Crossposted from official forums. This is my first post here! My GM told me about you guys and I've been learning tons just lurking.
So my last character was 'too generalized'. The character before that had submerged during chargen (unnoticed by the GM) and broke the game. Apparently I am too focused on the crunch side of things and I should focus more on the concept. My GM and I were talking and I came up with the idea for a Yakuza character - the whole pompadour, white suit, talks with his fists, loyal to the family, man among men type guy. My GM said he should be a drake and I was like "Why not?" It was later decided that he should undergo drakomorphosis during the campaign and she made an exception for me that I could take Latent Dracomorphosis without having it count towards the 70 Karma positive quality limit. The reason for him running would be tied into the Judas quality. The other exception made was that I could have electric elemental breath as a drake, suggesting that an electricity theme would be interesting for the character.
The idea is that this campaign is meant to be medium power level. Useful but not too invincible. All the PCs are new to the game and new to RPGs in general. I'm posting this character to help with any rules I might have unknowingly broken and to see if there are any improvements that could be made without violating the concept. We have a mage and a combat face already. The GM is unfamiliar with the 4th edition rules for the matrix so we agreed that I wouldn't have to be a hacker. I'm pretty new to shadowrun so if this guy is really strong or not strong enough or lacking a real niche please tell me and give me some advice. I basically just asked myself, "What would a badass Yakuza do?" Not a comic relief type character but someone with style. Any suggestions to help optimize for play or to improve the concept would be appreciated.
750 Karmagen
Content allowed from: Anniversary, Arsenal, Augmentation, Runner's Companion, and Street Magic (no Unwired)
Free knowledge skills as in BP creation.
There are a few more house rules such as High Strength Affecting Recoil Compensation, Chunky Salsa, Threshold for Hits Lowered to 4, Nuyen and Karma are interchangable during play at 1 Karma exchangeable for 2500 Nuyen, and more but these probably don't matter much.
No submersions or initiations during chargen. Max Availability 12 per normal rules but no forbidden items (F) in chargen without the Restricted Gear quality (is she confusing something from 3rd edition?) Restricted items ® are only permitted if the character has a reason to have it.
Finally, skill groups can be broken during chargen. For example, I can buy the Influence skill group to 3, then break it up and raise Con to 4 and specialize in Fast Talk and then I could specialize Negotiation in Detective Motive all during character creation.
[ Spoiler ]
Can you recommend anything that would be particularly fitting for this character? I know that artisan is probably useless but want it especially if I have enthralling performance. Can you also suggest weapon mods? I was envisioning twin guns with swirls of red and yellow flowing within the ruthenium reflection when held. I was going to buy a silencer to attach later. Didn't know what to put so I bought gecko grips. Are there better contacts I could have? Is there any gear that I should obtain that would help me initiate close quarters fighting? I know I haven't posted the fluff but I was wondering what you guys would say about this character. I hopefully didn't miss any rules this time. The goal is to be good but to be true to the ideal of the character even if it means missing out on a die or two.