QUOTE (Bushw4cker @ Aug 14 2011, 02:47 PM)

Why haven't they fixed the character creation rules? I made a few characters with Karma Gen and my conclusions are that you are way too limited with BP Builds, but Karma Gen (If not making Magic User or Technomancer) allows for crazy amount of skills (Especially if you only put 2 points into a skill). Karma Gen seems to discourage characters from taking high level Knowledge skills to.
That's what I meant when I said karmagen was friendlier to generalist builds. In build points, not only does your Jack of all trades fall short of more specialist builds, but he pays for that versatility. You get three skills of two, while the specialist gets a skill of 6, and it costs the same. Likewise, if you get three Attributes of 3, it costs you the same as the specialist getting two Attributes at 2, and one at 5. You might get a slightly wider spread of skills, but that's it, while the specialist will be far, far ahead of you in dice pools.
In karmagen, getting three skills costs 24 karma, while that skill of 6 costs 44 karma. Likewise, three Attributes at 3 cost 75 karma, while two Attributes at 2 and one at 5 cost 90 karma. If you make a weak character, then at least it should be a weak character with a
truly wider array of skills, and more contacts or whatever.
The beauty of it is that you can still optimize a character normally. You will find yourself putting more thought into it, though, and only doing things like soft-maxing when it really fits your character concept. I mean, for the 70 points you spend on a single Attribute of 5, you could buy two Attributes, one at 4 and one at 3.
There are lots of complaints, fixes, and house rules over metatype costs, even with the German errata, despite how BP is far from balanced itself. But the thing karmagen gets right is that it realizes high dice pools are
worth more. Fortunately, it rewards lower-powered builds, rather than overly punishing higher-powered builds.
I agree about the knowledge skills, though. In fact, karmagen discourages taking them at all (I do, myself, but it is definitely something done at the expense of character optimization). Knowledge skills, unfortunately, are mainly flavor in many campaigns, so if you have to choose between a two knowledge skills at rating: 2 or one active skill at rating: 2, the latter will tend to get the nod.