Seth
Sep 1 2011, 09:20 PM
QUOTE
I'll be on vacation in England next week
Hope you enjoy it over here.
BlackHat
Sep 1 2011, 10:11 PM
QUOTE (Seth @ Sep 1 2011, 04:30 PM)
Although I am a hacker, I am no where near in the same league as a Technomancer, and am very comfortable with being second fiddle.
Depends on the technomancer.
Nym is great at what he does (spoofing, sniffing, tracking, data search, etc), but without exploit or stealth as CFs, he's have to thread to do most typical hacking tasks (breaking in and remaining undetected). I think he'll do alright, but deciding not to pick up stealth 6 CF was a tough decision.
Edit: So, my point was, Nym wouldn't mind having some backup.
BlackHat
Sep 1 2011, 10:37 PM
Updated the character sheet
in the original post on page 1. Got resonance up to 6, but had to shuffle some points around in skills to make it work. I also brought electronic warefare up a bit, since I figure he uses scan, decrypt, etc a lot and so should be decent at it. Ended up with one point left over, so I put it in gear, got him a crappy electric scooter and a second backup lifestyle (in case he needs to burn the first one in a hurry).
Seth
Sep 1 2011, 10:43 PM
@Blackhat
I was looking at your technomancer, and I had a few comments to make.
In my opinion the most critical programs are Stealth and Exploit, and you don't have either. To support that view I would look at how hacking on the fly and probing work which are the two most common ways of hacking systems. You can thread the complex forms, but even so I would seriously consider swapping edit/track say for exploit/stealth
I think all the other aspects of the character look good, and I enjoyed your backstory
Edit: I think you posted while I was doing this...and you commented on the exploit/stealth above. I am very interested to see how this works out for you, so it should be fun.
BlackHat
Sep 1 2011, 11:49 PM
Yeah, I've played a lot of hackers, so I knew not having stealth is going to be tough (basically have to thread it on every hack). I still might decide to shuffle things around to try to make it work - but it'd take like 16 more points, or giving up something I want Nym to be good at (more than I want him to be good at brute-force hacking). Here's my reasoning for the programs I picked:
As a TM I can only have logic x2 programs, so that's 8.
- Edit is essential, because it is used in digital forgeries (including burning or creating SINs)
- Spoof is also essential. His paragon makes him spoof his lifestyle, and it fits with the idea of him hijacking someone else's persona online.
- Decrypt is fairly essential to decrypt matrix traffic, which is usually encrypted (or encrypted nodes). I don't want Nym balked by a 100 nuyen program, and it'd be nice if he could even get past security-grade encryption
- Scan is used for finding nodes to spoof (or hack) especially nodes that are hidden and usually slaved to something else (which he might be able to spoof).
- I picked track because I wanted him to be good at matrix legwork and to be as good at tracking people down as he is at avoiding the attempts of others to track him down.
- Analyze is used for matrix perception, and is necessary to get the access IDs of things you want to spoof (if they are in a node with you), and is needed to use Track
- Sniffer is used for listening in on matrix traffic to find access IDs, overhear passcodes, etc
- Browse is used for looking up data (matrix legwork) and for finding matrix traffic that passes through a node (in order to sniff it)
If I had two more slots, my next two picks woulds be stealth, and exploit. Stealth is really only used when hacking into a node without access (and Nym is much better at spoofing access if he can use those other CFs to observe a legitimate user). Granted, you can't always catch a legitimate user logging in, so that's why hacking is usually done with exploit/stealth, but I see Nym using those other 8 all the time, whereas I see him using exploit and stealth only when he has to (but that would usually be on the job during a shadowrun).
Basically have to decide if I would rather have to have him thread a rating 4ish stealth program when hacking into a system, or whether I want him to have to thread one of those other CFs more often, to do the day-to-day things that the concept implies. Experience says the more practical move would be to pick up stealth and thread things that don't get used as often by shadowrunners (like track, or sniffer), but I think Nym can still work without it. He'll just usually try to solve things by using the CFs he has, and brute-force hacking as a last resort. For example, rather than hacking a commlink to get access to a slaved device, Nym's selection of CFs should be able to detect the slaved device, listen in to traffic between the two, and spoof commands to the slaved device, instead. There are still lots of hacker-tasks that these CFs won't be much help for, so I do expect he'll have to thread Stealth sometimes, and hack at a penalty... :-/
I dunno, I'll think about it a bit more.
Seth
Sep 2 2011, 03:00 AM
I think you are right Blackhat. You are making yourself a bit weaker, but you will have much more roleplaying flavor. The name of the game is "A Case of Identities" and you are all set up to be an identity thief...sounds like a good choice to me.
The other thing to consider is that buying a CF to 3/4 using karma is pretty cheap, so even if you decide you would have been better with stealth/exploit, you can buy them pretty quickly.
onlyghostdanceswhiledrunk
Sep 2 2011, 03:54 PM
hmm yeah I also tend to be a karmic fountain especially when min-maxing is absent and the characters are believable. I like where the team is going and, while my games are harsh and mistakes have big time consequences, the rewards tend to be spiffy. Average karma per complete "run" on my table top games tends to be around 10 -12 per runner that doesnt royally screw up and abandon the rp.
Branmac
Sep 2 2011, 11:16 PM
By any chance is there still room for another in this game? I was thinking this might be a good time to try that smuggler/driver concept I have been thinking about.
onlyghostdanceswhiledrunk
Sep 3 2011, 02:28 AM
QUOTE (Branmac @ Sep 2 2011, 04:16 PM)
By any chance is there still room for another in this game? I was thinking this might be a good time to try that smuggler/driver concept I have been thinking about.
You are welcome to pitch your character here, however we already have one of that general archetype so maybe a rigger with a debt to tamanous etc etc?
onlyghostdanceswhiledrunk
Sep 5 2011, 04:25 PM
Right so who is good to go once blackhat gets back and do I have anyone not yet in the ring that is interested in the campaign? I would like between 4-6 players total.
Seth
Sep 5 2011, 05:49 PM
Looking forward to starting. By my count:
Blackhat Branmac
PanzergeistPragmaSeth
Panzergeist47
Sep 5 2011, 06:04 PM
I'm good to go anytime, but if anyone does have any more criticism/advice about my character, please do share it.
Seth
Sep 5 2011, 06:19 PM
OK Panzergeist. I think your character is good, so treat the following only as comments. (Except for the number of combat actions per round: fix that whatever else you do)
- I couldn't find any wired reflexes or anything, so are you only going to go once a round? if so: get wired reflexes! You have essence to burn so burn it.
- You have cyberarms but haven't got your cap (9) in agility or strength... its only cash and not that much for some awesome combat capabilities.
- I love the cranial bomb: very dark and gloomy
- All your skills and qualities look good and go well with the cyberware
- I'd seriously think about skill wires: for 6K you get the ability to have nearly any skill at 3...
- Consider spending 5 pts on Restricted Gear and getting "MoveByWire" at rating 2: This gives +2 reactions, +4 dodge, +2 initiative passes, skill wires rating 4 in one awesome package
- Consider increasing your Fake Sin to rating 4...and maybe having another throw away one
- Consider a rating 3 synthacardium: get those athletic skills so you can leap and bound around the battlefield. Each rating point adds one to the athletics skill group, so you could drop the rank 2 in athletics to 1, and that pays for it easily
pragma
Sep 7 2011, 12:55 AM
My sheet still needs touchup but this week continues to look bleak schedule-wise. Feel free to get started and then write me in after a few days. I'll let you know when things let up on my end (no later than 9/12.)
onlyghostdanceswhiledrunk
Sep 7 2011, 05:59 PM
QUOTE (pragma @ Sep 6 2011, 04:55 PM)
My sheet still needs touchup but this week continues to look bleak schedule-wise. Feel free to get started and then write me in after a few days. I'll let you know when things let up on my end (no later than 9/12.)
No worries still waiting for blackhat to get back I believe.
Branmac
Sep 8 2011, 02:25 AM
OK, stupid question, but it has been a while since I needed to do this. How do you put in a spoiler tag? I have a background for the rigger/organ-legger/ghoul-food deliveryman, along with a preliminary stat setup. For the life of me I just can't remember how to put it in a spoiler.
Seth
Sep 8 2011, 07:10 AM
you type [ spoiler ] without the spaces then [ / spoiler ] without the spaces
Panzergeist47
Sep 8 2011, 03:16 PM
QUOTE (Seth @ Sep 5 2011, 07:19 PM)
OK Panzergeist. I think your character is good, so treat the following only as comments. (Except for the number of combat actions per round: fix that whatever else you do)
- I couldn't find any wired reflexes or anything, so are you only going to go once a round? if so: get wired reflexes! You have essence to burn so burn it.
- You have cyberarms but haven't got your cap (9) in agility or strength... its only cash and not that much for some awesome combat capabilities.
- I love the cranial bomb: very dark and gloomy
- All your skills and qualities look good and go well with the cyberware
- I'd seriously think about skill wires: for 6K you get the ability to have nearly any skill at 3...
- Consider spending 5 pts on Restricted Gear and getting "MoveByWire" at rating 2: This gives +2 reactions, +4 dodge, +2 initiative passes, skill wires rating 4 in one awesome package
- Consider increasing your Fake Sin to rating 4...and maybe having another throw away one
- Consider a rating 3 synthacardium: get those athletic skills so you can leap and bound around the battlefield. Each rating point adds one to the athletics skill group, so you could drop the rank 2 in athletics to 1, and that pays for it easily
Alright, taking Seth's advice into account, I've sold off the sniper rifle, downgraded the Cyberarm to Regular instead of Synthetic, and removed a point of Athletics and Reaction to put more BPs into Gear and buy the bolded suggestions.
BlackHat
Sep 8 2011, 08:10 PM
QUOTE (onlyghostdanceswhiledrunk @ Sep 7 2011, 01:59 PM)
No worries still waiting for blackhat to get back I believe.
Yep. Checking in from England, but I'll be back with my computer and books the 11th or 12th, as well.
Branmac
Sep 8 2011, 11:19 PM
Here is the backstory for the Rigger/smuggler with ties to ghouls.
John Around Him
[ Spoiler ]
John Around Him was born Aug 22 2055 in Wanblee in the Souix Nation, the middle of what used to be Pine Ridge Reservation in the old bad days. This was also the day Ares set of the nuke in Chicago so his life started off with a bang. The son of Seth Around Him and Mary Iron Kettle, he came from a large family like most orcs, with several brothers and sisters to bedevil him or keep him in line. With his father working for Crow Dog Freightways; John grew up around various trucks, the people who drove them, and those that wanted things shipped legally or otherwise.
Some of John’s earliest memories are the stories about how the Anglo’s were out to take their lands again. The combination of those stories and the memories of the news stories and outrages from the SURG when Hayley’s Comet came around leave him standoffish and slightly untrusting of Anglos.
When the Crash 2.0 came in 64 his mother was recalled to active service and John ended up traveling with his father in the trucks. It was during this time that he began to realize that Leonard Crow Dog, who owned the trucking company, was shipping more than was just on the manifests. His ties to the Lakota Mafia helped keep John’s family fed and safe during the Crash and afterwards. Later in life John drove a few truckloads for him like his father had done.
When Mitsuhama pulled out of Tsimshian, the Sioux military provided part of the NAN forces that took over. It was during this time that Mary Iron Kettle died as part of the expeditionary forces. After his mothers death, John’s father started to drink heavier and got more reckless. The trips started getting longer, not just in the Sioux nation or right outside the border, but down into FreeCal or Pueblo lands, and eventually west into Salish territory as well. During this time on the road he encountered and did business with the Cutters, one of the larger gangs in North America. He became particularly friendly with Michelle Belle, one of the shaman (Snake) that was part of the Seattle chapter who seemed to find a tall Amerindian ork worth spending occasional time with.
In 2070 John got his notice that it was time to put in his year with the defense force, so he thought his wondering was going to be over for a while. He got picked for a rigger upgrade, since he already had experience with heavy trucks and equipment, and they got him further training on the hardware and tech end as well. Unfortunately about ¾ of the way through the year he was involved in an accident. Maybe it was training maneuvers gon wrong, maybe he and a friend were racing APC’s in the dark. Either way, in the end there were several wrecked vehicles and several dead or injured. Luck and the fact he was doing what he was told to do kept John from prison, and he got a shiny new arm and set of eyes to replace the ones that got damaged in the wreck.
Trying to keep busy after his discharge, John started hauling freight and wasn’t very particular what he carried as long as he could deny knowing about it or avoid getting caught. He did good during the Tempo craze making runs up and down the coast both on his own and for the Cutters as well as the various others he had met like Pops Logan, the fixer out of LA, who’s daughter Jenny had a gig working for Horizon. They were an item for a wile but his roving ways kept it from lasting.
A few months ago he started doing a lot of refrigerated runs, driving sealed vans with refrigeration units, or carrying sealed cases with a cryoseal and a strict time limit on delivery. The deliveries were to clinics sometimes, and sometimes just to a warehouse. Eventually luck caught up and he had to get rid of a case in a hurry. Now he owes Tamanous 15 large, unless he wants to be in one of those cases himself.
Still, the odds are on his side. He knows people that need things moved, he has skills, He has the gear and the ID’s to move things, and what is life without a little danger to get his heart pumping in the morning?
If that looks workable I will add the stat sheet. I am of course open to suggestions and requests for modifications to the story to make it a better fit game wise.
onlyghostdanceswhiledrunk
Sep 9 2011, 08:46 PM
KK will read when im off work just got back from a business trip.
onlyghostdanceswhiledrunk
Sep 10 2011, 06:26 AM
Right on I really felt immersed in the backstory bran youre greenlighted for a stat sheet and being in the game.
BlackHat
Sep 11 2011, 11:00 AM
For those interested, I am back from vacation.
Panzergeist47
Sep 11 2011, 11:05 AM
Yay. WB, BlackHat - how did you enjoy England?
BlackHat
Sep 11 2011, 01:10 PM
We had a lot of fun, and it didn't take that long to get used to driving on the wrong side of the street, or taking trains to get around. Super jet-lagged today, though.
onlyghostdanceswhiledrunk
Sep 11 2011, 08:16 PM
Right then, I will begin the game on Weds. Bran if you dont post by then you are still welcome but will have to be wedged in after the fact.
Seth
Sep 12 2011, 06:58 AM
Looking forwards to Wednesday
Branmac
Sep 13 2011, 11:09 PM
Also looking forward to Wednesday. I am sorry for taking so long to get this up, life has been a bit crazy the last few weeks. I promise I will be prompter once we start.
Here is the sheet for John
[ Spoiler ]
Stats
[ Spoiler ]
Body 5
Agility 3
Reaction 3
Strength 3
Charisma 4
Intuition 5
Logic 4
Willpower 3
Edge 2
Essence 3.9
total 170
Skills
[ Spoiler ]
Cracking group 3
Electronics group 3
Influence group 3
Automatics 2
Navigation 2
Perception 3
Auto Mechanics 1
Pilot ground 4
Pilot air 2
Gunnery 2
English N
Dakota 4
Salish 4
Hopi 4
Japanese 4
Smuggling routs 4
Border patrol procedures 3
Junkyards 3
Matrix theory 1
total 154
Qualities
[ Spoiler ]
In Debt-Level 2
Media Junky, Mild
SINNER
Prejudiced, Anglos, Biased
Linguist
Analytical Mind
First Impression
total -10
Contacts
[ Spoiler ]
Leonard Crow Dog - Lakota Mafia, smuggler boss, Sioux Nation - C4L2
Cutters-gang, multinational - C3(8)L3
Michelle Belle - Shaman(Snake), Cutter gang lieutenant in Seattle - C3L4
Pops Logan - Fixer, LA-C4L4
Jenny Logan - Corporate Secretary, Horizon, LA – C4L4
Tamanous - Organ-leggers, multinational – C2(9)L1
Sgt. Albert ‘Bert’ Wilson – Supply Sargent UCAS army - C3L2
Sarah Corey – Mechanic C2L3
25+40 freebies=65
Gear
[ Spoiler ]
MCT Fly-Spy
w/ chameleon coating
w/ gecko tips
w/ improved sensor array
-Rank 6 Camera (Vision Enhancement 3, Thermographic)
-Rank 6 Microphone (Hearing Enhancement 3)
-Rank 6 Radio Signal Scanner
Clearsight Autosoft 3
Chaser Autosoft 3
CovertOps Autosoft 3
Firewall 6
Rover 2068
w/ rigger adaptation
w/ chameleon coating
w/ spoof chip
w/ morphing license plate
w/ smuggling compartment, shielded
w/ satellite communications
Ford LEBD-1
Bust a Move drone
GM Mr. Fix-it 2071
Auto Mechanic Autosoft
Aircraft Mechanic Autosoft
Fake SIN Lv 4
w/ fake license drones, weapons, cyberware lv 4 each
(Tony Bitterroot, Salish)
Fake SIN Lv 4
w/ fake license drones, weapons, cyberware lv 4 each
(Doland Simmons, UCSA)
Yamaha Pulsar Taser
Spare clip for taser
10 darts
Concealable holster
Ares Crusader Machine Pistol
w/ Internal smartlink
w/ Personalized grip
spare clips x4
100 rounds Gel
200 rounds explosive
Concealable holster
Grenade, thermal smoke x5
Grenade, splash[C-squared] x5
Lined coat 700
w/ chemical 4
Form Fitting Armor, Half Suit 900
w/ non-conductive 4
Flashlight
Respirator lv 6
Survival Kit
Sleeping Bag
Rations x10
Commlink Fairlight Caliban
Sim Module
OS Novatech Navi
Matrix Programs common; analyze4, browse4, command6, edit3, encrypt3, scan4
Matrix Programs hacking; armor3, attack3, decrypt3, defuse3, eccm3, exploit4, sniffer4, spoof4, stealth4, track4, medic3
Tag Eraser
Earbuds
w/ audio enhancement lv2
AR Gloves
Subvocal microphone
Cyber-eyes 3
w/ flare
w/ thermal
w/ smartlink
w/ vision enhancement 2
w/ lowlight
w/ vision magnification
control rig
datajack
auto-injector 6 dose, reusable
Cram x20
Obvious cyberarm
Body 5
Agl 6
Medium life 1 month
Cash on hand 1800
Resources 31BP 155000+10000 from in debt
Panzergeist47
Sep 13 2011, 11:16 PM
Well I've probably picked the worst possible time for this, but having lurked a couple of forums I stumbled upon the concept of an ex-Mr. Johnson who lost badly at corporate politics and has had to turn to Shadowrunning, and I like that concept a lot more than Owen. I've got a character sheet almost done (mostly through gear, and just have contacts to deal with after this), but obviously it's up to the GM if he'll be allowed in instead (and that's not to say I wouldn't like to play as Owen, I just get the feeling that as a first-timer's character he may be a bit unpolished
)
onlyghostdanceswhiledrunk
Sep 15 2011, 02:20 AM
Just an update, working on the takes right now and should have them up sometime tonight PST. Panzer you can change if you wish though tbh your current character is good as well. Either or just get the completed character to me asap. Bran you are good to go.
@ ALL: Something I thought I mentioned but didnt; please please put a detailed bio by each contact even if they are in your background. I want your characters take on the person in detail. This helps me mesh the contacts into a better and more realistic world.
Seth
Sep 15 2011, 04:43 AM
@Ghost
I am travelling at the moment, so I'll do the bio at the weekend if that's OK.
BlackHat
Sep 15 2011, 11:51 AM
QUOTE (onlyghostdanceswhiledrunk @ Sep 14 2011, 10:20 PM)
@ ALL: Something I thought I mentioned but didnt; please please put a detailed bio by each contact even if they are in your background. I want your characters take on the person in detail. This helps me mesh the contacts into a better and more realistic world.
WIll edit them into the post where my CS is. Would you rather we gather our CS's up here?
onlyghostdanceswhiledrunk
Sep 15 2011, 04:30 PM
QUOTE (BlackHat @ Sep 15 2011, 03:51 AM)
WIll edit them into the post where my CS is. Would you rather we gather our CS's up here?
No just insert them into the character sheet as Ill be linking to your posts on the first OOC post just to keep everything in 1 place.
Panzergeist47
Sep 15 2011, 06:15 PM
Decided to stick with Owen for now. If/when he dies, then I've got a backup character, at least.
I've edited his background to put the character sheet and detailed info on contacts in the same post.
EDIT: Mm, might change I-N-Sky, not happy with the way that contact turned out. Also, do any of you guys have MSN Messenger? I generally find it quicker and more convenient to talk on that whenever possible.
onlyghostdanceswhiledrunk
Sep 15 2011, 10:48 PM
I personally dont use it that much tbh. In class atm but should be good to go afterwards. Sorry once again for the delay ladies and gents.
pragma
Sep 16 2011, 05:02 AM
Your delay is my catch up time -- I'll have a complete character yet!
Sheet is updated and finalized with knowledge skills, gear and contacts.
Backstory:
[ Spoiler ]
Living next door to Dorian Bigio led to an interesting childhood; the younger cousin of Bruce Bigio shared in the waxing and waning fortunes of the family as he grew up. William Bradford, a neighbor born at the same time, was his closest companion through this rise and fall. Of course, you don't get screened to be in the same neighborhood as the capo of the Seattle branch of La Cosa Nostra without having the right background -- the Bradfords came from a long line of teamsters who had drifted so close to the Bigios as to be considered blood.
All of this granted William, who preferred Bill, a comfortable childhood. And living away from corporate pressure with an inseparable best friend next door made him luckier than the wageslave masses. But he was acutely aware that the "family business" would never belong to him; not only was he not direct family but he was not a born leader like his friend. So through the travails of youth and growing up Bill supported his friend the best way that he could, by watching his back.
The relationship was fruitful because Bill proved sharp eyed and subtle. So much so that the relationship was formalized when Bill was made a member of, and the put in charge of, Dorian's retinue of bodyguards: Brian Knuckles was the muscle he worked most closely with. Bill proved his usefulness again and again in the late 2050s and early 2060s as the Bigios neared the height of their power, protecting Dorian from all of the worst the yakuza and the O'Malley's had to offer. He was rewarded with cyberware and bioware, though never enough to become conspicuous. The innocuous nature of his modifications proved crucial as he and Dorian travelled frequently -- to Denver and LA where he hit it off with fellow mobsters Todd O'Leary, a grim former army intelligence officer, and Denny Hame, a gregarious troll who rose to power in spite of his race, respectively and to the Cascades where he befriended an ork smuggler named Brandon Running-Bear who had a fierce amerind heritage streak.
The crash changed everything. Surviving the initial chaos, and keeping Dorian alive, worked Bill to exhaustion and forced him to kill or be killed in ways he'd never contemplated before. Maybe it was that stress that brought on his late awakening. When the dust had settled the astral plane was open to Bill and his SIN was gone.
Dorian exulted. Plane crashes, car wrecks and angry rioters had torn gaping holes in the power structure of Seattle's mob and fate had left him with a freshly SINless magical asset with some combat experience. He made a power play for the record books and Bill, every loyal, backed him at every step.
But something had changed for Bill. Maybe it was seeing the emotions he caused or the emotions he unleashed, maybe it was being called on to kill the bodyguards of Andrew Ciarnello -- they were just like him, or maybe it was watching as a car he rigged to explode was driven to an elementary school when his target picked up his daughter, regardless of the cause Bill lost his taste for blood and became deeply depressed.
A lesser employer might not have understood what was happening or had him killed when he slipped up, but Dorian knew Bill in the way that someone who knew him when he was five could. He urged Bill to seek help and, more grandly, was forgiving when help came in the form of Zen buddhism (through a string of psychiatrists and drugs). Though some of the mob didn't take kindly to his "worshipping goddamn yak bullshit," Dorian was just glad to see his Bill return to life.
Bill's dues to the mob are paid and his intense study under Sensei Shodo Harada has brought him back to the world, but he's deeply uncertain where he fits. Out of habit more than any real desire, he has begun taking contracts that use the skills he's developed. Further, he's taken to the road frequently -- resettling briefly in Denver and LA -- to shake his past. He remains haunted and fends it off only by meditation. But the more he meditates, the more his magical abilities grow and the greater danger he poses and risks when he takes these contracts. He's as keenly aware of the trap that places him in as his contacts, so much so that he took the street name Koan because he too is an unsolvable puzzle. But all witticism aside, he and everyone he knows understands that he walks a fine psychological line between finding his identity and becoming the dangerously unstable combat wizard that nightmares are made of.
onlyghostdanceswhiledrunk
Sep 18 2011, 02:00 AM
Looks great pragma; once again sorry for the delay all. I have had unexpected family plans get in the way and therefore should have the post up by tomorrow night (for real this time
).
@Seth: Jens will be starting off in game after the start of EOtB and so will be going through a flash back of what went wrong in that mission if thats ok with you?
Seth
Sep 18 2011, 06:18 AM
@OnlyGhost
That would be great: character continuity makes a more real character!
onlyghostdanceswhiledrunk
Sep 20 2011, 01:03 AM
Right putting up the posts now please dont post in the IC thread Till i give the go-ahead and remember no sigs etc.
onlyghostdanceswhiledrunk
Sep 20 2011, 02:18 AM
@pragma: Which sheet is your real sheet that your using for the character? Just glancing through it as I write your intro and its a bit confusing.
onlyghostdanceswhiledrunk
Sep 20 2011, 02:58 AM
Right so game starts now unless I've missed something; pragma Im waiting on you to give me a few more pointers there and then I'll have your character in play.
Clerical Details:
@Jens:
YOU REALLY NEEED TO FEED! The painting turned out to be the key to a vortex/rift of some sort but beyond that you arent sure what it was.... except for the fact that you really do think it took a piece of you with it. Your left arm is now terribly scared and very very ugly and you are very very low on essence currently...
that said you also recieve 10 karma for the run before etc etc and to reflect character development at this time.
@Nym:
You will need to have that case of SINS delivered to the Johnson sometime in the next day or so, usually via fedex etc or your preferred carrier of choice.
When you do you will be paid accordingly.
@Owen:
It's up to you to cross if you wish, don't if you don't want to but the next nearest refueling station for your type is quite a ways away and dubious if you can reach it. The credstick has 2k nuyen on it. If you wish to cross Ross will want 1250 of it. He's not Tamanous but hes connected to them.
@All:
This is a soft start so I can interact with each of you in a 1 on 1 basis to slowly mesh the team together and to see how your characters sound etc. Please try to keep the writing styles story-like as it makes it much more immersive for the group and fun for me as a GM.
pragma
Sep 20 2011, 06:56 AM
The sheet labeled "final draft" is the final version of the character. Finished spending bonus contact points just now, so its just as well that you held off on the initial post. Let me know if you need anything else.
Seth
Sep 20 2011, 07:34 AM
@OnlyGhost
Firstly: Hurrah we begin. I am looking forward to this. Nice way to start, and thanks for the Karma.
You probably aren't aware of this, but if my essence drops below 5, I loose a permanent magic point, and have to pay karma to get it back. When I loose enough magic points, I cannot keep the bonding with my foci, and have to rebind them.
I'm OK if you start me, say, on essence 1, but that would be a karma loss of 10+15 + 20 + 25= 70. plus the 12 karma cost for the foci bonding, just be aware that I will be known as "Jens the Weed" for the rest of the mission. (I really am OK with it as long as you bear that in mind when we face challenges...)
Personally I think this rule is a poor one, both from the point of a GM and a player: it constrains the GM and makes it difficult to have the situation that you just described, with out permanently crippling the character. From a story telling point of view, such situations are a good thing, and are a strong staple of vampire literature. They are particularly strong components after a bit of vamp v vamp action (either combat or ...other...). I suggest you consider a house rule that magic points reduced by essence loss come back when the essence comes back.
Edit:
I'm sorry but I am confused. If it has been a couple of months, and if I really need to feed, I would have done so. To be honest, I suspect I fed the very first opportunity probably within a few hours. Survival is very important to Jens! Generally I have to feed every month (to counter act the essence loss.
- Is it the case that feeding doesn't fix the essence loss, and I am now permanently hungry?
- Is it that I haven't been able to feed for a couple of months?
- Is it that the "loss of soul" is a plot hook that is not related to essence at all?
BlackHat
Sep 20 2011, 01:23 PM
Will post today, but I'll be busy at work most of the day. Very excited.
Panzergeist47
Sep 20 2011, 03:12 PM
Alright, we're starting! Quick question - which 'magnificent city' does Owen start in, or do I get to decide that?
I'm going to assume it's San Francisco when writing the post, but leave it vague enough to be easily editable if it is meant to be another city.
onlyghostdanceswhiledrunk
Sep 20 2011, 04:27 PM
QUOTE (Seth @ Sep 20 2011, 12:34 AM)
@OnlyGhost
Firstly: Hurrah we begin. I am looking forward to this. Nice way to start, and thanks for the Karma.
You probably aren't aware of this, but if my essence drops below 5, I loose a permanent magic point, and have to pay karma to get it back. When I loose enough magic points, I cannot keep the bonding with my foci, and have to rebind them.
I'm OK if you start me, say, on essence 1, but that would be a karma loss of 10+15 + 20 + 25= 70. plus the 12 karma cost for the foci bonding, just be aware that I will be known as "Jens the Weed" for the rest of the mission. (I really am OK with it as long as you bear that in mind when we face challenges...)
Personally I think this rule is a poor one, both from the point of a GM and a player: it constrains the GM and makes it difficult to have the situation that you just described, with out permanently crippling the character. From a story telling point of view, such situations are a good thing, and are a strong staple of vampire literature. They are particularly strong components after a bit of vamp v vamp action (either combat or ...other...). I suggest you consider a house rule that magic points reduced by essence loss come back when the essence comes back.
Edit:
I'm sorry but I am confused. If it has been a couple of months, and if I really need to feed, I would have done so. To be honest, I suspect I fed the very first opportunity probably within a few hours. Survival is very important to Jens! Generally I have to feed every month (to counter act the essence loss.
- Is it the case that feeding doesn't fix the essence loss, and I am now permanently hungry?
- Is it that I haven't been able to feed for a couple of months?
- Is it that the "loss of soul" is a plot hook that is not related to essence at all?
The case is that your essence is temporarily drained almost like something (think FAB esque) is feeding on it. SO: yes you fed, no you havent lost magic and yes you still need to keep feeding at 4x normal rate (as of right now). You havent known many vamp friendly docs to tell you whats up, that also know magical theory... you might want to figure that one out.
onlyghostdanceswhiledrunk
Sep 20 2011, 04:29 PM
QUOTE (Panzergeist47 @ Sep 20 2011, 08:12 AM)
Alright, we're starting! Quick question - which 'magnificent city' does Owen start in, or do I get to decide that?
I'm going to assume it's San Francisco when writing the post, but leave it vague enough to be easily editable if it is meant to be another city.
Ah sorry I figured you would realize that its Seattle from the brackhaven clue. You are up here temporarily on "press relations" for an offshoot of Knights of the Red Hand.
Panzergeist47
Sep 20 2011, 05:13 PM
Ah, right. Sorry, I'm still getting used to all the Shadowrun lore.
Seth
Sep 20 2011, 05:17 PM
@Ghost
Thanks that's much clearer.
As it happens RazAlGhul, the leader of the Brotherhood of the Damned is a world expert on the HMHVV (See backstory). I suspect that even if doesn't know, he will know who to ask. I also suspect that I have spent a fair bit of the last 2 months being prodded, sampled and generally messed about with.
Given the leakage rate, if its OK, I will have fed last night and be on essence 7ish: I just don't want to drop below 5.
Karma spend:
Spec in: Hacking/exploit, Perception/visual, Spellcasting/manip, Summoning/guardian, Leadership/persuasion, Unarmed/bite
onlyghostdanceswhiledrunk
Sep 20 2011, 05:18 PM
QUOTE (Seth @ Sep 20 2011, 09:17 AM)
@Ghost
Thanks that's much clearer.
As it happens RazAlGhul, the leader of the Brotherhood of the Damned is a world expert on the HMHVV (See backstory). I suspect that even if doesn't know, he will know who to ask. I also suspect that I have spent a fair bit of the last 2 months being prodded, sampled and generally messed about with.
Given the leakage rate, if its OK, I will have fed last night and be on essence 7ish: I just don't want to drop below 5.
Karma spend:
Spec in: Hacking/exploit, Perception/visual, Spellcasting/manip, Summoning/guardian, Leadership/persuasion, Unarmed/bite
kk sounds good
when you rp though make sure you tell the reader about guardian spirits how you found them etc to give areason to spec in them
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