QUOTE (pdboddy @ Apr 1 2012, 11:51 PM)
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I'm going to be starting up a military campaign for Shadowrun.
The group is either going to be special forces, or expeditionary forces (on the ground first, securing a landing zone, etc).
What I am looking for advice on is what sort of base skills would these forces require, in general?
I know I can look at various soldier-type contacts and "mooks" for ideas. But they seem to be lacking when it comes to hacker and mage characters. I'm fairly confident I can give the "samurai" types the proper base skills and base cyberware. But I am not sure what a combat mage would have as a base character, that is to say, what would the military insist on teaching their mages and hackers?
Any specops or first recon team is going to have members with primary and secondary roles on a team. They can't get by with over specialization that a shadowrunning team can, in case one of their members gets taken out. And all team members would need basic combat skills (i.e. Firearms combat skill group, Athletics skill group, some form of hand-to-hand training)
Typically, I'd think the roles would be:
Electronic Warfare: Hacker or Technomancer to protect the teams own communications, and defeat enemy intelligence and communications. Likely with heavy Agent/Sprite support.
Fire Support/Heavy Weapon Support: Someone on the team has to be able to take out any heavy ordance (tanks, drones, aircraft) that may be thrown at them. Either a soldier with big guns, or a rigger with combat drones (or both).
Magical Support: Provides counterspelling, astral recon, healing, and spell support. As others have said, conjuring heavy as spirits would be an effective force multiplier. Mages are always in short supply, so any mage on the team is likely overtaxed with multiple responsibilities. But first and foremost is protecting the team from opposing magical threats.
Medic: At least two members should either carry a high-rated medkit, or know enough to keep the team operational.
Scout/Surveillance: Stealth-focused for running point and gathering intel. Could also be a rigger with ample intel-gathering drones.
So a 5-6 person team, with ample cross-training (or just activesofts). Additional skillsets/roles would be gravy. Basically, any team such as this needs to have skills to take on just about any eventuality. Additional roles might include an engineer, for sapping/breaching facililties or providing fortifications, an urban combat specialist/close combat specialist, a linguist (though loading the team up with linguasofts works too), etc.