faranji - done
Aerospider - MIA
AtroposReborn - done

I'm facing a fierce week ahead of me at work so I don't have a precise date in mind of when to kick this off. I have the plot outline in my head; I'll try to start writing out some of the opening scenes for when we finally launch.

Tec
pbangarth
OK, I'm back in Toronto but out of town tomorrow till Sunday. On Monday I will push to get the shepherd (Stogie) and his dog (Jake) finished and posted.
pbangarth
Alright, here's Stogie and Jake. I still have to buy some equipment, but everything else is fleshed out. A detailed background is to follow, but in short, Stogie was a shepherd and farmer in the Cascades. His land had a fair bit of meadowland high up, and he cleared a bit more land to feed his sheep. The old story, a mining company uses its money and influence to take the land for mining. Some rough stuff happens and Stogie loses all of his dogs but Jake. Stogie is pissed off and has a chip on his shoulder for all corps, not just the one mining corp. He has made connections with TerraFirst and has learned some terrorist tactics and skills. And picked up a cool shotgun from his TerraFirst contact.

Stogie is an adept, and has channeled his magic into abilities that aid farming/herding/hunting, some of which are transferable to terrorism against the corps and running in the shadows. He had in the past made some money on the side doing some reagent assaying and smuggling and likely will continue to do so.

[ Spoiler ]

STATS EDITED: 24 Oct 2011
Tecumseh
Goodness, such an environmentally conscious group. Maybe that was inevitable, given the campaign setting.

Let me go through this and I'll PM you with some of my thoughts later on. Just browsing through it I can see that some of our karma totals don't match for certain areas but I have to make sure I'm calculating it all correctly.

Just to update the status:
pbangarth - in progress
phlapjack77 - done
Faranji - done
Aerospider - MIA
AtroposReborn - done

I'm still busy at work and might be that way for a while, but my goal is to get this off the ground next week.
Faranji
We've still got the open question of the platform we're going to use for this game.
Tecumseh
Quite. My original idea was to have a hybrid game, with weekly sessions via Skype for the dice-heavy components of the game and then play-by-post role playing the rest of the week for the slower sections between the action sequences.

Given the geographical disparity of the group, I don't think anything live is going to work. Here's my understanding of everyone's approximate location:

pbangarth - Toronto
phlapjack77 - China
Faranji - Germany
Aerospider - UK
AtroposReborn - East Coast U.S.
myself - Seattle proper

While remarkable from a standpoint of internationality, we span approximately 16 time zones, from +8 to -8 UTC. As such, the only practical game format I can think of is play-by-post, although I'm certainly open to ideas or suggestions. I would suggest Dumpshock as a venue, but again I'm open to other thoughts on the matter.
phlapjack77
As for me, the time zone thing works out pretty well if a North American timezone is chosen. I'm about 12 hours ahead of NA, so if we play at 8pm, then for me it's 8am, which is fine if it's a weekend.
Faranji
I'm 9 hours ahead (and UK probably cool.gif from GM-timezone so that's where things start getting tricky. We could give skyping a try but I won't get up at 6 a.m. on a sunday to play Shadowrun (and I just hope the American side doesn't want to play saturday evening either wink.gif ).

Another thread suggested Facebook pbp. But I guess as long as you play pbp it doesn't really matter which platform you use (as long as you keep getting notifications and updates for which fb is great).
We could also play pbp Skype since chatmessages will be saved if offline but I use Skype rarely.

So long,
T
pbangarth
QUOTE (Tecumseh @ Oct 21 2011, 02:45 AM) *
pbangarth - Toronto
phlapjack77 - China
Faranji - Germany
Aerospider - UK
AtroposReborn - East Coast U.S.
myself - Seattle proper
Cool, or what?

So, from my perspective, AtroposReborn and I are in the same time zone, Aerospider is 5 hours ahead, Faranji is 6 hours ahead, phlapjack77 is 12 hours ahead, and Tecumseh is 3 hours behind. As an example for a weekend game:

Tecumseh (GM) at 8 am
pbangarth and AtroposReborn at 11 am
Aerospider at 4 pm
Faranji at 5 pm
phlapjack at 11 pm.

Oops. I don't see how we wouldn't have at least one person playing in the middle of the night. Maybe doable on a weekend, but not much fun for him or her.
Tecumseh
Indeed, the math is against us. If we have a 4-hour session and 16 hours between players then a game would cover 20 hours of the clock. We can pick which four hours we don't want to play during but that still leaves someone with an extreme morning or a late night.

If I were a morning person then it might be possible to start between 5 and 6am my time (-8 GMT) so that the game could end between 1am and 2am in China (+8 GMT), but I'll tell it to you straight that I couldn't keep it up. (And, even if I could, I'd be burning serious capital at home.) As for play-by-post platforms, I rarely use Facebook (only for work) and I'm only on Skype once per week. I'm open to using them if that's what the group prefers.
pbangarth
If we are going play-by-post, what do we have against using Dumpshock?
Faranji
Nothing really. I was just thinking about platforms that include a IM-system but as said there's no real chance we will be online at the same time so I guess dumpshock is just fine.
phlapjack77
I'm ok with an extreme morning or late night, IF it's the weekend. I don't want my timezone issues to keep everyone else from playing in real time...
AtroposReborn
The problem is more likely my schedule. Unfortunately if we were to play a real time game then I would only be able to play bi-weekly and at different times depending on if I am currently on day shift or night shift since it changes every six weeks. frown.gif sorry
Faranji
How about this: We start playing pbp at first just to get started.
Then we will use some kind of online calendar/poll/timetable system to figure out if and when people have matching time windows in which we can play realtime and if we find time to play realtime even better if not... well then it won't happen.

/edit: your schedule could even turn out to be an advantage smile.gif
pbangarth
QUOTE (Faranji @ Oct 23 2011, 08:26 AM) *
How about this: We start playing pbp at first just to get started.
Then we will use some kind of online calendar/poll/timetable system to figure out if and when people have matching time windows in which we can play realtime and if we find time to play realtime even better if not... well then it won't happen.

/edit: your schedule could even turn out to be an advantage smile.gif

Sounds good to me.
AtroposReborn
Works for me. Speaking of which I just got off of a 12hr shift and it's time to get some sleep.
Tecumseh
Sounds like a good way to start to me too. The initial steps will mostly be RP and legwork, which lend themselves to play-by-post anyway. Maybe by the time we have the groundwork in place and are ready for an action sequence we'll be able to coordinate something on Skype.

I have a project at work that's monopolizing my mental resources right now. I'm hoping to wrap it up this week, after which there should be some downtime with a good opportunity to get this started. Aerospider is no longer MIA but he's getting married this week (congratulations) and is on his honeymoon next week. Luckily, due to the nature of his character there's a reasonably good hook to get him tied into the adventure after the opening scene.
pbangarth
Yay! After only three attempts at basic, grade school arithmetic I got the 750 karma allocated correctly. Pretty good, eh? See post #28.

This week I will spend the nuyen allocated to gear fully. This coming weekend, I am moving. Internet connection may be spotty after that for a few days until I get my hookup in. I will do what I can... library, whatever.
Faranji
Any news? smile.gif
Tecumseh
Yes! I think we're ready to go!

I've created a new OOC forum for the game, which I've named "The Sun Never Sets". This refers to the geographic dispersion of our players, plus it sounds like the title of a James Bond film. You can find the thread here:

http://forums.dumpshock.com/index.php?showtopic=36160

I have not created an IC thread yet mostly because I haven't quite figured out how to begin. Most of the characters don't have frequent contact with the outside world and I'm not sure how to inform everyone of the initial meet. I'm wary of forcing anything, but there might not be a great way to do this in an IC manner so forgive me if I teleport you there.

Again, I don't want to mandate anything, but it would be my preference if most of the characters had at least heard of each other and knew the others' reputations. Nobody has to be BFFs but it will be easier if you're not total strangers either. This is roughly how I imagine it:

- The metahumans: Faranji (dwarven rigger), pbangarth (human shepherd adept), and AtroposReborn (elven survivalist) know each other from living in the same region and having similar isolationist lifestyles.
- The non-metahumans: Aerospider (free spirit) and phlapjack77 (eagle-shifter mage) know each other through some astral connection they share as sentient non-metas in the same neighborhood.
- pbangarth is the link between the two groups, as he is Awakened and has the ability to identify the eagle-shifter and the free spirit for what they really are.

As I've mentioned before, this is my first play-by-post experience. If anyone has suggestions or best practices, I am very welcoming of advice. I don't have a clear idea of how much time this will take, both in the sense of hours-per-day and months-to-conclusion. I'll be happy if people can post every weekday but I know that I'll miss that mark myself. I'll do my best to respond to OOC inquires and to write IC posts in a timely manner. I'll let you know if I'll be away from the computer for a weekday or two but currently I don't have any extensive travel planned.

Please visit the OOC thread and post your character's sheet, plus background and equipment. Questions or comments? Please let me know.
phlapjack77
QUOTE (Tecumseh @ Oct 31 2011, 12:15 PM) *
As I've mentioned before, this is my first play-by-post experience. If anyone has suggestions or best practices, I am very welcoming of advice.

Initially, maybe a set of posting guidelines for the IC thread? No signatures, colored text for different actions, etc.

An example of OOC guidelines is here.

Invisible Castle works really well for online dice rolling.
Tecumseh
Thanks for that post; it's very helpful.

Do people find it generally useful to have the color coding? I get a little dizzy looking at a multi-colored post, personally. I'm happy with quotation marks for speech and <brackets> for coms, with the method of communication (speech, subvocal, or text) clarified by the writing. But if people like color and find it helpful then we can try that too.

I was planning on using Invisible Castle. I haven't used it before but I set up an account for it on Sunday. Does everyone else have an account? If not, please look into it.
klinktastic
I would recommend, pbp and then jump on skype for battles....combat via pbp is painful...way to slow. the RP, the matrix, etc, that stuff is great as pbp because it's allows everyone time to think about what they want to say.
phlapjack77
I'm ok either way with the colored speech. I think formatting of the text for readability is probably more important.

Color coding sometimes slows me down a bit when I have to search for the proper color, but it can also be an easy trigger for what type of communication is going on.
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