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JonathanC
I'm a little confused about Technomancers, as the thread topic would suggest. See, they have this thing where their attributes translate into regular Matrix attributes, like Logic being their "System". But the weird thing is, everything that System does, doesn't apply to Technomancers. Their programs aren't limited by their System; their program maximums are twice their Resonance. They don't suffer response penalties for having more programs running than their System, because they always have all of their Complex Forms loaded. So what does System do for Technomancers? Since Threading uses Software + Resonance, is Logic totally useless to TMs? Inquiring GMs want to know.
Trigger
Defending against Crash Node and Crash Program actions are two that immediately come to mind as they defend with System + Firewall.
Sengir
All (non-black) matrix damage resistance is System+Armor...
Ard3
Also matrix condition track is 8 + System/2.

QUOTE (Trigger @ Nov 23 2011, 01:43 PM) *
Crash Program


Complex forms cannot be crashed, as they are not programs.
Trigger
QUOTE (Ard3 @ Nov 23 2011, 07:18 AM) *
Complex forms cannot be crashed, as they are not programs.


True, you got me there biggrin.gif
Udoshi
QUOTE (Ard3 @ Nov 23 2011, 04:18 AM) *
Also matrix condition track is 8 + System/2.



Complex forms cannot be crashed, as they are not programs.


Not strictly true.

Techno's dont have a matrix condition track, as they explicitly use their stun track instead, which kind of sucks.


Complex forms CAN be crashed, depending on which version of the game you are playing.

At one point in time, the FAQ said that yes, they could be crashed - as does unwired. Currently, it says No, and that it represents a change from previous rules.

Both are equally valid ways to play. I think its kind of a nice touch, that techno's could temporarily remove each other's complex forms.




Ard3
QUOTE (Udoshi @ Nov 23 2011, 01:39 PM) *
Not strictly true.

Techno's dont have a matrix condition track, as they explicitly use their stun track instead, which kind of sucks.


Complex forms CAN be crashed, depending on which version of the game you are playing.

At one point in time, the FAQ said that yes, they could be crashed - as does unwired. Currently, it says No, and that it represents a change from previous rules.

Both are equally valid ways to play. I think its kind of a nice touch, that techno's could temporarily remove each other's complex forms.


Ah, true. Forgot that.

SR4A + FAQ says they cant be crashed, that is where I checked it. Personally I would rule that programs cannot crash CFs, other CFs can.

For techno Shield is a must. Then have sprite boost it and you become Neo.
JonathanC
Crash Node? Can you actually crash a TM's brain? The damage resistance is a good point, I guess, but in general it seems like TM's can do with a fairly low System rating (Logic).
Tymeaus Jalynsfein
QUOTE (JonathanC @ Nov 23 2011, 08:28 AM) *
Crash Node? Can you actually crash a TM's brain? The damage resistance is a good point, I guess, but in general it seems like TM's can do with a fairly low System rating (Logic).


Never forget the important part of System. It controls how any Subscriptions that you can have active at any give time before suffering degradation. Have a Low System, you now have low Subscriptions.
Ryu
QUOTE (JonathanC @ Nov 23 2011, 10:06 AM) *
I'm a little confused about Technomancers, as the thread topic would suggest. See, they have this thing where their attributes translate into regular Matrix attributes, like Logic being their "System". But the weird thing is, everything that System does, doesn't apply to Technomancers. Their programs aren't limited by their System; their program maximums are twice their Resonance. They don't suffer response penalties for having more programs running than their System, because they always have all of their Complex Forms loaded. So what does System do for Technomancers? Since Threading uses Software + Resonance, is Logic totally useless to TMs? Inquiring GMs want to know.

You are right, matrix attributes are less important for technomancers. The big exception is matrix combat - a high stakes game for TMs. Low system is not much of an issue since defense can be boosted to the point of not needing damage resistance rolls. (Caveat: Multiple-node combat is VERY dangerous for TMs.) A Logic of 2 grants 4 subscriptions, you can work with that. See clusters.

The whole calculation changes once you note that Logic is the most easily augmented fading stat. High System (=DR against Attack and subscription number) is just a byproduct of spending 0.8 essence and 75k¥ on Cerebral Booster 3 and a Trauma Dampener.
Tymeaus Jalynsfein
QUOTE (Ryu @ Nov 23 2011, 12:38 PM) *
You are right, matrix attributes are less important for technomancers. The big exception is matrix combat - a high stakes game for TMs. Low system is not much of an issue since defense can be boosted to the point of not needing damage resistance rolls. (Caveat: Multiple-node combat is VERY dangerous for TMs.) A Logic of 2 grants 4 subscriptions, you can work with that. See clusters.


Exactly what do you think the TM is clustering. Another TM?

QUOTE
The whole calculation changes once you note that Logic is the most easily augmented fading stat. High System (=DR against Attack and subscription numer) is just a byproduct of spending 0.8 essence and 75k¥ on Cerebral Booster 3 and Trauma Dampener.


This is very true.
Udoshi
QUOTE (JonathanC @ Nov 23 2011, 08:28 AM) *
Crash Node? Can you actually crash a TM's brain? The damage resistance is a good point, I guess, but in general it seems like TM's can do with a fairly low System rating (Logic).


Yes you can. See 'roleplaying biological node hacking' in unwired.

You can't actaully hack a techno's brain: Gaining access to their bionode doesn't let you rifle through their memories. Its described more as hacking the root of their resonance abilities.

QUOTE (Ryu @ Nov 23 2011, 12:38 PM) *
(Caveat: Multiple-node combat is VERY dangerous for TMs.) A Logic of 2 grants 4 subscriptions, you can work with that.

Actually, neither of these things are much of a problem for a properly setup techno.

Per unwired, subscriptions past the subscription limit count as running programs, and thus can lag your commlink if you have a ton of them. What this means for technomancers is that they have up to their System in EXTRA subscriptions that they can use safely without a downside, since they never run programs.

For multinode combat, the echo that allows that for a techno(multitasking, i believe) actually equips them to handle it better than anyone else. Instead of suffering the usual multinode penalty, they only add half their skill to dice pools in that node. What this means is that their full matrix stat and complex form dice pool counts while doing so.
Ryu
QUOTE (Tymeaus Jalynsfein @ Nov 23 2011, 11:02 PM) *
Exactly what do you think the TM is clustering. Another TM?

All carried device into one cluster - and Udoshi is right, the "real" limit is System*3-1.
Ryu
QUOTE (Udoshi @ Nov 23 2011, 11:20 PM) *
For multinode combat, the echo that allows that for a techno(multitasking, i believe) actually equips them to handle it better than anyone else. Instead of suffering the usual multinode penalty, they only add half their skill to dice pools in that node. What this means is that their full matrix stat and complex form dice pool counts while doing so.

Multiprocessing, and it´s 1/2 dp in multi-node combat. Unwired pg. 146.

The idea is overflowing the stun monitor using Attack. TMs are better equipped to win, but it is really a high stakes game due to the Living Persona stuff.
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