QUOTE (JonathanC @ Nov 23 2011, 08:28 AM)

Crash Node? Can you actually crash a TM's brain? The damage resistance is a good point, I guess, but in general it seems like TM's can do with a fairly low System rating (Logic).
Yes you can. See 'roleplaying biological node hacking' in unwired.
You can't actaully hack a techno's brain: Gaining access to their bionode doesn't let you rifle through their memories. Its described more as hacking the root of their resonance abilities.
QUOTE (Ryu @ Nov 23 2011, 12:38 PM)

(Caveat: Multiple-node combat is VERY dangerous for TMs.) A Logic of 2 grants 4 subscriptions, you can work with that.
Actually, neither of these things are much of a problem for a properly setup techno.
Per unwired, subscriptions past the subscription limit count as running programs, and thus can lag your commlink if you have a ton of them. What this means for technomancers is that they have up to their System in EXTRA subscriptions that they can use safely without a downside, since they never run programs.
For multinode combat, the echo that allows that for a techno(multitasking, i believe) actually equips them to handle it better than anyone else. Instead of suffering the usual multinode penalty, they only add half their skill to dice pools in that node. What this means is that their full matrix stat and complex form dice pool counts while doing so.