There are many fun things you can do with spirits and drones, especially if you tool up the fun ones with gear.
First of all remember that your drone/spirit body does not need fuel – you as a spirit can fly using you ‘body’ – for simplicity and not to bog down into logic vs magic we do as we do with people, they will need to rest.
To represent rest they have the same ‘operation time’ as normal people (as im sure even spirits need to relax in some way) which would be between 8-12 hours, a little more than usual vehicles but not unbalanced.
Hunter Killer Drone with Anti-Vehicle weaponry (welding laser etc)
1: ECM rating 10
1: Chameleon Coating
2: Mechanical Arm – Grapple X2
Get your spirits force to 5
Give your spirit the following powers from start
-Movement (1)
-Concealment (2)
-Poison (1)
-Guard (0,5)
-Accident (0,5)
You have now created ASSASSIN BOT the free spirit and the drone will have the following stats:
Handling: 1 (6)
Accel: 3/15 (8/20)
Speed: 30 (35) (With movement it will be 175 meters per combat turn)
Body: 1 (6)
Armor: 1 (6)
Pilot and Sensor are not physical attributes and will not be affected.
Any visual perception tests will be at a -9D6 (Concealment -5 and Ruthenium -4) to see the little bugger when he zips forward to inject a target with STR 6 poison. If he needs to go into regular melee his strength will be BOD/2 which is 3 and that is darn good for something the size of a small field mouse.
Oh, lets not forget his constant jamming of communications wherever he goes...
But yes, the inhabitation rules ARE a bit wonky.