IridiosDZ
Sep 4 2011, 11:31 AM
Submitted for your perusal... An NPC adept designed to be an adversary for my SR group. 500 bp build. Breaks the qualities cap and probably a few other character creation rules. To some, she may seem... familiar. ;)
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== Info ==
Street Name: Bliss
Name: Harleen Frances Quinzel
Human Female Age 21
Height 5' 3" Weight 101 lbs
Composure: 6
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 5
Nuyen: 0
== Attributes ==
BOD: 5
AGI: 4
REA: 3 (5)
STR: 5
CHA: 3
INT: 4
LOG: 2
WIL: 3
EDG: 2
MAG: 4
== Derived Attributes ==
Essence: 6
Initiative: 7 (9)
IP: 1 (3)
Astral Initiative: 8
Astral IP: 3
Matrix Initiative: 7
Matrix IP: 1
Physical Damage Track: 11
Stun Damage Track: 10
== Active Skills ==
Blades : 2 [Knives] Pool: 6 (8)
Climbing : 3 [Freehand] Pool: 8 (10)
Clubs : 3 [Hammers] Pool: 7 (9)
Con : 2 Pool: 6
Demolitions : 3 Pool: 5
Disguise : 4 [Cosmetic] Pool: 8 (10)
Diving : 2 Pool: 7
Dodge : 2 Pool: 7
Escape Artist : 4 Pool: 8
Etiquette : 2 [Street Gang] Pool: 6 (8)
Exotic Melee Weapon : 3 [Cat o' Nine Tails Whip] Pool: 7
Exotic Ranged Weapon : 2 [Parashield Dart Pistol] Pool: 6
Gymnastics : 4 [Balance] Pool: 9 (11)
Infiltration : 4 Pool: 10
Intimidation : 4 [Mental] Pool: 8 (10)
Leadership : 4 [Persuasion] Pool: 8 (10)
Running : 4 [Urban] Pool: 10 (12)
Swimming : 2 [Long Distance] Pool: 7 (9)
Throwing Weapons : 2 [Throwing Knives] Pool: 6 (8)
Unarmed Combat : 5 [Martial Arts] Pool: 9 (11)
== Knowledge Skills ==
Area Knowledge: Seattle : 3 Pool: 7
English : 5 Pool: 9
Gangs : 4 [Seattle] Pool: 8 (10)
Hebrew : N Pool: 0
Shadow Community : 2 Pool: 6
Sperethiel : 3 Pool: 7
== Contacts ==
Clown Princes Gang (3 (4), 5)
== Qualities ==
Adept
Bad Rep
Berserker
Distinctive Style (25 pts)
Guts
Natural Athlete
Poor Self Control (Vindictive)
== Powers ==
Attribute Boost (REA) Rating: 2
Critical Strike Rating: 3
Improved Ability (Non-Combat) (Infiltration) Rating: 2
Improved Reflexes 2
Killing Hands
Kinesics Rating: 1
== Armor ==
Chain Shirt 2/7
Form-Fitting Full-Body Suit6/2
== Weapons ==
Baseball Bat
Club
Collapsible Bow (Rating 5)
Extendable Baton
Knife
Parashield Dart Pistol
Sap
Shock Glove
Shock Glove
Sledge Hammer ("Wee Friend")
Staff
Stun Baton
Sword
Throwing Knife
Tonfa
Unarmed Attack
Whip
== Martial Arts ==
Krav Maga
++1 die on Called Shots to disarm
+Ready Weapon as Free Action
Break Weapon
Full Offense
== Commlink ==
Erika Elite (3, 3, 3, 4)
+Iris Orb
+Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
== Gear ==
Ammo: Arrow (Bows) x50
Ammo: Arrow, Screamer (Bows) x100
Ammo: Arrow, Stick-n-Shock (Bows) x50
Ammo: Injection Darts (Special Weapons) x50
Bliss x50
Cram x10
Disposable Syringe x6
Fake SIN (Bliss) Rating 3
Gamma-Scopolamine x6
Kamikaze x10
Medkit Rating 4 x4
Medkit Supplies x2
Narcoject x50
Nitro x5
Smart Jammer, Area Rating 4
Stimulant Patch Rating 6 x8
Throwing: Throwing Knife x40
== Background ==
Harleen was an Israeli special operative trained to infiltrate UCAS street gangs. She was assigned to become part of the Clown Princes in Seattle at the age of 19 (she appeared to be 16). After being attacked and raped by Joker (CP leader) she lost a part of her sanity and self control. She killed the Joker and hung his body in front of Knight Errant HQ. She has taken control of the Clown Princes.
She is regular drug user preferring to use Cram. If she expects heavy combat situations (e.g. gang battles), she will use either Kamikaze or Nitro.
Due to her vengefulness, she has a tendacy to "mess with" her victims rather than outright killing them. She has been known to take SR jobs that involve harassing targets.
As an adept she has a Geasa that requires her to apply her Clown Prince makeup daily.
== Notes ==
Gamma-Scopolamine (SR4a, 255)
Narcoject (SR4a 255)
Bliss (SR4a 257)
Cram (SR4a 257)
Kamikaze (SR4a 258)
Nitro (SR4a 258)
Glyph
Sep 4 2011, 11:54 AM
NPCs don't really have to worry about things like quality limits, although that makes me wonder why you would bother using Build Point values in the first place. But despite going over the limit in qualities, not really that powerful of a build, especially for a 500-point character. A good adversary for a lower-powered campaign, but would get chewed up pretty quickly by the types of builds most players can make with 500 points.
I wouldn't get too attached to this NPC - she is far from difficult to kill.* Which can be a problem: I would rather deal with a legitimately tough NPC, rather than a not-so-tough NPC that succeeds by GM fiat. Since she is a gang leader, she should function more in that role than as a solo "end-of-level boss".
*Unlike some comic book characters who have outstayed their welcome, including one who should have been killed without mercy by someone a long time ago. I mean, the Joker is a good character, but he's far past the point where people should just put him in a revolving-door jail after his latest mass murder. So I wish the real one died like this one, and having Harley Quinn do it would be even more poetic.
suoq
Sep 4 2011, 01:16 PM
1) What are the dice pools for your group?
2) 2 Edge? Against a group? Edge is a serious "I don't lose" button and with only 2 edge, she needs to not remain in combat long if you don't want the group to kill her. However it appears that she's designed with the thought that she will remain in combat for a long time.
Critias
Sep 4 2011, 03:42 PM
She's a fun Harley homage, but...yeah. Not terribly threatening to your average whole Shadowrunner group, as-is (especially with that low Edge, which I'd argue Harley's got pretty decently high in-universe).
BishopMcQ
Sep 4 2011, 03:57 PM
It looks like a fun NPC with a lot of character, though as a GM, I generally just make a few notes about skills and dice pool sizes. I don't write out a full character unless the NPC is going to be a major facet of the campaign.
I concur with the others that she won't stand long versus a group of characters all trying to kill her. That said, if she has a full gang of henchmen that they are dealing with and she bounces in and out tormenting the runners, she will survive longer.
HunterHerne
Sep 4 2011, 04:18 PM
I find NPC's, and themed ones in particular, tend to not survive against the kind of groups the Dumpshockers are used to. That said, I like her, and think she would fair well in my average game (where I tend to use teams of NPC's, anyway).
I tend to get a lot of inspiration for characters, so go full tilt on the creation. Even after a fiasco where I lost much of my work, I currently have 13+ NPC's done up and ready to go, mostly seperated into affiliated groups. I'm re-working many of the lost characters, but I fear I will never have all 70+ re-statted again.
Elfenlied
Sep 4 2011, 05:17 PM
My players would probably go all batman on her...
HunterHerne
Sep 4 2011, 05:27 PM
QUOTE (Elfenlied @ Sep 4 2011, 01:17 PM)

My players would probably go all batman on her...
Beat her, without hitting her, and then dump her in the care of a radical ecoshaman possession mage?
ElFenrir
Sep 4 2011, 05:31 PM
Yeah, nothing too harsh.
For one, I'd have swapped Agl and Str instantly. High Agl=godlike for a combat character. I'd have gone for Agl: 5 Rea: 4(5) and Str: 3.
Second, edge. I'd scrape out more points for Edge as well(Hell, IMO 1 point of edge is worth far more than a Body 5.) I'd try to get one more point out as well. Edge 3-4 is minimal I'd want for a 'hard to beat' NPC. Hell, as she is now, drop 2 from Str and 1 from Body for 4/4/3/3 and go 5 Edge.
Yeah, nice homage indeed! But not very scary, think those tweaks would make things a little more stacked on the NPC's side.
IridiosDZ
Sep 5 2011, 01:35 AM
QUOTE (Glyph @ Sep 4 2011, 06:54 AM)

A good adversary for a lower-powered campaign, but would get chewed up pretty quickly by the types of builds most players can make with 500 points.
I wouldn't get too attached to this NPC - she is far from difficult to kill.* Which can be a problem: I would rather deal with a legitimately tough NPC, rather than a not-so-tough NPC that succeeds by GM fiat. Since she is a gang leader, she should function more in that role than as a solo "end-of-level boss".
My campaign is essentially a low power game. I only have 2 players. They are both newbies at the game and haven't built optimized characters. One is a physad, the other is a hermetic mage (without assensing

). I can deal with less than optimal, especially since I haven't run Shadowrun for a number of years and am still getting used to 4th ed rules.
She (the NPC) is not meant to be a stand up and fight character. Rather she's meant to be a harassing guerilla fighter. Hitting her targets with Narcojet, Gamma-Scopolamine (sp?), or Bliss. She does retain the ability to really mess up a character if she manages to cull one from the herd.
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