Ok, hypothetical situation.
Magician Bob, encounters a ward. Having either quickened spells, is dual-natured, or any other condition that prevents him from simply waltzing through the ward without any repercussions, takes the time to assense the ward, tracks down the astral link to obtain the astral signature that will let him synch through the ward. No problems so far.
Full of confidence Bob walks out from the alley he's been lurking in and crosses the street and walks right up to the ward only to be ambushed by X goons, Y spirits, and a partridge in a pear tree. Gleefully the GM yells out "Roll initiative!"
It's Bob's turn in the initiative pass. He's standing one meter away from the ward, and calmly he announces.. "I synchronize with the ward and enter!" Much riffling through rulebooks ensues.
Is it:
1. A Free Action? If so.. he can walk, but not run. and still take 1 Complex Action, or 2 Simple Actions after he synchs through the ward.
2. A Simple Action? If so, he can walk, run, and take 1 Simple Action but not a Complex Action after he synchs through the ward.
3. A Complex Action? If so, he can walk, run but do nothing else after he synchs through the ward.
4. Some really obscure ruling which I can't find which states synchronizing through a ward takes 30 secs to 5 minutes, in which case Bob stands there outside the ward, with his penile implant in his hand, wondering what the heck he should do

.
I'm cool with house-ruling it if there is no existing example, I'd just like to see if there's something I missed.