QUOTE (squee_nabob @ Dec 28 2011, 05:52 PM)

I'm probably totally wrong, but I think I got him as a contact in CMP2011, Ancients Pawn.
You are, in fact, totally
right. Belial was the "Mr. Johnson" in
Ancient Pawns, who gave the team their job, and then met with them later, at the Daisy Chain. He was also, of course, the chief benefactor of their night's work, and if you did exceptionally well, a potential contact.
QUOTE (Paul @ Dec 28 2011, 05:53 PM)

Doesn't he make a brief appearance in one of the Steve Kenson pulp fiction novels concerning Kellan Cot?
You're likely thinking of Green Lucifer, the former co-leader of the Ancients. In the first of those novels, he has a duel with Orion, Kellan's boyfriend/teammate/whatever, and kicks him out of the gang. Green Lucifer's stepped up to run the Ancients go-gang on a regional scale instead of just one city, and heads up their whole west coast operation, now. Sting, his long-time grudging, antagonistic, co-leader (dating way back to
Elven Fire, same as Green Lucifer, which was about the tenth Shadowrun adventure ever), was left in charge of Seattle when GL moved up the corporate ladder.
Belial is actual Green Lucifer's son, though, so you're closer than you knew.

QUOTE (Bull @ Dec 28 2011, 08:07 PM)

CMP stands for "Convention Mission Pack". They're Missions adventures available exclusively at Gaming Conventions for the year tehy're published.
then, in theory, they're made available the following year. We've had some production snags, and the 2010 adventures keep getting set on the backburner. We're trying to push through and get those out finally, and the 2012 ones will follow shortly after.
Get a move on! Rassin' frassin' production snags, grumble grumble grumble.
QUOTE
CMP 2011-03: Ancient Pawns is a sequel of sorts to the old FASA adventure Elven Fire, and was written by Rusty "Critias" Zimmerman.
I prefer to go by Russell when I publish stuff, partially to cut down on confusion with Mr. Childers, but also so that I sound less like someone's dog.
But, yeah. It was my adventure. I'd be glad to give a quick rundown of the adventure
and of Belial, but I'd like to dip into spoiler tag territory before I do, so I don't wreck the adventure for the many folks who didn't make it out to Origins or GenCon (or a few local cons I was able to hit, with my rough copy). I don't wanna give away the plot for folks who might be holding out until they can buy their own copy and play through it.
[ Spoiler ]
Belial is one of the next wave of Ancients, who grew up during the 20+ years of published timeline (which has, invariably, had the Ancients described as one of the major movers in Seattle's seedy side). He's grown up a talented combat mage, a swaggering Ancients racer and rocker, and generally something of a favored son of the whole group; a Robin Hood among merry men. Not least of which, given who his dad is, he softens and blurs the former hard lines between Tir expatriates and native-born Seattle Ancients, which was in many ways the big split between Lucifer's camp and Sting's, for so long.
The birthday present he's after in Ancient Pawns is leadership of the gang, because he thinks Sting's too old and set in her ways to keep at it, and they need a younger, more aggressive and dynamic leader (him, of course). Sting, for her part, is fed up with having butted heads with Green Lucifer for two decades and isn't in too big of a hurry to have the same irritating relationship with Belial, so just to get things over with, she accepts his challenge. Better, she figures, to scrap and get it over with once and for all, than to have him nipping at her heels and being snarky for the next twenty fucking years.
The resulting adventure is a sort of bastardized, denim-clad, version of a proper Tir chal'han, or challenge ritual. The team of PCs get thrown into a whirlwind scavenger hunt under orders to "do the Ancient's work for a night." They scramble all around town fightin' Troll punks and Humanis thugs, rescuing elven girls who've been kidnapped, bossing around other gangs, hijacking stuff in classic go-ganger fashion, and that sort of thing, all while Sting's team of proxies is trying to do the same.
The "canon" ending is that -- because the PCs are awesome -- they win the challenge, and Belial is the new head of the Seattle Ancients, with Sting as his chromed right hand and adviser, tempering his youth and confidence. The last big fight scene is also, I've been told, every bit as fun and cool as I'd hoped it would be, when I wrote it.