So this game was insanely fun to play; and it is our first split session in this new campaign. This was played last Saturday.
As always let's start with the behind the curtains stuff-again if you're a player in my game please wait untilt he game is over to read this:
Synopsis: Griggs will contact the PC’s and offer them a chance to help blackmail a powerful UCAS Senator who has links to Humanis and a cabal of Winterknight magicians.
Situation: UCAS Senator Robert “Big Bob” Morton is a rich and powerful lawyer, and once a skilled engineer for Federated Boeing. He has now held office for 30 years, and thanks to a recent lionization treatment he stands poised to take office for several more decades. He maintains an office in Seattle, and the Federal District of Columbia. Over the years he’s faced numerous allegations over potential links to various Humanis organizations, but has eluded prosecution or serious political repercussions.
Recently Aleksander Bilotkiy had elements approach the Senator to try and make an arrangement with him-to help facilitate various Vory operations. But because of Bilotkiy’s friendly stance towards metahumans he was rebuffed. Deciding to circumvent the Senator he has retained Griggs to send a team onto the Senator’s compound and find something they can leverage to blackmail him.
Senator Morton maintains a compound next to 3 lakes in north eastern Snohomish-this compound serves as a residence for several humanis friendly terrorist cells, and as a training camp for various direct action groups. Three Lakes is located in the north eastern portion of Snohomish, near the border with the Salish.
Currently three four man teams are training on site, with a 6 man training cadre and a permanent staff of about 10. (Groundskeepers, cooks, etc…) They have the equipment to provide military style training-rappelling, boating, weapons, etc… One team is currently gearing up to make a strike against the Salish capital city with a magically powered fuel air bomb.
Orientation: Located at 47°55′9″N 122°5′28″W Snohomish sits at 500 feet above sea level. This game will commence on Thursday November 30th, 2073. Weather at this time will range from 39° to 43° Fahrenheit, with showers during the day and light snow during the nights, with temperatures dropping down into the mid-twenties. The three lakes area is heavily wooded, with a wide range of natural wildlife and fauna.
The main compound is a four story rustic looking log sided building that can comfortably house about 50 people. The Garage houses several ATV’s, SUV’s, and a number of dirt bikes and drones. Next to it is a small armory building that holds a variety of munitions and weaponry of all types. The last building is a Magical Lodge.
Security starts with an initial electrified fence, and a controlled access point that is manned by armed personnel. A secondary fence line is monitored by drones, cameras and also has an manned access point with armed sentries. Inside the main encampment there is CCTV and CCSS monitoring but the atmosphere is much more relaxed, based on the assumption that if you're there you belong. They also make use of summoned and bound spirits to both patrol and monitor the area. Each member of the encampment is encoded with some sort of RFID identification, and the compound is connected to the greater Seattle Metroplex wireless matrix. it does however keep all essential information on a separate system that is not accessible wirelessly.
There are several possible security exploits for the players: there is a series of secret subterranean caves under a portion of the north eastern portion of the fence that can allow access to average sized metahumans. However wildlife concerns as well as portions of it being submerged present unique challenges. The site is fairly independent however does require certain supplies to be regularly delivered. Chief among these are foodstuffs, and propane. They subcontract to a local company. Also the drones that monitor the facility aloft, are unarmed.
Mission: Griggs will pay the players to infiltrate the compound, and to locate material that Bilotkiy can use to blackmail the senator. It is Mission Critical that they do this quietly because Morton will quickly close down the operation if he suspects it’s been compromised.
Execution: Grigg’s will provide an initial 10k„ for the player characters to use as an expense account. Beyond that he can provide only peripheral assistance. There are no operational time limits or requirements beyond retrieving salvageable data that Morton can be blackmailed by.
Administration and Logistics: There are no supporting teams working in the area, however there is a potentially hostile team from the Salish Rangers operating a surveillance operation in the area. They have a 4 man team-2 Shamans, and 2 Communication Specialists with a small menagerie of summoned spirits.
Griggs can provide the players with access to a small camp site on Flowering Lake. This is a fifth wheel on an improved site, that is relatively private this time of the year.
Command and Signal: Griggs will provide them with a disposable contact number for them, and they can make arrangements for other pre-coordinated signals.