Session the Second:
In which burglaries are planned, botched, and first blood is drawnSo the group is trapped in their van, surrounded by angry football hooligans. Valk decides to play the hero, leaping from the van to confront the mob. This goes poorly for her, doubly so as she is wearing an Arsenal jersey. She is grabbed and about to have her head stoved in when Pidgin peeps out from behind the van door and tells the angry mob to "kindly piss off and go torch cars somewhere else". Rolling well, she manages to convince them to go burn down an electronics store a few blocks away.
The girls eventually convince Brandy to let them crash at her place for the night, and while they're there, Brandy decides to do some diving and hacks into the Carrington Financial applicant database. Because she does so On The Fly (waiting is for tossers), Brandy is detected before she can find a connection to other parts of CFG's data network, and so she panics, jacking out and leaving her apartment to go hide in a Stuffer Shack in case CFG's IT Nazis send a van to come pick her up. Since Artemis has a sleep regulator, she goes too, and the two bond over cheap burritos sold to them by an Iranian man named Samir. A van passes by, carrying some armed corp types, but they don't seem to notice the nerd and the goat lady eating mexican food in the convenience store.
The next morning, Valk decides to do some digging for info on Ashton's car. She knows he's a technophobe, a stubborn old man who drives a gasoline car- not a common thing on London's GridGuide-happy, internal-combustion-phobic motorways. Asking around in Shadowtown, she is directed to the chop shop run by Mick the Greek; as she has no money to bribe her way in, she brings him a radiator from a busted-up wreck she finds outside (left by the mob from last night, no doubt). Mick runs a pretty sizeable operation of petrol heads, all gasoline fanatics, but even he won't tell Valk much more about Ashton's car other than that it is very nice and he'd love to get his mitts on it.
Desperate for info on Ashton's whereabouts at this point, the team decides to do the sensible thing and shake up Carrington's corporate headquarters. Brandy picks everybody up, plus their gear, and heads over to St. Mary Axe. CFG HQ, located in the old Crystal Phallus building in the City of London proper, is closed on Saturday, but Song manages to get through the keypad into the underground parking garage with some quick hardware rolls. She scans the tower above with her detection magic, and finds lots of cool wards and things that look like rail-mounted shotguns on the upper floors. Preferring not to begin their milk run by breaking into a AA bank (nevermind that they've technically already done this twice now), the runners come up with a cunning plan: Pidgin walks in with a package for Payroll department. She tells the desk guard after he signs for it that she also has a delivery for Mr. Ashton, and it's urgent that he get it before Monday. She manages to dupe the guard, who is able to tell her that Mr. Ashton lives off-site, in a private complex in Uxbridge, a suburb a little ways outside the city.
Arriving in Uxbridge a few hours later, Brandy hacks into a GOD traffic camera along the main road off the M-25 to try and catch Ashton going to and from work on Friday. Tons of cars have come and gone during that time, but they know that he drives a gasoline-only car that was imported from the Allied German States. A quick filtering of the video feed yields Mr. Ashton's ride of choice: a vintage McLaren F1.
Everybody thinks about this for a few minutes, and after a few minutes' searching on the Matrix, Artemis announces her intention to steal the car. Opinions are mixed, but eventually everybody agrees to at least go by Ashton's place and take a look. They wait until nightfall, and then Song launches her Stormcloud drone, complete with grenade launcher, to fly in the sky above Ashton's estate and provide some overwatch for the run.
John Ashton lives in a good-sized mansion in a very well-to-do neighborhood of Uxbridge; the driveways here are all gated and very long, with a 4-meter wall isolating the rest of the property from the main road. Brandy parks the van about three blocks from Ashton's front gate. Artemis and Pidgin volunteer to scale the wall, and Song casts Clairvoyance on both of them before they go over. The gun-goat and razorgirl easily climb the wall and leap down onto the lawn on the other side. These events began what I shall call the Cascade of Incompetence that places our "professional" criminals in their current sticky predicament.
You see, when Song placed active spells on Artemis and Pidgin, she neglected to check for Wards on the property they were about to break into (part of this is because the aforementioned intervening 4-meter wall prevented easy vision of the premises, and part of this is because Song specializes in detection magic, which means that she just doesn't think about wards much). This means that Artemis and Pidgin, when they leapt over the wall, crossed a ward with active spells up. This alerts Ashton's private security mage, who bolts up in his chair and begins casting spells. A fraction of a second later, Artemis and Pidgin hit the ground, within range of the mansion's motion detector sensor net in the garden. As they move towards the house, the motion sensor picks them up, and a general intruder alarm is sounded. This means that it is now that much more difficult for Brandy to hack into the system, as Ashton's IC is now on active patrol for intruders in all nodes.
The subsequent 9 seconds are
very interesting. Artemis uses her Head Radar to locate the car- it's sitting in an underground garage at the opposite end of the property. She and Pidgin move to find a way into the house when a ghostly spirit appears in the air above them. The two would-be burglars get zotted with stunbolts, nearly filling their Stun tracks. From the mansion's rooftop, someone fires an arrow at Song's drone, and the poor blimp is thoroughly perforated and crashes.
Artemis wonders aloud why they don't have Matrix overwatch already. Brandy finds a hidden node in the gatehouse and logs on, only to find Black IC already in the node, looking for her. Artemis opens up on the spirit with her assault rifle, disrupting it, and the two decide to get the hell outta dodge. Running back to the wall, they shrug off yet more stunbolts to climb back over the wall and jump down the other side. The Black IC finds Brandy in the node and begins attacking her, eventually connecting. Curiously, Brandy is able to divert all of the damage from the Black IC to her paladin sprite; since she has the Macro echo, this means that Brandy cannot die from the Black IC program so long as there is only one such program attacking her, since she can just use one of her two complex actions to compile a new sprite to defend her. She is beginning to take a lot of stun damage from Fading because of this, however.
Artemis and Pidgin land back on the street side of the wall, but they aren't out of hot water yet. Spirits keep showing up as fast as Artemis can kill them, and the mystery bowman demonstrates an uncanny ability to hit targets on the far sides of walls; thankfully, Artemis's milspec armor bounces the arrows away, but then she botches a resistance roll against another stunbolt as she sprints back to the van, going into physical overflow and taking a nice little snooze inside her armor. Pidgin manages to dispatch the spirit by shouting at it before she can get stunbolted again. She takes off for the van, managing to get as far as the unconscious Artemis before another arrow flies from over the wall and embeds itself in her cyberfoot, pinning her to the pavement. She's still conscious, but she's in a lot of pain and she cannot currently move from where she lies next to Artemis, and even though Valk is now speeding towards her in the van, help seems so far away...
That's all I have for now, as this is still an ongoing campaign. We play again today at 5 p.m. EST, and I'll be updating this thread with our next session after that. In the meantime, don't be shy, read, comment, ask questions, and generally enjoy yourself at our expense. That's what this thread is here for.