QUOTE (nerf @ Aug 31 2011, 09:03 PM)

Regarding the "don't bother with a Matrix Warrior" sentiment, my original concept was to double down and have two 'Matrix Warriors', thinking that 2 generalists could stand toe-to-toe with a specialist, or expert system. As an analogy, they are the street sams who come pull the stealth B&E boy out of the fire after he's fragged everything up, or if we spot a threat in the Matrix, we can send them in with their Blackhammer beatsticks. I would find it insightful if you could elaborate on 'why' matrix combat is a lost cause.
I've done this. A "Spammerai" works fairly well, especially if you AR instead of VR. A superior method is to pair the samurai with a cybercombat Agent - it lets you present a threat on the physical and matrix plane at once, which is something most people aren't equipped to defend against. If the matrix side needs help, the street spam can always take cover and turn some of his passes and attention matrix side.
The way I did it was to get as high a reaction as I could, decent dodge, some language skills for insulting people to pay attention to me, then added some generalist hacking. The idea being more of a front line hacker, someone who can deal with techskills while on the front lines instead of sitting in the team van. In practice, he operated more like the groups tank, making distractions and convincing people to shoot him instead of the real threats on the team, like the mage, or the luchadore adept. Sadly, the game was rather short lived due to real life rearing it ugly head.
QUOTE (Tymeaus Jalynsfein @ Aug 31 2011, 08:26 PM)

The Matrix Warrior that I play does alright. Even against the high level systems. It can work.
The main strength of a matrix warrior lies in first strike capabilities, and being able to saddle your opponent with dice pool penalties.
The matrix is really like submarine warfare. Its like a vast ocean, with lots of stuff hiding in it(with stealth) and you've only got your trusty sonar(analyze) to tell you what's really out there.
The best thing a matrix warrior can do is Crash enemy sonars - if they can't see you, they can't raise Restricted Alerts on you; the important distinction being no +4 firewall bonus. If you don't have the relevant program on the matrix, then you're not able to make the test. Which means without an Analyzer, your Stealth cannot be opposed. Its still possible to raise an alert against you through the access log, particularly if passkeys or alchemical passkeys are involved(unwired for details), but this typically takes a few Combat Turns for the access log to be written before that can happen.
In Crash-Offs,(Run Program is a complex, and Crash Program is complex, but doesn't always work) its important to have an edge in actions.(you want to disable and hamstring your opponents AND make forward progress at the same time) Whether that's 5 pass VR, or 2-4 and bringing along another 3 from an agent.
Using aggressive matrix tactics is entirely viable, but its often quicker to stealth crack.