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Lilt
Would you allow the extra initiative dice that Sifters, Drakes, Animals, and some critters get to be compatible with boosts from Spells, Adept Powers, Cyber- or Bioware?

IE: If a Tiger Shapeshifter has Increase Reflexes +3 cast on him whilst in tiger form (with a natural +2d6), Does he have +4d6 or +6d6 initiative dice?
A Clockwork Lime
Of course, it's natural for their shape. As long as the rules allow their alternate form to take advantage of adept powers or spells, it should "stack" just fine. It's one of the few perks outside of regeneration shifters and the like have.
Lilt
Erm. Yes, And 'Sifters' as I misspelled them in my above post.
RangerJoe
Now you can break up chunks of flour up to four times a combat turn....
broho_pcp
Speaking of which, has anybody made a 'chef' character? Probably high cooking skills and maybe some create food magic. How could it be munchinated?
mfb
give him skills in aikido, knives, and improvised explosives. and some squinty little eyes, while you're at it--maybe a little pony tail.
broho_pcp
Norris could still take him, nobody beats the Star.
A Clockwork Lime
On a serious note, I actually created a character once along those lines based upon a picture in the SR3 book.

Naming him Merciless Ming, he was an overweight Asian adept with Edged Weapons 5 (Cleavers 7), Gourmet Cooking 5 (Iron Chef Wanna-Be 7), Increased Reflexes 2, Counterstrike 5, and Improved Ability (Edged Weapons) 5, the Ambidexterity 4 edge, and assorted other abilities and skills. He was designed for a sideline campaign, but he ended up being a lot of fun to play, and obviously pretty deadly with his cleavers even if not the most subtle or sneaky fellow around. smile.gif
Lantzer
I always liked that picture.

Lets see: Thai, Nez-peirce, what else?
Zazen
Last game I ran had a bigass Body 18 heavy weapon and armor toting troll named "Big Mama". She spent most of her downtime treating people to Mama's Home Cookin', and when someone retched at the smell she'd thump skulls.

A cook character doesn't have to be a good cook wink.gif
Lilt
Wow. You go to sleep for 11 hours and look where the thread goes! As it happens I have worked as a chef a coupple of times myself and I have this to say:
  • Cookery is most definately a knowledge skill
  • Knife skills (Not cutting yourself, dicing finely, cutting fast) are active
  • All chefs in a restaurant are devilishly attractive (except for one in each restaurant)
Hope that helps
TheScamp
No way dude, cooking itself is definitely an active skill, which would encompass those knife skills you're talking about. Recipes would be the knowledge skill.
Lone_Runner
But then if you really wanted to stay in character youd have to trot around in a chefs outfit. Whilst comfortable and quite mysterious an apron and a spatula coated in munchkinite wont save you in a serious situations where youre foes dont have a sense o sleepy.gif f humour.
Lilt
There certainly are different aspects which could fall under the heading of active skills (Knife skills, and maybe times that you need to do something carefully) but most of the time it's no-more active than something like chemistry. You just chuck the ingredients in a pot/pan, heat, wait, stir/manipulate if you must, then remove it once it's done.

One aspect that I don't know the category of is time management. You have a check on, with 5 different items (each with different cooking times and quirks), and you need to get all of them ready at the same time. Take that problem and apply a busy restaurant with more than one table, where at peak times you can get 10 or more ckecks on at the same time. What skills in the SR system have presidence for that kind of activity?
toturi
QUOTE (Lilt)
There certainly are different aspects which could fall under the heading of active skills (Knife skills, and maybe times that you need to do something carefully) but most of the time it's no-more active than something like chemistry. You just chuck the ingredients in a pot/pan, heat, wait, stir/manipulate if you must, then remove it once it's done.

One aspect that I don't know the category of is time management. You have a check on, with 5 different items (each with different cooking times and quirks), and you need to get all of them ready at the same time. Take that problem and apply a busy restaurant with more than one table, where at peak times you can get 10 or more ckecks on at the same time. What skills in the SR system have presidence for that kind of activity?

Improved Reflexes, that's what you need.
Lilt
Does that really help over a 20 minute period? (IE: Approximately the length of time it takes to pan-fry a duck breast)
toturi
QUOTE (Lilt)
Does that really help over a 20 minute period? (IE: Approximately the length of time it takes to pan-fry a duck breast)

There's no time limit for adept powers, it gives you more actions per turn... Yes, I would think so.
boodah
How much damage would a dikoted spatula do to a turkey?
nyahnyah.gif
Lilt
QUOTE (toturi)
There's no time limit for adept powers, it gives you more actions per turn... Yes, I would think so.

Ah. That's not exactly what I mean. Being able to prepare something in 1/3rd of the time is all fine and well, but you need to put stuff in the oven, fry stuff, grill stuff, ETC. No-matter how fast you tap your foot they're still going to take the same amount of time in the oven *and* certain things take more/less time to cook than others. The problem is interlocking/weaving the cooking times (sometimes even with other constraints, like how much space there is in the oven or on the stoves) so that everythying together so that it's all ready at the same time. Doing it really well even means considering how long it's going to take the customers to eat one course so the next course is ready for them as soon as they've finished their previous one (so the mains don't take long/go cold before they've finished their starters).
Zazen
Enter the ChefTac™ Tactical Kitchen System..
Lilt
Exactly smile.gif

[edit] Although that does set an interesting presidence for it as an active skill (as small unit tactics is) [/edit]
Herald of Verjigorm
Small Kitchen Tactics: the skill of coordinating many foodstuffs for a desired outcome.

There's also the hypothetical "Large Kitchen Tactics"
Lilt
I was contemplating Small Meal Tactics, with specialisation by course or style of food...
BitBasher
On Iron Chef, they definitely all have Small Kitchen Tactics and a ChefTac™ system. It's the only way to be competitive.
TheScamp
QUOTE
There certainly are different aspects which could fall under the heading of active skills (Knife skills, and maybe times that you need to do something carefully) but most of the time it's no-more active than something like chemistry. You just chuck the ingredients in a pot/pan, heat, wait, stir/manipulate if you must, then remove it once it's done.

Well, skills like Computer and Demolitions are pretty much the same thing, and are active skills. Some of the specializations of Biotech, too.
toturi
QUOTE (Lilt)
QUOTE (toturi)
There's no time limit for adept powers, it gives you more actions per turn... Yes, I would think so.

Ah. That's not exactly what I mean. Being able to prepare something in 1/3rd of the time is all fine and well, but you need to put stuff in the oven, fry stuff, grill stuff, ETC. No-matter how fast you tap your foot they're still going to take the same amount of time in the oven *and* certain things take more/less time to cook than others. The problem is interlocking/weaving the cooking times (sometimes even with other constraints, like how much space there is in the oven or on the stoves) so that everythying together so that it's all ready at the same time. Doing it really well even means considering how long it's going to take the customers to eat one course so the next course is ready for them as soon as they've finished their previous one (so the mains don't take long/go cold before they've finished their starters).

Divination. Actual divining skill could be chopping onions! You see a vision through your tears....
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