I'm liking the suggestions! I've got a semi working model going now, I've told my players:
Matrix Game:
I’m trying for an abstract system that doesn’t get overly complicated.
The Citadel Game Zone has already been established IC as the best new game of 2072 and so I’d like to expand on that. So that it potentially appeals to everyone I will say that it has multiple realms inside it (with portals between them) that allow you to play in a high fantasy genre or move to a space theme or a cyberpunk one as you choose (or any other type that you come up with…). You can play solo or in groups and PvP is perfectly acceptable as there is no risk to real characters. You can change your avatar as you see fit but need to buy a new copy of the game to change your stats (see below):
Skill: Computer or knowledge ‘Matrix Games’ used to play it legally. Hacking can be substituted if you want to cheat
Program: When you buy (pirated copies available) the game (50¥) you get a total of 20D that have to be split up over the following 5 stats, max is 6 min is 1:
•Attack skill [covers ranged and melee attacks, spells etc]
•Attack strength [as above]
•Defence skill [for dodging all incoming attacks]
•Toughness [for then resisting incoming attacks]
•Technical skill [covers lock picking, scroll reading, taunting, anything else that gets dreamed up…]
That should cover the broad list of likely actions. When I’m feeling braver I will add in some adept like abilities that can be gained during game play as advancement incentives.
I haven’t yet considered what the in-game objectives might be, most MMOs seem to be about levelling your character up but I think something more shadowrunny might be better here?!? I might steal the idea of ‘NewCap City’ from the Caprica series and have the objective obscure – you just need to live the game…or survive it
Thoughts?