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Seth
QUOTE
I'll be on vacation in England next week

Hope you enjoy it over here.
BlackHat
QUOTE (Seth @ Sep 1 2011, 04:30 PM) *
Although I am a hacker, I am no where near in the same league as a Technomancer, and am very comfortable with being second fiddle.


Depends on the technomancer. wink.gif Nym is great at what he does (spoofing, sniffing, tracking, data search, etc), but without exploit or stealth as CFs, he's have to thread to do most typical hacking tasks (breaking in and remaining undetected). I think he'll do alright, but deciding not to pick up stealth 6 CF was a tough decision.

Edit: So, my point was, Nym wouldn't mind having some backup.
BlackHat
Updated the character sheet in the original post on page 1. Got resonance up to 6, but had to shuffle some points around in skills to make it work. I also brought electronic warefare up a bit, since I figure he uses scan, decrypt, etc a lot and so should be decent at it. Ended up with one point left over, so I put it in gear, got him a crappy electric scooter and a second backup lifestyle (in case he needs to burn the first one in a hurry).
Seth
@Blackhat
I was looking at your technomancer, and I had a few comments to make.

In my opinion the most critical programs are Stealth and Exploit, and you don't have either. To support that view I would look at how hacking on the fly and probing work which are the two most common ways of hacking systems. You can thread the complex forms, but even so I would seriously consider swapping edit/track say for exploit/stealth

I think all the other aspects of the character look good, and I enjoyed your backstory

Edit: I think you posted while I was doing this...and you commented on the exploit/stealth above. I am very interested to see how this works out for you, so it should be fun.
BlackHat
Yeah, I've played a lot of hackers, so I knew not having stealth is going to be tough (basically have to thread it on every hack). I still might decide to shuffle things around to try to make it work - but it'd take like 16 more points, or giving up something I want Nym to be good at (more than I want him to be good at brute-force hacking). Here's my reasoning for the programs I picked:

As a TM I can only have logic x2 programs, so that's 8.

- Edit is essential, because it is used in digital forgeries (including burning or creating SINs)
- Spoof is also essential. His paragon makes him spoof his lifestyle, and it fits with the idea of him hijacking someone else's persona online.
- Decrypt is fairly essential to decrypt matrix traffic, which is usually encrypted (or encrypted nodes). I don't want Nym balked by a 100 nuyen program, and it'd be nice if he could even get past security-grade encryption

- Scan is used for finding nodes to spoof (or hack) especially nodes that are hidden and usually slaved to something else (which he might be able to spoof).
- I picked track because I wanted him to be good at matrix legwork and to be as good at tracking people down as he is at avoiding the attempts of others to track him down.
- Analyze is used for matrix perception, and is necessary to get the access IDs of things you want to spoof (if they are in a node with you), and is needed to use Track
- Sniffer is used for listening in on matrix traffic to find access IDs, overhear passcodes, etc
- Browse is used for looking up data (matrix legwork) and for finding matrix traffic that passes through a node (in order to sniff it)

If I had two more slots, my next two picks woulds be stealth, and exploit. Stealth is really only used when hacking into a node without access (and Nym is much better at spoofing access if he can use those other CFs to observe a legitimate user). Granted, you can't always catch a legitimate user logging in, so that's why hacking is usually done with exploit/stealth, but I see Nym using those other 8 all the time, whereas I see him using exploit and stealth only when he has to (but that would usually be on the job during a shadowrun).

Basically have to decide if I would rather have to have him thread a rating 4ish stealth program when hacking into a system, or whether I want him to have to thread one of those other CFs more often, to do the day-to-day things that the concept implies. Experience says the more practical move would be to pick up stealth and thread things that don't get used as often by shadowrunners (like track, or sniffer), but I think Nym can still work without it. He'll just usually try to solve things by using the CFs he has, and brute-force hacking as a last resort. For example, rather than hacking a commlink to get access to a slaved device, Nym's selection of CFs should be able to detect the slaved device, listen in to traffic between the two, and spoof commands to the slaved device, instead. There are still lots of hacker-tasks that these CFs won't be much help for, so I do expect he'll have to thread Stealth sometimes, and hack at a penalty... :-/

I dunno, I'll think about it a bit more.
Seth
I think you are right Blackhat. You are making yourself a bit weaker, but you will have much more roleplaying flavor. The name of the game is "A Case of Identities" and you are all set up to be an identity thief...sounds like a good choice to me.

The other thing to consider is that buying a CF to 3/4 using karma is pretty cheap, so even if you decide you would have been better with stealth/exploit, you can buy them pretty quickly.
onlyghostdanceswhiledrunk
hmm yeah I also tend to be a karmic fountain especially when min-maxing is absent and the characters are believable. I like where the team is going and, while my games are harsh and mistakes have big time consequences, the rewards tend to be spiffy. Average karma per complete "run" on my table top games tends to be around 10 -12 per runner that doesnt royally screw up and abandon the rp.
Branmac
By any chance is there still room for another in this game? I was thinking this might be a good time to try that smuggler/driver concept I have been thinking about.
onlyghostdanceswhiledrunk
QUOTE (Branmac @ Sep 2 2011, 04:16 PM) *
By any chance is there still room for another in this game? I was thinking this might be a good time to try that smuggler/driver concept I have been thinking about.



You are welcome to pitch your character here, however we already have one of that general archetype so maybe a rigger with a debt to tamanous etc etc?
onlyghostdanceswhiledrunk
Right so who is good to go once blackhat gets back and do I have anyone not yet in the ring that is interested in the campaign? I would like between 4-6 players total.
Seth
Looking forward to starting. By my count:

Blackhat
Branmac
Panzergeist
Pragma
Seth

Panzergeist47
I'm good to go anytime, but if anyone does have any more criticism/advice about my character, please do share it.
Seth
OK Panzergeist. I think your character is good, so treat the following only as comments. (Except for the number of combat actions per round: fix that whatever else you do)

  • I couldn't find any wired reflexes or anything, so are you only going to go once a round? if so: get wired reflexes! You have essence to burn so burn it.
  • You have cyberarms but haven't got your cap (9) in agility or strength... its only cash and not that much for some awesome combat capabilities.
  • I love the cranial bomb: very dark and gloomy
  • All your skills and qualities look good and go well with the cyberware
  • I'd seriously think about skill wires: for 6K you get the ability to have nearly any skill at 3...
  • Consider spending 5 pts on Restricted Gear and getting "MoveByWire" at rating 2: This gives +2 reactions, +4 dodge, +2 initiative passes, skill wires rating 4 in one awesome package
  • Consider increasing your Fake Sin to rating 4...and maybe having another throw away one
  • Consider a rating 3 synthacardium: get those athletic skills so you can leap and bound around the battlefield. Each rating point adds one to the athletics skill group, so you could drop the rank 2 in athletics to 1, and that pays for it easily



pragma
My sheet still needs touchup but this week continues to look bleak schedule-wise. Feel free to get started and then write me in after a few days. I'll let you know when things let up on my end (no later than 9/12.)
onlyghostdanceswhiledrunk
QUOTE (pragma @ Sep 6 2011, 04:55 PM) *
My sheet still needs touchup but this week continues to look bleak schedule-wise. Feel free to get started and then write me in after a few days. I'll let you know when things let up on my end (no later than 9/12.)


No worries still waiting for blackhat to get back I believe.
Branmac
OK, stupid question, but it has been a while since I needed to do this. How do you put in a spoiler tag? I have a background for the rigger/organ-legger/ghoul-food deliveryman, along with a preliminary stat setup. For the life of me I just can't remember how to put it in a spoiler.
Seth
you type [ spoiler ] without the spaces then [ / spoiler ] without the spaces
Panzergeist47
QUOTE (Seth @ Sep 5 2011, 07:19 PM) *
OK Panzergeist. I think your character is good, so treat the following only as comments. (Except for the number of combat actions per round: fix that whatever else you do)

  • I couldn't find any wired reflexes or anything, so are you only going to go once a round? if so: get wired reflexes! You have essence to burn so burn it.
  • You have cyberarms but haven't got your cap (9) in agility or strength... its only cash and not that much for some awesome combat capabilities.
  • I love the cranial bomb: very dark and gloomy
  • All your skills and qualities look good and go well with the cyberware
  • I'd seriously think about skill wires: for 6K you get the ability to have nearly any skill at 3...
  • Consider spending 5 pts on Restricted Gear and getting "MoveByWire" at rating 2: This gives +2 reactions, +4 dodge, +2 initiative passes, skill wires rating 4 in one awesome package
  • Consider increasing your Fake Sin to rating 4...and maybe having another throw away one
  • Consider a rating 3 synthacardium: get those athletic skills so you can leap and bound around the battlefield. Each rating point adds one to the athletics skill group, so you could drop the rank 2 in athletics to 1, and that pays for it easily


Alright, taking Seth's advice into account, I've sold off the sniper rifle, downgraded the Cyberarm to Regular instead of Synthetic, and removed a point of Athletics and Reaction to put more BPs into Gear and buy the bolded suggestions.
BlackHat
QUOTE (onlyghostdanceswhiledrunk @ Sep 7 2011, 01:59 PM) *
No worries still waiting for blackhat to get back I believe.

Yep. Checking in from England, but I'll be back with my computer and books the 11th or 12th, as well.
Branmac
Here is the backstory for the Rigger/smuggler with ties to ghouls.

John Around Him
[ Spoiler ]


If that looks workable I will add the stat sheet. I am of course open to suggestions and requests for modifications to the story to make it a better fit game wise.
onlyghostdanceswhiledrunk
KK will read when im off work just got back from a business trip.
onlyghostdanceswhiledrunk
Right on I really felt immersed in the backstory bran youre greenlighted for a stat sheet and being in the game.
BlackHat
For those interested, I am back from vacation. smile.gif
Panzergeist47
Yay. WB, BlackHat - how did you enjoy England?
BlackHat
We had a lot of fun, and it didn't take that long to get used to driving on the wrong side of the street, or taking trains to get around. Super jet-lagged today, though.
onlyghostdanceswhiledrunk
Right then, I will begin the game on Weds. Bran if you dont post by then you are still welcome but will have to be wedged in after the fact.
Seth
Looking forwards to Wednesday
Branmac
Also looking forward to Wednesday. I am sorry for taking so long to get this up, life has been a bit crazy the last few weeks. I promise I will be prompter once we start.

Here is the sheet for John

[ Spoiler ]


Panzergeist47
Well I've probably picked the worst possible time for this, but having lurked a couple of forums I stumbled upon the concept of an ex-Mr. Johnson who lost badly at corporate politics and has had to turn to Shadowrunning, and I like that concept a lot more than Owen. I've got a character sheet almost done (mostly through gear, and just have contacts to deal with after this), but obviously it's up to the GM if he'll be allowed in instead (and that's not to say I wouldn't like to play as Owen, I just get the feeling that as a first-timer's character he may be a bit unpolished nyahnyah.gif)
onlyghostdanceswhiledrunk
Just an update, working on the takes right now and should have them up sometime tonight PST. Panzer you can change if you wish though tbh your current character is good as well. Either or just get the completed character to me asap. Bran you are good to go.


@ ALL: Something I thought I mentioned but didnt; please please put a detailed bio by each contact even if they are in your background. I want your characters take on the person in detail. This helps me mesh the contacts into a better and more realistic world.
Seth
@Ghost
I am travelling at the moment, so I'll do the bio at the weekend if that's OK.
BlackHat
QUOTE (onlyghostdanceswhiledrunk @ Sep 14 2011, 10:20 PM) *
@ ALL: Something I thought I mentioned but didnt; please please put a detailed bio by each contact even if they are in your background. I want your characters take on the person in detail. This helps me mesh the contacts into a better and more realistic world.


WIll edit them into the post where my CS is. Would you rather we gather our CS's up here?
onlyghostdanceswhiledrunk
QUOTE (BlackHat @ Sep 15 2011, 03:51 AM) *
WIll edit them into the post where my CS is. Would you rather we gather our CS's up here?


No just insert them into the character sheet as Ill be linking to your posts on the first OOC post just to keep everything in 1 place.
Panzergeist47
Decided to stick with Owen for now. If/when he dies, then I've got a backup character, at least. nyahnyah.gif I've edited his background to put the character sheet and detailed info on contacts in the same post.

EDIT: Mm, might change I-N-Sky, not happy with the way that contact turned out. Also, do any of you guys have MSN Messenger? I generally find it quicker and more convenient to talk on that whenever possible.
onlyghostdanceswhiledrunk
I personally dont use it that much tbh. In class atm but should be good to go afterwards. Sorry once again for the delay ladies and gents.
pragma
Your delay is my catch up time -- I'll have a complete character yet!

Sheet is updated and finalized with knowledge skills, gear and contacts.

Backstory:
[ Spoiler ]
onlyghostdanceswhiledrunk
Looks great pragma; once again sorry for the delay all. I have had unexpected family plans get in the way and therefore should have the post up by tomorrow night (for real this time nyahnyah.gif).

@Seth: Jens will be starting off in game after the start of EOtB and so will be going through a flash back of what went wrong in that mission if thats ok with you?


Seth
@OnlyGhost
That would be great: character continuity makes a more real character!
onlyghostdanceswhiledrunk
Right putting up the posts now please dont post in the IC thread Till i give the go-ahead and remember no sigs etc.
onlyghostdanceswhiledrunk
@pragma: Which sheet is your real sheet that your using for the character? Just glancing through it as I write your intro and its a bit confusing.
onlyghostdanceswhiledrunk
Right so game starts now unless I've missed something; pragma Im waiting on you to give me a few more pointers there and then I'll have your character in play.


Clerical Details:

@Jens:

YOU REALLY NEEED TO FEED! The painting turned out to be the key to a vortex/rift of some sort but beyond that you arent sure what it was.... except for the fact that you really do think it took a piece of you with it. Your left arm is now terribly scared and very very ugly and you are very very low on essence currently...

that said you also recieve 10 karma for the run before etc etc and to reflect character development at this time.


@Nym:

You will need to have that case of SINS delivered to the Johnson sometime in the next day or so, usually via fedex etc or your preferred carrier of choice.

When you do you will be paid accordingly.

@Owen:

It's up to you to cross if you wish, don't if you don't want to but the next nearest refueling station for your type is quite a ways away and dubious if you can reach it. The credstick has 2k nuyen on it. If you wish to cross Ross will want 1250 of it. He's not Tamanous but hes connected to them.


@All:

This is a soft start so I can interact with each of you in a 1 on 1 basis to slowly mesh the team together and to see how your characters sound etc. Please try to keep the writing styles story-like as it makes it much more immersive for the group and fun for me as a GM.

pragma
The sheet labeled "final draft" is the final version of the character. Finished spending bonus contact points just now, so its just as well that you held off on the initial post. Let me know if you need anything else.
Seth
@OnlyGhost

Firstly: Hurrah we begin. I am looking forward to this. Nice way to start, and thanks for the Karma.

You probably aren't aware of this, but if my essence drops below 5, I loose a permanent magic point, and have to pay karma to get it back. When I loose enough magic points, I cannot keep the bonding with my foci, and have to rebind them.

I'm OK if you start me, say, on essence 1, but that would be a karma loss of 10+15 + 20 + 25= 70. plus the 12 karma cost for the foci bonding, just be aware that I will be known as "Jens the Weed" for the rest of the mission. (I really am OK with it as long as you bear that in mind when we face challenges...)

Personally I think this rule is a poor one, both from the point of a GM and a player: it constrains the GM and makes it difficult to have the situation that you just described, with out permanently crippling the character. From a story telling point of view, such situations are a good thing, and are a strong staple of vampire literature. They are particularly strong components after a bit of vamp v vamp action (either combat or ...other...). I suggest you consider a house rule that magic points reduced by essence loss come back when the essence comes back.

Edit:
I'm sorry but I am confused. If it has been a couple of months, and if I really need to feed, I would have done so. To be honest, I suspect I fed the very first opportunity probably within a few hours. Survival is very important to Jens! Generally I have to feed every month (to counter act the essence loss.
  • Is it the case that feeding doesn't fix the essence loss, and I am now permanently hungry?
  • Is it that I haven't been able to feed for a couple of months?
  • Is it that the "loss of soul" is a plot hook that is not related to essence at all?

BlackHat
Will post today, but I'll be busy at work most of the day. Very excited. biggrin.gif
Panzergeist47
Alright, we're starting! Quick question - which 'magnificent city' does Owen start in, or do I get to decide that?

I'm going to assume it's San Francisco when writing the post, but leave it vague enough to be easily editable if it is meant to be another city.
onlyghostdanceswhiledrunk
QUOTE (Seth @ Sep 20 2011, 12:34 AM) *
@OnlyGhost

Firstly: Hurrah we begin. I am looking forward to this. Nice way to start, and thanks for the Karma.

You probably aren't aware of this, but if my essence drops below 5, I loose a permanent magic point, and have to pay karma to get it back. When I loose enough magic points, I cannot keep the bonding with my foci, and have to rebind them.

I'm OK if you start me, say, on essence 1, but that would be a karma loss of 10+15 + 20 + 25= 70. plus the 12 karma cost for the foci bonding, just be aware that I will be known as "Jens the Weed" for the rest of the mission. (I really am OK with it as long as you bear that in mind when we face challenges...)

Personally I think this rule is a poor one, both from the point of a GM and a player: it constrains the GM and makes it difficult to have the situation that you just described, with out permanently crippling the character. From a story telling point of view, such situations are a good thing, and are a strong staple of vampire literature. They are particularly strong components after a bit of vamp v vamp action (either combat or ...other...). I suggest you consider a house rule that magic points reduced by essence loss come back when the essence comes back.

Edit:
I'm sorry but I am confused. If it has been a couple of months, and if I really need to feed, I would have done so. To be honest, I suspect I fed the very first opportunity probably within a few hours. Survival is very important to Jens! Generally I have to feed every month (to counter act the essence loss.
  • Is it the case that feeding doesn't fix the essence loss, and I am now permanently hungry?
  • Is it that I haven't been able to feed for a couple of months?
  • Is it that the "loss of soul" is a plot hook that is not related to essence at all?


The case is that your essence is temporarily drained almost like something (think FAB esque) is feeding on it. SO: yes you fed, no you havent lost magic and yes you still need to keep feeding at 4x normal rate (as of right now). You havent known many vamp friendly docs to tell you whats up, that also know magical theory... you might want to figure that one out.


onlyghostdanceswhiledrunk
QUOTE (Panzergeist47 @ Sep 20 2011, 08:12 AM) *
Alright, we're starting! Quick question - which 'magnificent city' does Owen start in, or do I get to decide that?

I'm going to assume it's San Francisco when writing the post, but leave it vague enough to be easily editable if it is meant to be another city.


Ah sorry I figured you would realize that its Seattle from the brackhaven clue. You are up here temporarily on "press relations" for an offshoot of Knights of the Red Hand.
Panzergeist47
Ah, right. Sorry, I'm still getting used to all the Shadowrun lore.
Seth
@Ghost
Thanks that's much clearer.

As it happens RazAlGhul, the leader of the Brotherhood of the Damned is a world expert on the HMHVV (See backstory). I suspect that even if doesn't know, he will know who to ask. I also suspect that I have spent a fair bit of the last 2 months being prodded, sampled and generally messed about with.

Given the leakage rate, if its OK, I will have fed last night and be on essence 7ish: I just don't want to drop below 5.

Karma spend:
Spec in: Hacking/exploit, Perception/visual, Spellcasting/manip, Summoning/guardian, Leadership/persuasion, Unarmed/bite
onlyghostdanceswhiledrunk
QUOTE (Seth @ Sep 20 2011, 09:17 AM) *
@Ghost
Thanks that's much clearer.

As it happens RazAlGhul, the leader of the Brotherhood of the Damned is a world expert on the HMHVV (See backstory). I suspect that even if doesn't know, he will know who to ask. I also suspect that I have spent a fair bit of the last 2 months being prodded, sampled and generally messed about with.

Given the leakage rate, if its OK, I will have fed last night and be on essence 7ish: I just don't want to drop below 5.

Karma spend:
Spec in: Hacking/exploit, Perception/visual, Spellcasting/manip, Summoning/guardian, Leadership/persuasion, Unarmed/bite


kk sounds good

when you rp though make sure you tell the reader about guardian spirits how you found them etc to give areason to spec in them
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