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... which would suggest that you're not really min/maxing or powergaming until you get past 20 (or 2 x your natural Attribute + skill).
Shadowrun is a game with strong transhumanistic themes, where magic and technology can create superhumans. And you play shadowrunners, spys and saboteurs who do dirty, dangerous jobs for a living - these aren't first-level characters, they are pros.
All of these things that create powerful characters are design features. Characters are supposed to be powerful. Generally, there is a point where it starts being counterproductive to min/max, but the examples people gave you are of characters who have plenty of room for other skills and abilities.
Are you saying that anything under 20 Dice is not powerful?
QUOTE (Infornography @ Aug 20 2011, 08:35 AM)
A pool of 19 dice after chargen isn't min/maxing or powergaming?
In one of the books (forgot which one) it is suggested to cap pools at 20.
QUOTE (Traul @ Aug 20 2011, 09:35 AM)
It's not even trying. There is still room for genetic enhancements, reflex recorders, adept improved ability,... A human sammy can get 19 dice on his main firemarm using the core book only (use Reflex Recorders instead of Muscle Toner 4).
To be clear, I am not asking if 17 Dice, 19 Dice, whatever is min/maxing or powergaming. I am asking if it is 'powerful'. I am asking if it is enough for the average character to be worried about it coming at him, enough for the average player to feel confident that they are making a very deadly attack, and so on.
QUOTE (suoq @ Aug 20 2011, 07:51 AM)
Sat down and played with the math. Fatal in 2 shots to the generalist if is no edge and no full dodge is used.
If the attacker does not use edge and the defender uses either edge, full dodge, or is wearing more than everyday armor*, then there tends to be some stun damage.
With edge and full dodge by the defender, the attacker is not likely to hit the generalist unless he also uses edge.
*6/4 (pick one)+ 4/1 (ffba half)+ 0/2 (ppp) & 4 body to carry it
The above (17 Dice, 12P -2 AP) could also be 17 dice with a base damage of 7P -2AP and -5 to Defense, or 14 dice with a base damage of 7P -2AP and -9 to Defense, or 14 Dice with a base damage of 16P -2AP.
What I'm trying to get at is, is that a good attack. Is that the kind of thing a 'good' street samurai with his heavy gear going all out in a situation where subtlety doesn't matter should be rolling?
Or is it 'overkill' or 'munchkined'?
Or is it 'inadequate'?
That's really where I want to start here. This has already become a wide-ranging discussion with lots of fascinating dialectics going on but I really am looking for an answer to this question. 'Is this 'bad enough', like UmaroVI's trog?'
Oh and if other stats have to be brought in let's assume this is a situation where either neither side is using Edge or both are; if both are, then both are using it after the fact for more hits, rather than pre-Edging. (If only because, at my table that is somewhat more common, which I know is a pretty arbitrary reason but it's kind of an arbitrary question to begin with.
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The OP wasn't asking what is the best of the best EVAR, just what is powerful.
This is very true. Would it be alright if I posted my rubric and see if people agree or disagree with it? All of this assumes a starting character built with 400BP or one within 50-100 Karma of starting. The boundaries between tiers are not hard and fast. I've used Shadowrunner examples, not mook examples, for now.
25+ DICE: There are various and sundry exceptions, but at this level I may become concerned that the player of the character with this dice pool is a jerk, or that the character is terrible at everything else.
20-24 DICE: Superlatively and enormously powerful. PCs really should not be rolling this kind of dice pool often. ULTRA POWERFUL.
15-19 DICE: Extremely competent and extremely dangerous. Above average for a Shadowrunner in their primary shtick. POWERFUL.
12-14 DICE: Very, very, very competent. Verging on the superhuman. Average for a Shadowrunner in their primary shtick. CAN'T COMPLAIN.
10-11 DICE: Far above average, which is to say, average for a Shadowrunner in their secondary shtick, or below average for a Shadowrunner in their primary shtick. NOT TOO SHABBY.
6-9 DICE: Average for a Shadowrunner in their 'everything else'. This is the minimum level a runner should be at at anything that might
matter. HALF DECENT.
1-5 DICE: Average for a normal person, which is to say bad for a Shadowrunner. BAD.
If you disagree, explain what parts you disagree with and why.