QUOTE (FriendoftheDork @ Apr 23 2012, 02:08 PM)

It clearly states you can't spend Edge to get a pass within a pass. You have to spend it at the beginning of the pass you want to get another pass. It does not clearly state you can't do it unless there is another with more than 1 pass.
I do not really disagree with that. It could be clearer (one way or the other) for sure.
What I am saying mostly is, that my way of reading it (restricting it to those that have few IPs) works with everything that the rules provide.
The other way of reading it does create problems.
QUOTE
"If a character mixed his modes of movement during a Combat
Turn and it becomes important to know exactly how far the character
moved in a particular pass, simply divide his Movement Rate by the
number of passes in that turn."
It doesen't even say you have to divide movement among the passes in the beginning of the combat turn, it just says "if it becomes important to know exactly how far the character moved" (note the past tense).
It is practically necessary to know your movement allowance in every IP of the combat turn. How else would you decide how far someone moves during a pass?
QUOTE
It doesen't say you need to have an extra IP to spend Edge to gain another.
Well, it kinda does. The IP must be there (have begun) in order to allow the spending of Edge to act within that IP.
Now it is very well possible (since that part isn't explained in detail), that at the end of every combat round, there is one extra IP, that only really gets used in case someone wants to spend Edge.
But even if it would work that way, you would immediately run into the movement problems.
QUOTE
This is your interpretation only. It specifies you need to declare it at the beginning of a phase. In other words, you can't decide to suddenly act in pass 2 after the street sam has acted, but before the start of pass 3 (of any).
Yes, that is one of the two things it does. It does forbid to just suddenly jump into the action with an extra action phase in the middle of the pass, and it does require a pass to have a beginning, in order to allow you to spend Edge to act within that pass.
QUOTE
The rules for movement are already wonky, and not clear at all.
Well they do work perfectly fine if you use my method. Which is one advantage of it.

QUOTE
1. The ones with movement left gets to spend that movement. Those who have used it all can't move. In fact, unless they spend Edge they can't do anything except defensive actions etc.
2. If the combat turn had 3 IPs, then those who declared movement on previous pass would have spent the movement already. The one who spent the Edge could move, up to movement/4, as long as he has enough movement left.
And how is that not "wonky"?
It also contradicts this part here:
"Once a mode of movement has been declared, the character moves in that mode until his next Action Phase.
A character continues to move in the last mode he chose during passes in which he does not have an action. This means a character with only one action, for example, who chooses to walk or run in the first Initiative Pass will be walking or running the same
throughout subsequent Initiative Passes."
And it creates the situation, where some (actually most) combatants have moved farther than they were allowed to (in retroaspect):
"If a character mixed his modes of movement during a Combat Turn and it becomes important to know exactly how far the character moved in a particular pass, simply divide his Movement Rate by the number of passes in that turn."
You did move MR/3 (MR=Movement Rate), whereas once the 4th IP is attached, the movement allowance is only MR/4 for every IP in the combat turn.
See, in order to resolve these issues you have to bend the rules quite a bit, whereas my reading "only" requires you to accept, that you cannot add an IP over the already existing number of IPs (= the number of actions the fastest combatant has), thus giving only some combatants the option to use Edge that way.
How can that not be closer to the rules? It actually works in the limits provided by them!
You don't have to play it like that if you don't like it. Noone has to. But saying it is wrong seems a little far-fetched, really.
Bye
Thanee