I use drones like modern-day guard dogs: an alert, patrolling response force that can provide a minimal level of individual attack ability, a moderate amount of pack attack ability, and - this is the part that separates drones from dogs - and extremely lethal attack platform when the controlling rigger jumps in. So while a drone on Pilot [without lots of expensive upgrades] isn't intended to wipe out the runner team by itself, it
is meant to notice they're there, harass them [drawing in other members of the "pack," but without pulling so many they leave the perimeter unobserved: any attack could be a feint], and either suppress them, or keep them busy until the rigger shows up and starts bringing buckets of dice to the show.
QUOTE (Brainpiercing7.62mm @ Jan 26 2012, 02:47 PM)
Then there is the issue of how to control them: A drone on pilot is pretty piss poor at everything, unless you invest in a good pilot program, autosofts, etc. So, a drone wiht a DP of 6-8 isn't much good at actually killing stuff...
One nice thing about drones is that they scale. A base-model drone is good for keeping the riff-raff away, for presenting the appearance of security without necessarily a lot of its substance. Think a modern-day security camera: they reduce crime drastically, but it's hardly like they're going to stop a professional criminal: you scout the target, learn the system, and then cut the power, jam the transmission, hack the server, or just wear a hat, as appropriate. The lock on your front door stops 99 percent of people from taking your stuff, but most locks take seconds to open, a few take minutes. The bank vault takes a little longer.
Drones are the same way. On the low level, they provide the appearance of security, and provide observation and a mobile platform for the rigger [if there is one]. As you scale them, they can get more lethal, have better decision-making capability, more autonomy, and be better at making those initial observations. They can scale to the expected opposition. [If you live in the suburbs, you don't lock your doors; if you live in the inner city, you bar your windows.]
[edit: I should note a lot of what I said is rooted in earlier editions. I don't think drones scale quite as well in SR4.]
QUOTE (Brainpiercing7.62mm @ Jan 26 2012, 02:47 PM)
Then there is the problem of how secure to make the networks that run them. It seems to me that if security is too light, then you basically just gave your runners a present of a multitude more guns and eyes on their side. But realistically, what numbers should a drone network have?
If you're the security system designer, you weigh the cost of the system versus the expected loss without it. [Locks are cheap, and they stop most crime, so they're no-brainers. 24/7 monitored security cameras for your empty farmhouse in the country costs a lot more than the loss you're likely to take.] But for GM's who aren't looking for simulations, but appropriate challenges, you really want to calibrate that number to what your team can just barely succeed at. That number is going to be different for every situation, but in SR4, it's often as simple as comparing die pool sizes.
QUOTE (Brainpiercing7.62mm @ Jan 26 2012, 02:47 PM)
What is your ratio of human guards to drones? How many of them are flying about in your everyday city sky, or rolling around in your everyday city streets? How scared are your NPCs of drone theft, or rather, how scared are you that your PCs will just see ubiquitous drones as an invitation to lining their pockets? How secure are your police or corporate drone networks?
The ratio of guards to drones varies, depending on the facility, expected opposition, and corporation. Some places will have nothing
but drones, and a rigger a continent away to attend them. Some places will eschew them entirely in favor of "unhackable" human guards, ha ha ha.
I definitely like a drone-rich setting, in which unmanned autonomous vehicles are common and widespread, for everything from weather observation to long-haul trucking. Because of that, I also use highly secure drone networks, which the players are unlikely to be able to hack...but in exchange, the players also use highly secure networks that the NPCs are unlikely to be able to [quickly] hack [although if they have a mind to, you're typically doomed]. In cases where the mechanics don't support this, we ignore or alter the mechanics [which are our servants, not our masters].
QUOTE (Brainpiercing7.62mm @ Jan 26 2012, 02:47 PM)
And of course, how do you configure opposign drones? Are they customized or do you deploy them basically straight from the book?
I spend a lot of time just playing with the vehicle creation rules, making new things, so I always have a ready supply of custom drones lying around, but I use drones from the book, or modified drones from the book, as necessary, or if I get caught out by the players [like, always].