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Chrysalis
QUOTE (SincereAgape @ Sep 29 2009, 10:31 PM) *
Ain't Chrysalis the cutest poster on dumpshock?



Aww. It's so nice when people say sweet things about me. Makes me all red and giggly ^_____^
pbangarth
QUOTE (SincereAgape @ Sep 29 2009, 04:31 PM) *
Peter - I am still a little hesitant about having a possession mage in the game. The ability for a spirit to possess Bellaq and turn him into a hard to kill tank pretty much negates any type of weakness the characater has. The sustaining Foci allows you do some nasty things with Manipulation.

That being said. The character Vignette, and biography negates my hesitation about having the character in the game, so the character is a GO! Also, having roleplayed with you in Laurie's game, I know that you are a roleplayer and a creator of stories as compared to a power gamer. Ergo, you have my complete trust brother.


Thanks! I will endeavour to live up to it.

Yes, some of the cool, sustainable Mental Manipulation spells look right up the "Belloq" alley, but Hodder doesn't have any of them at the start. Unlike the character in the movie, Hodder is at the start of his nefarious career. That scene in Raiders, where Belloq draws his thumb across his throat and sends a tribe after Indy... yeah, I wanna do that!

Later Hodder may want to learn some of those spells, but you can just make any you don't like unavailable.

Okay, then. I'm ready!

PS. The Jibitos Indians in that movie lived just 150 or 200 km. away from my Master's degree study area. Unfortunately, the tribe no longer exists as a cultural unit. They've been 'absorbed'.
tarbrush
QUOTE (SincereAgape @ Sep 29 2009, 03:31 PM) *
@Tarbrush - Great character sheet. Will be reveiwing his biography and contact list tonight after the gym. You are officialy on the reserve list, and I have yet to hear back from Digital Heroine about his desire to join the game. Thus the next in line will be Digital Oyabun and AJ. If either one of them passes on the game, then you're in buddy.


Thanks smile.gif
SincereAgape
QUOTE (Mister Juan @ Sep 29 2009, 03:53 PM) *
@SincereAgape
Just wondering; is it too late to swap a negative quality for another one (same amount of point)? If so, I would swap
[ Spoiler ]
. It just seems a little more... appropriate.



Hey Mister J. That is fine. Although Cyberpsychosis is Awesome. Psychotic breakdowns in Lagos? A large street samurai going haywire in the center of Nigeria. That's a Shadowrun campaign right there in itself.
Mister Juan
QUOTE (SincereAgape @ Sep 29 2009, 09:36 PM) *
Hey Mister J. That is fine. Although Cyberpsychosis is Awesome. Psychotic breakdowns in Lagos? A large street samurai going haywire in the center of Nigeria. That's a Shadowrun campaign right there in itself.


That would have been pretty funny wink.gif I'm mostly thinking that it would make him even more of a terrible father if he was a sociopathic chromed monster.
SincereAgape
QUOTE (Mister Juan @ Sep 29 2009, 09:37 PM) *
That would have been pretty funny wink.gif I'm mostly thinking that it would make him even more of a terrible father if he was a sociopathic chromed monster.


[ Spoiler ]
Karoline
Hmm... I wonder what the standard protocol should be for when our sammy goes crazy? Does he really need -all four- of his limbs?
tarbrush
If you're asking the question, the answer is clearly no smile.gif
SincereAgape
QUOTE (Karoline @ Sep 29 2009, 08:42 PM) *
Hmm... I wonder what the standard protocol should be for when our sammy goes crazy? Does he really need -all four- of his limbs?



Take cover. Run, hope the locals don't associate you with him as he goes on a rampage tearing into the corrupt system.

-If you are altrustic and try to calm him down with superior social skills, and then calm the locals down by performing a miracle extra karma for you. Also, a point of edge will be returned.
pbangarth
QUOTE (SincereAgape @ Sep 30 2009, 11:21 AM) *
Take cover. Run, hope the locals don't associate you with him as he goes on a rampage tearing into the corrupt system.

-If you are altrustic and try to calm him down with superior social skills, and then calm the locals down by performing a miracle extra karma for you. Also, a point of edge will be returned.


To that hold you I will.
Karoline
QUOTE (SincereAgape @ Sep 30 2009, 10:21 AM) *
Take cover. Run, hope the locals don't associate you with him as he goes on a rampage tearing into the corrupt system.

-If you are altrustic and try to calm him down with superior social skills, and then calm the locals down by performing a miracle extra karma for you. Also, a point of edge will be returned.


What if you calm him down with combat skills, and then calm the population down by claiming that he has a bounty on his head which will be split with the population to pay for damages because I'm just that darn nice?

I don't honestly expect this to happen, but it really does bring up an interesting question given Hawkeye's history. Guess we'll burn that bridge when we get to it (As my old GM used to say).
Mister Juan
Now now now! The worst that will happen is that your sammie will start having epileptic seizures nyahnyah.gif

Karoline
QUOTE (Mister Juan @ Sep 30 2009, 04:25 PM) *
Now now now! The worst that will happen is that your sammie will start having epileptic seizures nyahnyah.gif


Hehe, just make sure the seizure doesn't extend to the trigger finger then wink.gif
SincereAgape
QUOTE (Karoline @ Sep 30 2009, 04:36 PM) *
Hehe, just make sure the seizure doesn't extend to the trigger finger then wink.gif


Especially if it's Dexter Pope's beloved Cyberzombie Gauss Rifle with ADPS Rounds.
Karoline
QUOTE (SincereAgape @ Sep 30 2009, 04:40 PM) *
Especially if it's Dexter Pope's beloved Cyberzombie Gauss Rifle with ADPS Rounds.


*Sniff* no fair there being weapons more powerful than mine frown.gif
Kerenshara
Sorry to be so late getting all this in, but between work, my health, and moving, it's been pretty chaotic and I wanted to give a good effort to this as opposed to throwing up something half-assed. Anyhow, here's the answer to the questions... I went a LEETLE bit overboard, so I'll put up the character sheet in another post.

Her street name is Dartha, and she's not daddy's good little girl...

[ Spoiler ]


That was all answered in-character, but it's all private knowledge, if you know what I mean.


Kerenshara
Here's Dartha's character sheet.

[ Spoiler ]


I think that covers it all...


>>EDIT: Fixed cost of "Enhanced Perception" power to correct value: 0.25/level; I knew I couldn't have messed up that big<<
Karoline
Woo, now the females outnumber the males smile.gif

Also we have an interesting range of ages. 16 and 19 on the female side and 50+ on the male nyahnyah.gif

Edit: Also, I know that pope is just going to -love- this addition to the team biggrin.gif
pbangarth
Kerenshara, Dartha looks like an interesting little bitch. Sorta like my border collie. You gotta love her, but keep one eye on her at all times.

I like seeing someone take an Incompetent Quality that means something. Good on you. If you do come on the first leg of the mission, Dartha and Hodder could teach each other a language on the flight over. Good fit of our magic, I think.

I thought the Linguistics +2 bonus was subject to the 1.5 multiplier for Skills. Isn't it?

I looked and looked for that rule about the 15 karma for adept powers, but couldn't find it. Must be getting old. Where is it??

I count 4.25 points worth of adept powers. Am I wrong?
SincereAgape
Hey Kerenshara, glad you finally showed up.

Going to review your character tomorrow afternoon. Sunday is usually a slow work day.
D.apaxy
im planning on going to dtd on 1st of feb for the £50,000 gtd tourney there is also a £50 freezeout on same night, any interested in coming along just let me know.
Kerenshara
QUOTE (pbangarth @ Oct 3 2009, 09:34 PM) *
Kerenshara, Dartha looks like an interesting little bitch. Sorta like my border collie. You gotta love her, but keep one eye on her at all times.

I like seeing someone take an Incompetent Quality that means something. Good on you. If you do come on the first leg of the mission, Dartha and Hodder could teach each other a language on the flight over. Good fit of our magic, I think.

I thought the Linguistics +2 bonus was subject to the 1.5 multiplier for Skills. Isn't it?

I looked and looked for that rule about the 15 karma for adept powers, but couldn't find it. Must be getting old. Where is it??

I count 4.25 points worth of adept powers. Am I wrong?

It's listed in SM as an option for adepts who don't want/need metamagic powers but could use more "powers". Note, I can't have more than one "level" in any given power because I only have one "real" magic point in it. That's combined with ANY mage who wants to take additional "metamagic powers" up to MAGic+Initiate Grade (remember, you automatically get the Initiate Grade ones each time you raise your grade), but choose to take "extra powers" AS a power. In other words, as of now, she's a Grade 1 Initiate with 3 of her theoretical maximum of 7 "powers", all of them as extra adept powers. And if I am at 4.25 I screwed up the math... I will have to double check THAT part. I was positive I did it right... I used one of those automated character sheets... Maybe I entered it wrong on the sheet I typed up?

Generally, the 1.5 limit is on things that go OVER the normal cap of 6, and each time it's pretty specifficly mentioned, otherwise Linguist is flat out USELESS for what it's supposed to depict, namely, one of those incredible and rare people who can pick up a language easily, quickly, and achieve a level of basic fluency (Level 3) in what seems like no time. Think of some of the people who speak dozens of languages. It also applies to things like College Education and Technical School and School of Hard Knocks, again because it can't go over 6. Catlike says you have to have skill 2 to take advantage and doesn't say you can't go over 6.

She IS an interesting bitch. She's "honorable" - meaning she takes her word, and yours, very seriously. But she's up front about being a "good" mercenary which means she "stays bought" because she gave her word. Now, if she doesn't actually give you her word... That being said, she's sadistic, cruel, vain, vindictive and actually takes pleasure in a kill. She's by far the evilest twist I have ever put to paper as a PC. She's not REALLY 16 - she just LOOKS 16, which should lead to some interesting problems. But then again, she likes nothing better than to have some "dishonorable" sucker decide he's going to take advantage of her, then she reduces him to a writhing heap with Agony and takes her time putting him out of her misery.

Just two pieces of advice:

1) NEVER cross (read: betray) her. You're more than welcome to be a bitch or a jerk to her as long as you're honest about it. After all, she's not a hipocrite.

2) Try not to come directly between her and her primary objective if at all possible.
pbangarth
Thanks, Kerenshara, I'll keep that option in mind. I usually assume that options are not allowed. That must be from my experience in the Missions campaigns.

The Linguistics Quality as you describe it is also different from what I expected. If it is so, then I have many of Hodder's languages underrated. SincereAgape, what do you say?
Karoline
Kerenshara is right, when initiating an adept (and supposedly mystic adept) can choose to take an extra power point worth of powers instead of getting a metamagic. I think this is largely because most of the metamagics are useless for an adept, so they have the option of getting something more relevant instead.

From what I can see the linguistics +2 to all language skills isn't hampered by the 1.5 limit, as it generally needs to be specifically stated that the limit applies, which is only done in a very small number of circumstances.

I do notice that you paid 13/15/15 karma for your three initiations, shouldn't that be 13/15/17? And yeah, you're at 4.25 power points used.
Embers
Those were not initiations, only the first one was. There is an optional rule where a mage can learn additional metamagics without initiating again for 15 karma each (limited to Magic + Initiation Grade metamagics total). Since SincereAgape limited it to only 1 initiation, this would be the way of still taking additional meta-magics. Though whether that optional rule combines with the other optional rule of trading a meta-magic for a PP is up in the air.
Karoline
QUOTE (Embers @ Oct 6 2009, 03:02 AM) *
Those were not initiations, only the first one was. There is an optional rule where a mage can learn additional metamagics without initiating again for 15 karma each (limited to Magic + Initiation Grade metamagics total). Since SincereAgape limited it to only 1 initiation, this would be the way of still taking additional meta-magics. Though whether that optional rule combines with the other optional rule of trading a meta-magic for a PP is up in the air.


Oh, I'd never noticed that optional rule before.
Kerenshara
Ok, I KNEW I couldn't have messed up that badly. Enhanced Perception is only 0.25 per level, not the 0.50 I had listed. Now I'm in line. *sighs in relief* I KNEW I couldn't possibly have messed up that badly!
Karoline
QUOTE (Kerenshara @ Oct 6 2009, 05:12 PM) *
Ok, I KNEW I couldn't have messed up that badly. Enhanced Perception is only 0.25 per level, not the 0.50 I had listed. Now I'm in line. *sighs in relief* I KNEW I couldn't possibly have messed up that badly!


Yep, you are far too perfect to ever make a mistake wink.gif
SincereAgape
@Kerenshara.



QUOTE
Initiation: Grade 1, no Ordeal or Group {13 Karma}
Metamagic Power: 1 additional point of Adept Abilities
Metamagic Power: 1 additional point of Adept Abilities {15 Karma}
Metamagic Power: 1 additional point of Adept Abilities {15 Karma}


I am not to keen on this optional rule. There is a reason why I limited the optional initiation rating to one. Originally the game was going to be a 425 BP game, I changed at the request of Heroine, after he requested asked about making the character creation process easier for the PCs (Who originally planned to initiate by only one anyways).

This seems like a way around to break or get around the rules which were in place.

I know when we talked IM you were mentioning something about an optional rule in SM, but if I knew this was the rule then I wouldn't have been okay with it. Thus, I have to nix the optional rule. You still have 30 karma to play with.

To be fair to Peter and other potential magic users who might join the game.

Other then that the character looks okay. Personality wise, she should be an interesting mix to be thrown into the group. Depending on how you are going to play her when she arrives in Lagos, she has the potential to attract unwanted attention from the natives.
Kerenshara
QUOTE (SincereAgape @ Oct 6 2009, 06:51 PM) *
@Kerenshara.

I am not to keen on this optional rule. There is a reason why I limited the optional initiation rating to one. Originally the game was going to be a 425 BP game, I changed at the request of Heroine, after he requested asked about making the character creation process easier for the PCs (Who originally planned to initiate by only one anyways).

This seems like a way around to break or get around the rules which were in place.

I know when we talked IM you were mentioning something about an optional rule in SM, but if I knew this was the rule then I wouldn't have been okay with it. Thus, I have to nix the optional rule. You still have 30 karma to play with.

To be fair to Peter and other potential magic users who might join the game.

Other then that the character looks okay. Personality wise, she should be an interesting mix to be thrown into the group. Depending on how you are going to play her when she arrives in Lagos, she has the potential to attract unwanted attention from the natives.

The primary benefit of Initiation is the ability to increase one's maximum MAGic score. Most of the "powers" that an initiate can purchase are somehow tied to your integer Initiate Grade. Also, note that I can not take more than one level in any power I select because I only have one REAL Magic Point in "powers", reserving five points to Magical Active Skills. For any power which requires a dice roll tied to MAGic score, I have to use the 1 I have for Adept Powers, not my full score or the total number of points I have of powers total. It's not as yucky as it might look at first blush. For example, if I had taken Attribute Boost, I'd only get one die for my MAGic stat. My Magic Sense power only extends to a single meter, and functions only at F1, severely limiting the amount of information I can get from the power until I increase that stat (which I plan with any XP we receive in-game).

If you truly wish to chop that out as a possibility, I can achieve almost the same thing by moving ONE point out of Magic Active Skills and simply REALLY buying up my full MAGic stat to 7, but I'm not sure that's any better from your perspective as a GM. I do need to know ASAP however because that's a HUGE change both to construction and concept.
pbangarth
QUOTE (Kerenshara @ Oct 6 2009, 07:46 PM) *
The primary benefit of Initiation is the ability to increase one's maximum MAGic score. Most of the "powers" that an initiate can purchase are somehow tied to your integer Initiate Grade. Also, note that I can not take more than one level in any power I select because I only have one REAL Magic Point in "powers", reserving five points to Magical Active Skills. For any power which requires a dice roll tied to MAGic score, I have to use the 1 I have for Adept Powers, not my full score or the total number of points I have of powers total. It's not as yucky as it might look at first blush. For example, if I had taken Attribute Boost, I'd only get one die for my MAGic stat. My Magic Sense power only extends to a single meter, and functions only at F1, severely limiting the amount of information I can get from the power until I increase that stat (which I plan with any XP we receive in-game).

If you truly wish to chop that out as a possibility, I can achieve almost the same thing by moving ONE point out of Magic Active Skills and simply REALLY buying up my full MAGic stat to 7, but I'm not sure that's any better from your perspective as a GM. I do need to know ASAP however because that's a HUGE change both to construction and concept.


Actually, Kerenshara, for the purposes of determining the maximum level in adept powers, you can use the whole MAG value you have, not just the part devoted to adept powers (SR4, p. 187, SR4A, p. 195.) So, your Attribute Boost uses its value plus, what, 6? Same for the range of your adept powers.

So if Dartha did raise her MAG to 7, and still kept the spellcasting part at 5, with 2 in adept powers, she would rock in both areas.
Kerenshara
QUOTE (pbangarth @ Oct 6 2009, 09:18 PM) *
Actually, Kerenshara, for the purposes of determining the maximum level in adept powers, you can use the whole MAG value you have, not just the part devoted to adept powers (SR4, p. 187, SR4A, p. 195.) So, your Attribute Boost uses its value plus, what, 6? Same for the range of your adept powers.

So if Dartha did raise her MAG to 7, and still kept the spellcasting part at 5, with 2 in adept powers, she would rock in both areas.

Read the FAQ. They specifically comment on that. Otherwise, MAs are as OP as people claim. Essentially, any time you are checking for a "cap" you applly the lower appropriate number; Any time you are rolling dice you apply the lower apropriate numer; Any time you just need an absolute value (like number of hours you can sustain) you use the whole number. Things like Magic Sense sort of split the deal, but since it's effectively affecting spell Force, it should take the lower number as well.

And I have to give up one casting point because I am loathe to give up any of the minor powers.

So I would be 4/3 split and I might consider Attribute Boost or something else rank related. Believe it or not, this was the less "cheesey" way IMHO for me to achieve what I wanted.
Kerenshara
You know, SincereAgape, I was just re-reading your objection, and I realized you were more definitively negative that I first took it for. I also realized there's a 5-point discrepancy with what I was thinking in my above thought which will make things harder still. I'm going back to the drawing board to see what I can salvage. I started with a couple key assumptions when I did that build, and that was one of them from the very start. I'm not saying it's not a playable character with that yanked out, don't misunderstand. But it pulls very hard on a couple key frame members to the original concept and I need to see if I can still make her HER without. I won't pretend to understand your particular reasoning as to "limiting" initiation; Was it to limit us to no more than one power? Deny us "advanced" powers? Or was it about the MAGic stat? In any event, let me get crunching away.
pbangarth
You rock, Kerenshara. What a trooper!
SincereAgape
QUOTE (Kerenshara @ Oct 7 2009, 01:07 AM) *
You know, SincereAgape, I was just re-reading your objection, and I realized you were more definitively negative that I first took it for. I also realized there's a 5-point discrepancy with what I was thinking in my above thought which will make things harder still. I'm going back to the drawing board to see what I can salvage. I started with a couple key assumptions when I did that build, and that was one of them from the very start. I'm not saying it's not a playable character with that yanked out, don't misunderstand. But it pulls very hard on a couple key frame members to the original concept and I need to see if I can still make her HER without. I won't pretend to understand your particular reasoning as to "limiting" initiation; Was it to limit us to no more than one power? Deny us "advanced" powers? Or was it about the MAGic stat? In any event, let me get crunching away.



Originally the campaign was set for a 425 Build Point campaign, first and foremost over a 400 build point plus 50 karma.

My original ideal for the campaign was not to have high level initiates running around PERIOD. The cap is at one.

Thank you for going back to re-work the character. In my opinion players don't need to make the 'crunchiest' type of characters to have fun at a game. Looking at the character sheet, she can still more then hold her own.
pbangarth
You rock, SincereAgape. What a GM!
SincereAgape
Hey Pete!! You rock too! DON'T blame Canada!

PS - Kerenshara and Digital's characters will probably be meeting the team in Cairo. Will post an update in the OOC Thread.
Embers
SincereAgape, this is the fixed version of my Pixie 'Pix' that I pm'd you about for inclusion on the waiting list.

Pyria (425 BP)
[ Spoiler ]

History:
[ Spoiler ]

20 Questions
[ Spoiler ]
Karoline
Just a few little comments. First, you only marked spellcasting 6 as 20 point instead of 24, but don't worry, you only spent 421BP, so it evens out, just thought I'd point out that small record keeping error. Also your 20 questions says that she has initiated, but the character sheet doesn't indicate such, so I'm guessing the character got tweaked a bit after the questions and you forgot to change that.

Otherwise looks like good fun. Oh, and why is it that -everyone- takes the orgy spell? I mean is it really that good or does everyone just bust up laughing so much over the idea of incapacitating enemies with orgasms?

Hmm... four awakened, two mundane. Two nymphos, three unknowns, and a (seeming) conservative. Four females and two males. Two weapons experts... no hackers? Good thing we're going to lagos.

Any other fun labels we can throw onto ourselves? Two of our three spellcasters are inept at ritual magic?
tarbrush
Speaking as a guy, Orgy would be the absolute, no doubt, first spell I learned, just ahead of Enhance Attribute [*cough*] and Slay [Clothes]
Karoline
QUOTE (tarbrush @ Oct 9 2009, 10:28 AM) *
Speaking as a guy, Orgy would be the absolute, no doubt, first spell I learned, just ahead of Enhance Attribute [*cough*] and Slay [Clothes]


Gee, what a surprise ohplease.gif

I think I'd have to go with levitate, flying would be great even if I am afraid of heights (Because I'm oddly completely unafraid of airplanes).
Embers
I fixed a few adding errors. I also made it a bit more clear the Pix has initiatied, before it had gotten wrapped into the Spoiler for Qualities.

The reason Pix took it, is that she has a bit of an issue with being talked down to by meta-human, a troll-sized chip on her shoulder. Orgy is a way to knock the freaks of nature (I mean, really, how tall does one have to be before it becomes obscene?) down a peg without using a more serious spell. Plus its great fodder for her smack talking, and definitely fits the mischeivious personality of a pixie.
pbangarth
QUOTE (Karoline @ Oct 9 2009, 04:59 AM) *
Oh, and why is it that -everyone- takes the orgy spell? I mean is it really that good or does everyone just bust up laughing so much over the idea of incapacitating enemies with orgasms?

Hmm... four awakened, two mundane. Two nymphos, three unknowns, and a (seeming) conservative. Four females and two males. Two weapons experts... no hackers? Good thing we're going to lagos.
(emphasis mine)
You haven't loved, till you've loved a partner who alternates Energy Aura[Fire] and Energy Aura[Cold]. Having said that, SincereAgape, can you think about the following, please?

1) The description of the Critter Power Energy Aura[xxx] says it is a continuous radiation of damaging energy, but the damage descriptions all involve combat (SR4A p. 294). If a being with Energy Aura[xxx] is touched in a non-combative way, does it still deal damage? This matters in particular to Hodder, who can summon possession spirits with the Energy Aura[xxx] power. Is he then like the proverbial Midas, who destroys everything he touches? Probably the worst case would be Energy Aura[Fire].

2) Does this Energy Aura[xxx] counter the effects of extremes in the environment? So, for example, would Hodder, possessed by a spirit with Energy Aura[Cold] be more resistant to the effects of a hot climate? Would he help others in the immediate area... or .... maybe, staying really close to him? grinbig.gif

QUOTE
Any other fun labels we can throw onto ourselves? Two of our three spellcasters are inept at ritual magic?

I guess Ritual Spellcasting can be accomplished by an individual spellcaster, affording distance to the spell being cast. Probably having one team member with that Skill would have been good... as long as that team member also had spirits or initiation in sympathetic magic.

As far as teamwork, the team members must be all part of the same tradition, which is usually not the case in shadowrunning teams.
Karoline
QUOTE (Embers @ Oct 9 2009, 11:37 AM) *
I fixed a few adding errors. I also made it a bit more clear the Pix has initiatied, before it had gotten wrapped into the Spoiler for Qualities.

The reason Pix took it, is that she has a bit of an issue with being talked down to by meta-human, a troll-sized chip on her shoulder. Orgy is a way to knock the freaks of nature (I mean, really, how tall does one have to be before it becomes obscene?) down a peg without using a more serious spell. Plus its great fodder for her smack talking, and definitely fits the mischeivious personality of a pixie.


Hehe, that's not a bad idea. The police report would be hilarious and so I doubt most people would even report it, too embarrassed to say what happened. Do keep in mind that is an area spell though, and you'll have to burn alot of dice into reducing its area to 0-1m so as not to catch yourself and a bunch of random people just standing around.

QUOTE
Energy Aura[xxx]


When did this game become a porno? nyahnyah.gif

Hehe, that's a cool idea, you can be our camp fire or our heat sink smile.gif
Embers
QUOTE (Karoline @ Oct 9 2009, 01:49 PM) *
Hehe, that's not a bad idea. The police report would be hilarious and so I doubt most people would even report it, too embarrassed to say what happened. Do keep in mind that is an area spell though, and you'll have to burn alot of dice into reducing its area to 0-1m so as not to catch yourself and a bunch of random people just standing around.


I actually used it more against spirits than people in the past. They tend to hold grudges if you disrupt them, and their summoners know if they are disrupted. It may have just been a favorable ruling by a GM that allowed me to do it since the rule isn't specific either way as to whether or not the spirits can communicate with their summoners while they are incapacitated.

Plus growing up in a house full of spell casters with spells flying every which way, its likely that casting combat spells on your siblings would be frowned upon, same with the agony spell. You just need a spell that stops them from doing what they are doing without hurting them, and orgasm/orgy would qualify. Plus it works against security guards whose biomonitors would notice if they got knocked out all of a sudden with a stunbolt/stunball.
Karoline
QUOTE (Embers @ Oct 9 2009, 02:07 PM) *
Plus it works against security guards whose biomonitors would notice if they got knocked out all of a sudden with a stunbolt/stunball.


As opposed to just thinking 'Oh great, joe is getting bored again' nyahnyah.gif
Kerenshara
QUOTE (Karoline @ Oct 9 2009, 12:49 PM) *
When did this game become a porno? nyahnyah.gif

*small lady-like cough*

Um... the boys haven't met Dartha yet...
Karoline
QUOTE (Kerenshara @ Oct 9 2009, 04:58 PM) *
*small lady-like cough*

Um... the boys haven't met Dartha yet...


Plural? I thought one was a grumpy old man biggrin.gif
Kerenshara
QUOTE (Karoline @ Oct 9 2009, 04:03 PM) *
Plural? I thought one was a grumpy old man biggrin.gif

And your point is...?
Karoline
QUOTE (Kerenshara @ Oct 9 2009, 07:20 PM) *
And your point is...?


Not exactly a 'boy' then, is he?
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