I'm finally finished with my character. To build a mage with 300 BP was an interesting challenge. He does have a lot of weaknesses but I guess that's kinda the point of a 300 BP character.
Description:[ Spoiler ]
Feral is a teenage orc of about 14 years. His nubian heritage is obvious in his pitch black skin and his black curly hair which he wears braided in corn rows.
Standing about about 6'5" tall, he is slim and not very muscular for an ork.
His eyes sparkle in a wolf-like golden color and he is surrounded by an aura of self-confidence and strength.
Clad in steel-toed combat boots, a ragged pair of jeans and a black leather jacket, Feral bears the signs of the street. Scars and old wounds are visible on the teenager, and it seems that conflict is nothing new for him, despite his young age.
Around his neck are two silver necklaces he never takes off. One is formed like a wolf head, the other is a small circle engraved with tribal patterns. These necklaces are his most prized possessions and he doesn't let anyone touch them.
On his right hip a holster can be seen, containing a heavily modified Ruger Super Warhawk made of blue steel, with ebony grip casings and an engraved barrel showing running wolves. Feral lovingly calls it the "Wolfclaw".
Personality:[ Spoiler ]
There are two very different sides of Feral. His basic instinct is to be kind and good natured, but the life on the streets changed him. Depending on his mood he can either be nice and friendly or hardened, cold and violent.
Deep inside he is a romantic and what he wants most in life is to find true genuine love. But he doesn't even admit that to himself. He needed to present on a tough-guy attitude to show others he can't be pushed around and over time that attitude deeply imprinted itself on him.
To his "pack", which includes everyone he sees as family or friend, he is fiercely loyal and will protect them no matter what.
If he is challenged or he or his pack are threatened, he becomes determined and violent. Once a fight starts he shows no mercy and will not retreat until the last of the enemies is down.
Background:[ Spoiler ]
Asim is an orkish child of refugees from Egypt, of nubian descent, who came to Seattle for a better life, but found only a miserable existance as squatters.
His pitch black skin and oriental features make him look exotic although he has never seen his parents homeland and is a pure Loveland streetkid.
His first few years were relatively sheltered. His parents, while disillusionized and broken, loved him and wanted him to grow up untouched from the violence of the gangs that dominated the streets. But one night, Asim was ten years old at the time, his parents, being out on the streets scavenging for food, were caught in a Lone Star raid on gang turf.
The Star, on a campaign to prove that they had the situation in Loveland under control, brought out the big guns and eradicated large parts of various gangs that night.
His father was immediatley shot down in the crossfire and his mother was heavily wounded. She managed to drag herself home, but died in Asims arms from her injuries. Her last words told him who was to blame for their death. The system in which his parents had put all their hope had rejected them, condemning them to a life on the streets in constant poverty, fear and pain. Now it had killed them, not making a difference between the real criminals and poor honest people who were just trying to survive.
Of course Asim didn’t realize these thoughts so clearly at the time, being a young boy of ten years. But the seeds were planted and Asim slowly began to despise “the rich people” outside of Loveland, for what he perceived as their arrogant and judgemental view of the “street scum”.
Following their deaths he had a tough time surviving because he was unusually scrawny for ork standards, barely bigger than a regular human. He ran with a band of other street kids, stealing, begging and doing everything they had to to survive. Asim lacked the talent for such activities and in the beginning he had problems fitting in.
But quickly he realized, what he lacked in physical skills he made up with a far greater talent.
Magic awakened in him, and in the beginning, he was scared. He didn’t understand his ne powers and couldn’t control them.
Until Wolf appeared in his dreams. Wolf wasn’t very kind. He wasn’t very patient either. But he was strong. And under his guidance Asim became strong too. His talents developed and so did his control over them. In fact, if an experienced mage had assensed the boy he would have been surprised by the strength of the young ork’s magic.
Under Wolfs guidance the slim ork became a strong-willed and fierce individual, ready to defend himself and his “pack” of street kids.
The other kids started to tread him with a high level of respect and even fear. They gave him him the name “Feral” now, because Asim had changed after learning of his power, both on the outside and on the inside. His eyes had turned yellow like those of a real wolf, and a dangerous fire burned in them. Though he was still scrawny for an ork, he now had an air of strength around him and moved with the determination of a predator.
When he used his talent his eyes started to glow in a golden light and his face briefly seemed to to turn into that of a snarling wolf.
But his powers also brought fear and envy upon the young ork. Word of a strong new wizkid spread quickly through the streets, and bigger sharks took notice. For a few years though the pack of street kids thrived. They gained members and expand their turf. They gave themselves a name, the “Black Tigers”, and started to feel like a real gang.
Unfortunatly a gang in the vicinity, the “Night Rippers” began to see the Black Tigers as potential thread and were determined to crush them while they were still small.
The Black Tigers fought desperately and Feral was in the front rows. He learned to fight, learned to hate, learned to kill on the blood-soaked streets of Loveland. Wolf relished the fight and Feral realized that fighting was his destination. The sense his life had always lacked. He was one of Wolf’s pack, a mystic warrior, using his powers to defend his friends and comrades.
They fought for weeks. It was closer than anyone would have thought in the beginning, but the Black Tigers, who consisted mainly of kids and teenagers, could ultimately not resist the Night Ripper’s strength. They were wiped out, the few survivors scattering and finding hiding places.
Feral was among the survivors. He was alone again. But it was different from the time after his parents died. He knew know. About himself and about Wolf. About what he could do and what he wanted to do.
Find a pack. Hunt again.
20 Questions:[ Spoiler ]
1. Where does your character come from, what is his lineage, who were his parents, and what did he inherit from them?
Feral’s parens come from Egypt, they were refugees looking for a better life in the UCAS. He inherited his nubian looks from them, the pitch-black skin, the black hair and the african features.
2. Assuming they can speak, what would each of your character's parents say about him?
His mother would be sad that he is now involved with the gangs, living the life of violence she always tried to shield him from.
His Father would be proud that his scrawny little boy has become a confident strong-willed character who doesn’t let himself get pushed around.
3. Pick a few events from the rescent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
Living in the gutters, Feral has no idea what is going own in the world and he really doesn’t care about it. Those events do not influence his life in the least most of the time.
He has heard about the upcoming transition from Lone Star to Knight Errant but he is indifferent about it in general. Cops are cops, they are all the same. He is wary though because he fears that Knight Errant will try to show quick results and crack down hard on the gangs.
4. How did your Character get into gang life and why did he take the path?
After his parents died he had no ther choice but to live on the streets. And the only way to survive on the streets is with the gangs. It’s the only life he knows.
5. What is your character living space like, and what has he added or changed to make it his own?
Can’t answer that without knowing more about the Loveland Dozen.
6. What does your character believe in, what are her convictions (if any), and why does he hold them?
Feral believes in loyalty to family, friends and comrades. Without your pack you’re nothing.
He also believes in strength. You must be strong to bend your life to your will. Without strength you will just be a pawn, whose life is ruled by outside forces.
He holds those believes because Wolf taught them to him.
7. What do you dislike most about your character's personality?
Feral can have a violent streak. Once a fight starts he seldom stops unless all enemies are down. His personality is strange mix, sometimes he is kind and good-natured, and other times he is violent and angry.
8. Which of the Big Ten does your character hold in the higest regard, and which does she
Feral doesn’t know much about the Big Ten and doesn’t care about them at all. They are all from another world and he dislikes them all.
9. What is the story with character and his contacts?
Since his old gang was wiped out, Feral doesn’t have any contacts outside the gang.
10. It's Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
With nothing serious pending, Feral will often concentrate on his magic and try to find new ways to use it and to understand more about it.
If he gets his hands on magical publications he’ll study a bit magic theory but since he lacks a formal education he often can’t make much of it.
Feral like to hang with friends and is always up for a game of pool.
11. How did your character learn her skills, and how did she develop them to those levels?
Feral learnt almost all his magic though the guidance by his mentor Wolf. He picked up a little by reading everyting about magic that he could get his hands on, even if he didn't understand a lot of it.
12.What is your character’s moral limit?
Feral has been hardened on the streets. He does not hesitate to kill if necessary to protect his pack or their turf. Though he mostly doesn’t start fights, he relishes them and once the fighting starts he’s going to finish it, hardly ever leaving a fight while there are still enemies standing.
13. What drew your character to their particular paradigm, how does it effect the way he views the world and his magic, how does it translate into the choice of mentor spirt, and how does it affecte the appereance of the spirits he conjures?
Feral did not choose his mentor. Wolf chose him because he saw something special inside the young ork. Wolf taught Feral that the world is filled with mystical beings and that some people have the inner strength to call them and ask them for help.
Due to his mentor, Feral prefers to call on beast spirits which often appear in the form of a large wolf. He sees the spirits as members of his mentors pack, come to help him.
14. How did your character come to have the enhancements he has, how were they paid for, and what motivated the choice he made?
Feral is all natural. He would never diminish his magic by destroying his body with implants.
15. What does your characte think of ordinary life, mainstream culture, and those who abide by it?
He is mostly angry at the “normal” people, because they don’t realize what an easy life they have. They complain about their insignificant problems but they don’t know how it is to life on streets, without knowing where the next bit to eat is going to come from or where you’re going to sleep tonight.
16. If your character had a lingering nightmare, or a deep-rooted fear, what woudl it be, and why does he find it so terrifying?
Feral sometimes relives the slaughtering of his old pack, the Black Tigers, in his nightmares. His worst fear is to lose his new pack without being able to pretect them. He finds it terrifying because he already lost everyone he loved twice, first when his parents died and then when the Tigers got wiped out. He doesn’t want to feel that way again.
17. What is your character's 'sacred object' or 'close one', and how did they come to be so important to him?
Feral has to necklaces, one in the form of a wolf head, and one in the form of a smal circle filled with tribal patterns. These necklaces are actually magic foci. He got them from Kiina, a wizkid from his old gang, the Black Tigers. When she died in his arms, after a particularly gruesome battle with the Night Rippers, she gave them to him with her last strength.
These necklaces are his most prized belongings, both for the memories they contain and the magical power they offer.
18. What did your character want to become when he was a child, and what are his goals?
As a little boy Feral wanted to be a farmer, because that was his fathers job in Egypt and he told his son a lot about the the beauty of nature and the joy of those who live in tune with it.
The years on the streets however have steadily ground away that dream, and there is no more room for dreams now, just for survival.
19. What does your character look like, what inspired his choices?
Feral is a teenage orc of about 14 years. His nubian heritage is obvious in his pitch black skin and his black curly hair which he wears braided in corn rows.
Standing about about 6'1" tall, he is slim and not very muscular for an ork.
His eyes sparkle in a wolf-like golden color and he is surrounded by an aura of self-confidence and strength.
He choose to wear his hair in corn rows because that way it doesn’t get in his way when fighting. He doesn’t pick his clothes for style (who can afford to in Loveland?) but for practicality.
20. How did your character come to be known by his street name?
He got the Name Feral due to his strong shamanic mask that shows when he casts a spell. His eys starts to glow in a bright golden light and his features seem to turn briefly into those of a ferocious wolf.
Sheet:[ Spoiler ]
Name: Feral / Asim
Metatype : Ork (20 BP)
Attributes (150 BP)
Body: 5 (10 BP)
Agility: 3 (20 BP)
Reaction: 3 (20 BP)
Strength: 3 ( 0 BP)
Charisma: 4 (30 BP)
Intuition: 3 (20 BP)
Logic: 2 (10 BP)
Willpower: 5 (40 BP)
Special Attributes (40 BP)
Edge: 1 ( 0 BP)
Magic: 5 (40 BP)
Initiative: 6
Essence: 6
Positive Qualities (30 BP)
Magician (15 BP)
Mentor Spirit (Wolf) (5 BP)
Focused Concentration 1 (10 BP)
Negative Qualities (+35 BP)
Geas (Very obvious Shamanic Mask) (+10 BP) [When he casts a spell his yellow eyes glow in a bright light and his face features seem to change into those of a wolf , which means even the most mundane can see he's doing something supernatural when they see him casting]
Prejudiced (Outspoken / Government Officials) (+10 BP) [The government didn't accept his parents when they came to the UCAS and therefore forced them to live as SINless squatters. Then they were killed in a Lone Star raid, and since Lone Star is working for the government, in Ferals mind they were killed by the government. Due to these factors Feral is prejudiced against all who officially work for the government, believing them all to be arrogant selfish people who don't care about the poor.]
Severe Allergy (Gold) (+15 BP)
Active Skills (52 BP)
Spellcasting : 5 (20 BP)
Counterspelling : 1 (4 BP)
Assensing : 1 (4 BP)
Summoning : 1 (4 BP)
Binding : 1 (4 BP)
Dodge: 1 (4 BP)
Pistols: 1 (4 BP)
Perception : 1 (4 BP)
Intimidation : 1 (4 BP)
Knowledge Skills (15 free points)
Seattle Street Gangs 3
Seattle Crime Syndicates 2
Country Rock / Southern Rock 1
Magic Theory 3
Paranormal Creatures 1
English M
(Egyptian) Arabic 3
Or'Zet 2
Spells (27 BP)
Levitate
Improved Invisibility
Stealth
Increase Reflexes
Combat Sense
Lightning Bolt
Stunbolt
Stunball
Manabolt
Gear (12 BP = 60.000 Nuyen)
Commlink Meta Link (100) + Vector Xim (200) + Skinlink (50) + Subvocal Microphone (50)
Fake SIN Rating 2 (2000)
Fake License (Spellcasting) Rating 2 (200)
Fake License (Ruger Super Warhawk) Rating 2 (200)
Glasses Rating 3 with Image Link, Vision Enhancement 3, Smartlink and Skinlink (950)
Earbuds Rating 1 with Audio Enhancement 3 and Skinlink (310)
Form Fitting Body Armor (Half Body) (900) + Nonconductivity 6 (1200) + Fire Resistance 6 (600) + Insulation 6 (900) + Chemical Protection 6 (1500)
Armor Jacket (900)
PPP Systems Arm- and Shinguards and Helmet (450)
Dodge Scooter (3000)
Ruger Super Warhawk (250) + Internal Smartgun System (250) + Laser Sight (100) (Underbarrel Mount) + Custom Look 1 (100) + Increased Cylinder (500) + Firing Selection Change: add SA (300) + Personalized Grip (100) + Quick-Draw Holster (150) + Skinlink(50) + 80 regular rounds (160) + 80 explosive rounds (400)
Binding Materials Force 3 (1500)
Magical Lodge Rating 4 (2000)
Sustaining Focus Rating 2 (Health) (20.000)
Sustaining Focus Rating 2 (Detection) (20.000)
= 59170 Nuyen, 830 left
Focus Binding (4 BP)
Binding the Sustaining Focus (Health) (2 BP)
Binding the Sustaining Focus (Detection) (2 BP)