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Paul
Okay as promised here is the Behind the curtains stuff for game 2 in my latest real life campaign.

Synopsis: The game will start with the fall out from the previous game, with their Fixer arranging a meet between the PC's and the Bosnian's who loaned the PC's their working girls. Assuming this doesn't degenerate into a running gun fight, the Bosnian's will ask for compensation for the loss of their six prostitutes. They want the players to snatch a Yakuza street doctor, who they think could seriously bolster their prostitution and extortion rackets.

The Meet: The Bosnian's will show up at about 15 minutes before the meet, and will arrive three deep in two vehicles. One vehicle, a large super duty truck will have one of the Bosnian's, with an automatic standing over watch. The other two will be a in a up scale sedan, and only one of them will be armed. The unarmed is the leader, and will negotiate with the players.

Assuming the meet doesn't degenerate into a running gun battle the players will be offered a chance to make things right, and even make some extra cash, and gain a contact. (The Bosnian Pimp) If it does turn into a gun battle, they'll gain an enemy who will seek them out and try to kill them.

The Job: The Bosnian's want the PC's to locate and acquire Dr. Yoshihiko Takano, a Yakuza funded street doctor and deliver him to them.


It's all in the details:

Dr. Dr. Yoshihiko Takano is a drunken, discredited medical doctor who lost his license because he killed a patient through malpractice while drunk. While in the process of getting drunk enough to find the courage to commit ritual suicide the Yakuza stumbled upon him, and a Shingiin decided they could make better use of him than lady death. They cleaned the doctor up, and took him out of the country, bringing him to the Seattle area. They keep him in a condo on the southeast side where they can wheel him out whenever they need him to work.

The doctor is a skilled, and highly educated cutter and has helped the Yakuza completely turn around their prostitution rackets, as well as modifying their street soldiers and anyone who can pay, and is in the Yak's good graces.

The Yakuza tightly regulates his drinking, and strictly forbids drug intake. They do however allow him to gamble at Pachinko parlor they control. He lives alone in a condo, that is also controlled by the Yakuza and whenever he goes anywhere he is basically escorted by two low level Yakuza soldiers.

The Condo Complex:

Located on Minor Ave E. and E. Louisa St. the Condo Complex is a four story, multiple occupant building. Currently of the 9 condo's all are occupied by "Guests", visiting Yakuza and Yakuza associates.

Physical Plant: All exterior windows have reinforced frames, and one way glass. But they do open, and they are not alarmed. Exterior doors are also reinforced are protected by Maglock passkeys. There is a eight foot wooden classical style Japanese fence that surrounds three sides of the building, but there are untrimmed trees next to the fence on both sides. There is a CCTV system in place that monitors the main entry, and the unattached garage stall out back. A third camera is inside the lobby where residents enter. All of these can be monitored by the door man, or remote parties.

The door man is a rotating position, staffed by a Yakuza associate or low level soldier. They work eight hour shifts, and are armed with collapsible batons, and usually a heavy pistol. Behind the desk is a scatter gun, and they have instructions to call for back up if anything pops off.

Terrain wise the condo, in fact the whole block, sits on a steep incline with the larger apartment complex next to it being at the top of the hill. As the condo structure is 4 stories high it offers a pretty decent view of both the neighborhood and Lake Union. Most of the structures in the neighborhood a multiple story, multiple occupant buildings.

Other Physical Security Concerns:Several of the condo, apartment and multiple dwelling structures have subcontracted security providers-many of these are as simple as just a sign on the front lawn, but there are a number of CCTV cameras in the area.

Magical Security: The condo complex is patrolled by a bound spirit (Force 5) that has instructions to keep the peace. It's only serious and specific set of instructions are to keep an eye on the doctor while he is in the condo's.

GM Note

I need to figure out what kind of spirit I'll use here.

Matrix Security:

I doubt my team will touch on this.

Behind the Scenes:

The players will not know this but they'll be operating on a time schedule. The doctor has been targeted for extraction by Aztechnology-but since he's a low priority target they're only detailing a small team to pull it off. Three men, and one woman-official Aztlan stringers. (This group consists of an adept, a shamanic adept, a rigger and a street sam.)

Aztechnology has decided the good doctor fits the profile for a project they're putting together. The doctor is one of many potential assets to be acquired by the company. The team has set up in a mobile command boat, out on the lake-where they can monitor both the Pachinko Parlor and the doctor's condo with relative ease. They are not authorized to use public force-and should they be publicly sighted their orders are to break contact, and conduct surveillance from a safe distance utilizing drones.

They'll be equipped with a variety of nonlethal tech in an effort to minimize their signature. Though they have live ammo, they'll wait until they are in real danger before switching over.

Environmental Concerns:

Weather: It's been raining for the week prior to the game but the PC's will catch a break-sun shine and cool weather for the week window they have to pull the job. At the end of one week, the weather will break and storms will move in.

Law enforcement/Gang presence: The Yakuza has a tight grip on this neighborhood, the police don't come around unless some serious drek is going down. (Automatic weapons and grenades come to mind...) There are no random street crimes in this neighborhood,, but non Asian's will face great scrutiny from the Yakuza affiliates and neighborhood residents.

The Good Doctor:

Once the Richard Kimble of his time, Dr. Takano was a talented medical doctor who made his bones saving people who couldn't be saved, and staying calm under pressure. Three divorces, and four children and a lot of financial pressure later he began to drink. At first just to blow off some steam. But it rapidly spiraled out of control, and soon he was drinking at lunch, and after work, and then in between patients. Because of his position and talent he was able to hold it together for a long time. But all that changed one fateful night when he accidentally killed a man on the table.

Discredited, and facing felony charges he decided to take the honorable way out. He just needed to get his courage up. And so he drank, and when the Yakuza found him he was damned near dead. They cleaned him up, faked his death and shipped him across the ocean to Seattle. The doctor is only now starting to realize that he can get on with his life, but he is timid and afraid-still a shell shocked man. He won't fight, or put up much fuss.

He has a custom set of cybernetic eyes, ears and processing equipment in his head to aid him in the surgical operating room. But he is an old man, and not very strong.
Manunancy
In my opinion another crime syndicate is a better candidate for the extraction than Aztechnology - the doc simply isn't good enough to be worth the bother.

If you really want to involve Aztechnology, you can have the deed done on behalf of an Aztechnology clinic who lost one of their docs (the 'how' doesn't matter much) and need a replacement they can biosculpt to pass as the orginal. At least long enough for the current manager to earn his promotion and move away. If the docs drowns himself in a bottle after that, it'll be on his sucessor's plate...

The whole operation being 'off the book' it will mitigate the consequences if the player butt heads with the Aztechnology.

Note : as far as cyberware go for the doc, some sort of liver augmentation/blood filtration system my come handy to limit the effect of his drinking.
Paul
QUOTE (Manunancy @ Oct 7 2011, 01:39 PM) *
In my opinion another crime syndicate is a better candidate for the extraction than Aztechnology - the doc simply isn't good enough to be worth the bother.


That was my original idea, but I do want to involve Aztechnology. I'm hoping this can lead into a larger plot hook that involves them. My notes, as I reread them don't make it clear but I envisioned the four person team as being hired by someone from Aztechnology-not actual uniformed employees or the like.

Thanks for the input. Game day is tomorrow so I'll be going through it all again before I run it.
Udoshi
QUOTE (Paul @ Oct 7 2011, 11:04 AM) *
GM Note

I need to figure out what kind of spirit I'll use here.


Pulling open street magic to a japanese tradition - shinto, to go with the yakuza theme - i find that they have Air, Water, Plant, Beast and Man at their disposal.

I would go with Plant spirits. They are not particularly fast, but they are bloody TOUGH, and make sense for putting into a building to guard it.
They also have a favorable selection of powers: Namely, Magical Guard(helps make mooks less of a speedbump to the runner's wizkids), and Engulf. An optional power of Search for finding intruders makes sense as well.
Udoshi
QUOTE (Manunancy @ Oct 7 2011, 11:39 AM) *
Note : as far as cyberware go for the doc, some sort of liver augmentation/blood filtration system my come handy to limit the effect of his drinking.


I would suggest Binder, actually. I believe its a drug or chemical in augmentation - it binds and neutralizes one dose of something, as long as the counter-agent is in your system before hand. A binder for alcohol would prevent him from getting drunk.
He might not even know he's one it - it might be in the food.
PeteThe1
Or a toxin-immunity genemod, the toxin in this case being ethyl alcohol.

Also, wow you plan your stuff out impressively so!
Paul
QUOTE (PeteThe1 @ Oct 8 2011, 12:12 AM) *
Also, wow you plan your stuff out impressively so!


It helps me to have the answers scripted up front. It reduces my temptation to wing it, but it also means I have a comprehensive idea of what they're looking at. So when they ask a question, I can answer it.

Can the binder chemical, I think I know the answer, also be used to deliver time released drugs? I was thinking about not just neutralizing his alcohol but maybe having him poisoned too....Hmmmm.
Paul
Okay as promised here's the after action report:

The player characters meet with the Bosnian's, and readily agreed to taking a job to make up for basically murdering the Bosnian's six prostitutes. They pretty readily see that the other option is war with the Bosnian's and pretty easily decide they'd rather make friends than enemies. After getting some basic Intel on the doctor they decide to make recon. Their recon is pretty thorough, and they manage a couple lucky roles by their Face on some simple searches. They make a damned lucky decision to immediately recon the area, and like clock work they see the good doctor on his way to the Pachinko Parlor, with his escort. They hit a damned lucky series of die rolls, and also manage to spot the second team that's scoping the doctor out.

They decide to split the group after a confrontation with a neighborhood gang of toughs, that were Yakuza affiliated and hassling them about not being Japanese. They manage to escalate and deescalate the situation, and break contact. But because one of the players flashed a piece at the gangers, they decide to follow the PC's. They manage to pick up on the group, but only after it split, and the player character who flashed the gun is back at the area of operations. So they follow on motorcycle-and the PC's fail pretty epic on several roles, so don't notice them until they're surrounding the stolen vehicle they've acquired. The combat goes pretty badly for them, and they end crashing, rolling the vehicle a few times. The good news is the gangers pretty much assume they're FUBAR'ed-and becasue they lost two bikes in the crash-no serious damage to the riders, but the bikes were pretty smashed up.

They survive the crash, and get back on track with the die rolls and come out with minimal damage-but their car is toast. Luckily they're pretty close to their destination, so they abandon it, and finish obtaining the few items they need to pull of their plan.

In the mean time it quickly become clear that the park they have designated as their operations area has been previously scheduled for a community event. This is good because they figure the large crowd can help them, but they also realize it severely limits what they can use with out drawing attention to themselves. Because they're set up first they also manage-again with the damned good die rolls on their part-to spot the other team as it sets up. It quickly becomes clear to them that the other team has a better plan, and they decide the hell with it, let them do the leg work and then hit them when they snatch the doctor. Smart plan.

Bad guys start mixing it up, and because they get the drop on them it's a pretty brief and brutal combat. They snag the doctor and manage to get out with out even killing anyone. They made great use of non lethal tactics and munitions. They also took care not to wipe out members of the public. Add in a lack of security coverage they pulled off a damned good op.

They almost manage to run into approaching Yakuza reinforcements-but bad rolls on the yak's part, and smart thinking on their part means they manage to extract to their planned escape and evasion route with out problem. They make the exchange, dropping the doctor off and that's where we ended.

All in it was a fun game.
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