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Paul
This is the game that just happened on Nov 19th, 2011. So yesterday. First as always the behind the curtains stuff:

QUOTE
Synopsis: The PC’s have been pretty successful to date, and now Griggs has decided they’re ready for the big time. The Vory has been contracted to perform an extraction and plant job by Saotome Aquadome is building an underwater mining complex off the coast of Athabaskan Council, near the city of Yakutat.

Orientation: Yakutat is North and West of Juneau, and is located at the mouth of Yakatut Bay-along the coast between Monti Bay, Puget Cove and Shipyard Cove. Although Geographically a large city its population is currently slightly less than 4,000-with a very large percentage of that being metahumans of all varieties. The recent influx of Saotome money and by proxy EVO money means more and more outsiders are found inside the small city.
There are three VSTOL capable Airports’, and a single traditional Air Port that while originally built in World War II has been maintained updated several times over the years, allowing it to handle most commercial grade traffic on its two runways. There also four heliports, and docking facilities a large variety of both small and large ships. The cities AR Network is being upgraded but can handle most of the standard needs of the team, and the public at large. The further from the city you get, however the worse the AR Network becomes.

Yakutat is also home to a small Coast Guard Station, and an Athabaskan Naval Weather Research Facility. The Coast Guard rotates several Search and rescue Cutters, and a single Interdiction Cutter. The Naval Station doesn’t maintain a permanent presence of ships, but several of the Weathermen are Magically Active Shamans or Shamanic Adepts. A number of EVO cargo ships are operating in the area, as well as construction vessels which has prompted them to station an ELINT platform in the area (Operating unofficially), as well as two Interdiction Capable crafts. There are also several Ares ships operating in the area of Kodiak Island, and the Spaceport-but unless responding to distress calls they will not operate in the area normally. Because the weather is so unpredictably dangerous it’s unusual to operate aircraft for extended periods in this area. Even drone operation carries a lot of risk.

Yakutat is also a stop along a number of smuggling routes-as such there is a small but organized Underworld in the city. The Vory ruthlessly controls the scene, but several other syndicates do maintain a limited presence in the city, or in Juneau.
The city is bordered on one side by the Pacific Ocean, and on the other three by steep mountainous terrain that is often inhospitable, and covered in several feet of snow and ice. The terrain is rugged and heavily forested with a wide variety of flora and fauna-both of the mundane and awakened nature.

Temperatures during the window of operations traditionally range from 30 to 40° F, with 5 to 20 inches of precipitation –some of that snow-more as you go deeper into the mountains. The temperatures fall at night, especially when winds are factored in.

Situation: Saotome Aquadome has begun construction on a significant underwater arcology structure. One of the Engineer’s is a Kevin Foye, a world renowned Environmental Engineer, who specializes in building in hostile environments. He’s an SA Employee who’s worked in a number of hostile climates. The Vory have agreed to take on a job from Saeder Krupp to hire a team to extract Foye, and replace him with a man who’s been surgically altered to be nearly identical to the Engineer. In turn the Vory have turned to Griggs to locate a team to accomplish this job.
He’ll approach the team and offer them the job, presenting the “Plant” as a subcontractor whom they need to get inside the still under construction facility. He’s quite capable of assisting them in with a variety of technical tasks, but will claim to be incapable of all but the most basic combat capabilities.

Mission: Enter the Yakatut Arcology and extract Kevin Foye, PhD. Aid the subcontractor in gaining access to the facility. This operation is to be kept as quiet as possible, as drawing attention to it would mean failure to achieve their objectives.

Execution: The players will be facilitated with several items to aid in their execution of this mission:

• False Credentials that will list them as Confederated American Geologist’s and Environmental Specialist’s working for Savannah Surveyor’s-a Georgia based private Geological firm.
• If they choose to accept transportation, arrangements will be made to transport them via conventional means-but their restricted and forbidden gear will have to be shipped separately.
• They’ll be given access to a Vory safe house at the edge of the city, and usage of an all terrain Vehicle. They’ll also be given a weathered ship and a berth at the local port.

They can potentially negotiate for more, but this could affect their bottom line.

Administration and Logistics: If the PC’s accept the Vory arrangements they’ll be comfortably transported from Seattle directly to Yakatut. The Vory will make arrangements for their false identification, and have preexisting arrangements with customs and border security. Once in Yakatut, they’ll be delivered to the safe house, and allowed to operate as they see fit within reason.

Their contact in Yakatut will be an Ork Viktor Kalev, a procurer of all things big and small and a genial natured Ork, who will help earnestly-within the limits of his mission. He has extensive contacts within the Saotome Aquadome construction crew that’s trying to erect the Arcology as rapidly as possible.(Under the conditions not an easy task.)
Saotome Aquadome: SA has erected a structure that is very similar to a portable oil derrick that serves as the off shore construction base of operations and headquarters. Crews work one week on, and one week off and are shuttled out by boat from town. They’ve managed to rough in the frame of the building, and have even begun to make airtight hulls in some areas that can safely accommodate crews working on the interior. Each construction crew member is screened, and has a RFID enabled security pass card they wear somewhere on their work overalls or tool harnesses. Because there is little actual proprietary data to be found, and the remote; inhospitable and dangerous environment that the construction is occurring under Security is relatively light. (For now.)

In town the construction crews are being housed in portable modular housing units, and those that can afford it have purchased better accommodation sin the town proper. SA has contracted with a local company to provide shuttle services, and because of the influx of company employees the Athabaskan Council has sent the Sheriff 10 Deputies to provide extra coverage. They’ve also had to force SA to pay for two modular cells to be added to the city jail-which until the addition of the secure wing was literally a century old structure. Crews wear color coded winter jackets and helmets to help designate their section or trade.
• Red for Boilermaker’s, Welder’s and anyone who works with natural gas or petrochem operations
• Blue for Electricians, Plumbers, Carpenters and other skilled tradesmen.
• Yellow for anyone who works general construction.
• Orange for drivers, heavy equipment operators, and pilots.
• Green for Architects, Designers, and degreed workers. (This currently includes the secretarial pool as well.)
• Black for security and EVO proper employees. Black bands or stripes designate armed employees on other colors.
• Brown for Environmental Sciences, Biotechnology and Harmony Specialist’s. (Magically Active Employees are lumped here unless they’re working for security.)

This is not strictly enforced off the work site, but many workers simply wear the jackets because they’re free, and convenient.

SA Security is well trained, but currently devotes most of its effort towards keeping track of rival corporate ELINT platforms, and a wary eye towards the Ares presence in the area. They do have some assets in place in town proper, but most of its attention is focused on keeping vital employees out of trouble with the locals. They generally obey local weapons, and security legislation. They tend not to wear their uniforms unless they need a Show of Force. They will try to track and capture through nonlethal methods before using Deadly Force. They are working cordially with local authorities, but there is obviously tension.

Local Organized Crime maintains a small presence, and as such takes great pains to keep violence at a minimum-relying on the weather and the environment to be the killer, rather than violence-which they rightly feel will draw too much attention from Tribal authorities.

Command and Signal: Griggs will ensure that the PC’s have the ability to contact Viktor, as well as leaving them information for anonymous drop box to contact him. He’ll also be willing to set up an E&E route that Viktor doesn’t know about.

It is possible that the PC’s can hack into the Saotome Aquadome external communications, but on site communications are encrypted, and due to weather and its location under water this is significantly more difficult.

Paul
Again I wish I could post my maps.

This game see's the following Dramatis personæ:

Buck: Our resident homeless war veteran street samurai
D-Train: Our face.
Django: A new character played by a guest player! A not too bright, greasy looking elven gunslinger adept-who also happens to have some limited computer skills.. fits right in huh?

So the PC's are contacted by Griggs, who offers them the job. They actually seemed pretty excited by the idea of some out of town action. Haven been given a limited operational budget, and some money up front they use the 24 hours before they need to leave to get cold weather gear, something none of them have. they quickly agree that none of them can reasonably expect to make an arctic dive and live, let alone perform in a useful fashion. So they know their infiltration will take a limited number of avenues.

They settle on starting with a public data search on their target, his corporation and the area of operations. They manage to uncover a great deal on his background-but they do find some holes that concern them. A series of lucky die rolls gets them a little bit of information, and they're correct in guessing that more is in play than they know. They also discover that the aquacology is still under construction which means it is unlikely to have an established security sheath, which they rightly speculate may work in their favor.

During the movement from Seattle they discover their subcontractor is obviously keeping some secrets from them, and they become concerned they are being used to do something more than just get him inside, and extract Foye. But they settle on keeping their concerns to themselves.

In Yakutat proper they start with a long talk with their contact, who is surprisingly useful. They then make an aerial reconnaissance of the area, and correctly surmise they can't just air drop in with out turning this into a blood bath they'd be unlikely to survive. They also start planning their escape and evasion routes.

Returning to rest up and recuperate from their travels they decide to get out into town, and see what they can find out from the locals. They also decide they'll need to confront their subcontractor at some point. That evening the Face manages some great rolls, and they find three individuals who meet their needs, and manage to get talk the already intoxicated engineers into accompanying them out of the bar. (Ah the promises of cheap women and drinks. And solid false credentials...) They manage to subdue them-which actually was a very funny scene.

"Dude why did you shoot them?"
"It's Gel Rounds, relax."
"Dude, you're a dick. Seriously guys this is what we deal with every day. So I'd suggest you juust talk before he shoots one of you or me, again."
"Seriously you're a dick."

Heh. maybe you had to be there. At any rate they manage to replicate the RFID tags of their targets, and call in a favor from their contact, Viktor ("I have Nephew who deals with that..."), to sit on the three of them deciding killingg them isn't helpful to their bottom line. Some zip ties, some Laés and black hoods later they leave them tucked away, and under close observation.

They confront their Subcontractor, and realize he's not only been surgically modified, but may be magically active. When they ask too much the NPC actually is forced to cast a few spells on them to Influence them. Because they all are pretty much unprepared to deal with magical threats, this went the NPC's way.

So far everything went to plan. Then a botched die roll during the stage where they stash their weapons to be brought aboard the site,most ends up shipping their weapons out of country. (This was hilarious, and they handled it like champs-never once In Character acknowledging any knowledge of the glitch. "Of course the weapons will be here!") Only later do they manage to find out their container would have been shipped to San Francisco, and are forced to ask a favor of Viktor.)

Once aboard the site, they have three near runs in with security, but each time are able to bluff their way past, or use misdirection to get through it. I was really impressed with their tactics. They had a rough night on the die rolls starting here though. I guess everyone's luck runs out sometime. Eventually locating their target they move to engage him, and end up in a pretty serious combat between them, Foye and his summoned and bound spirits. I botched a rule here, so this might have otherwise played differently.

In the end they manage to disrupt the spirits, and knock out Foye but not before he sets off a security alert. They decide on hiding, and using the plant to lie to security. This actually works, and they are able to exfilitrate to some emergency escape boats, where they manage to over ride the GPS tracker, and systems that would normally alert people to an emergency crafts launch.

Not a bad night at all.
Paul
Same thing. Same question. Where old Hyphz go?
Paul
Not even a you suck Paul? Must be doing something right.
Tymeaus Jalynsfein
Hey, they sound like a lot of fun to me...
Midas
I second that emotion!

I like your run, and it sounds like your players enjoyed it! May the good times continue!
hyphz
QUOTE (Paul @ Nov 21 2011, 06:00 PM) *
Same thing. Same question. Where old Hyphz go?


NumptyScrub got about 2 minutes into running his experimental magic-based game before it aborted because people didn't have complete characters and couldn't be bothered. Most people didn't see the game as having potential anymore, and moreover generally disliked the system because it didn't seem to correctly balance detail with involvement and in spite of having a lot of crunch failed to use it to eliminate fudge (or as various players put it in fewer words: "it's really complex but the complexity is just up its own ass", "they have entire books full of guns when all they really need is one sentence saying that if you're specialized in shooting and you shoot at the other guy he dies").

Shadowrun's been shelved and filed under failures and I'm selling off my non-core books. I didn't post this originally because I figured it'd just be trolling to post about how we turned out not to like Shadowrun on a forum full of people who do like it, so yea, please don't take this as an attack, I can totally see how people could like the system a lot, but not us. Thanks for your help, though.
Paul
Everyone has their own thing. Don't sweat it Hyphz. Hopefully you find something you guys enjoy!
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