First off,
I have NO IDEA why I wrote so much. But I was half way through already, as I asked myself this question, so I just finished it. Also I just remembered now, that Frostzone is only available in german, I think. But anyways, here i go:
I had some fun with Frostzone a while ago. It is a really good system, with
amazing artworks, some really cool ideas and a really dark end time setting. Oh and it is a 2d10 game created by NackterStahl. I already played their fantasy setting "Arcane Codex" and that's how I came to try Frostzone. The only reason why I am not playing it anymore, is that I have no group with enough time. Work, work, work and study, so we have to cut it out and focus on just one setting
Here a (really) short overview:
Big war, nanite swarms block the atmosphere, world is slowly freezing, WASTE-Virus brings chaos, everything goes down the drain. Many years later, out of the ashes come the survivos and they see that he world has changed drastically.
Here is a picture of the world of Frostzone:
FROSTZONE MAPNow the big corps run for world government and rule everything. The countries are mostly divided by what corp they belong to, with a few exceptions. You can see the different corps on the picture above.
The playable
Races: are:
1. Alphas: Genetically enhanced super soldiers, created by the Alpha Konsortium. Imagine them as a lesser version of a Warhammer 40K Space Marine, without the armor. Huge, freaking strong and well trained, born to kill. Depending on which Genetic Upgrades you have, you get different abilities. But you are dependent on the IDUN drug. So if you want to bail and lead your own life, well, you will die without this drug. So you better have some good connections
2. Amphitrites: Genetically modified humans, perfectly adapted to life in the water. Most of them belong to the Okton corp. They have gills and stuff like that.
3. Cyborgs: Machines with a human brain, created by the Cycore corp. It is the only corp capable of creating Cyborgs. They only have some humans in diplomatic positions, just for the illusion that humans are an important part of the world. But in truth the whole show is run by the mother cortex, a huge machine city, similar to those in Matrix 3. There are serveral kinds of Cyborg you can play, some are really crazy. Little assassin cyborgs with the faces of children, stealthy, poisonous and quick. Big spider-like cyborgs who depend on biomass to survive, really disgusting freaks. Huge Juggernauts, with tank-like weapons, capable of mass destruction. A human-like cyborg in the shape of a woman, to infiltrate humans if necessary. Just a cyborg head with some tentacles and massive cognitiv abilities. A Terminator-like (T800) Cyborg.
There are many upgrades you can choose from to make your Cyborg more to your taste.
4. Humans5. Mutants They look like humans, but they can transform into werewolf-like beasts. Massive strength and endurance, also very cool style
6. Nanoborgs They seperated themselves from the morther cortex a while ago and are now working as a special kind of soldier for the Cycore corp. You are an entity composed of thousans/millions of nanites. You can form yourself into a very human-like shape, so you can infiltrate everywhere. You also can scatter and play the swarm itself. You can send some of your swarm into machines to hack them. The possibilities are endless, as is your imagination
7. Necroids: After the WASTE-Virus hit humanity, some were able to control it. They are known as the Necroids and most of them belong to the Gothika corp.
You pretty much look like those Reavers from Blade 2, here two pictures:
How you kind of look like, if you're a Necroid in normal formHow, for example, a Feareater looks like in his Necroid formYes, you can do that shit with your mouth. Basically you are a vampire-like thing, really cool
There are also different gen strands you can pick from, depend on which mutation of the virus created you:
Deathmonger, Feareater, Serpenttongue, and Darkness. They all are pretty individual and have their own abilities, like feeding from the negative emotions of humans, transforming into a shadow-like wraith and so on.
8. Psirider: This is a generic template, if you want to be able to use psi abilities.
9. Reborn: The Reborn are basically a cloned army of the Churche of Clone corp. They all have the appearance of some kind of angel. Yes, you have wings and you can fly. You also can upgrade your wings later on, so they are out of fire or give you useful abilities like regeneration.
Every reborn is able to hear the "voice of the father", which gives them commands and binds them to the Church of clone, so they behave like the corp wants to. In truth this voice is a biokinetic chip inside his head. So there are some who got rid of this chip and now count as "The fallen", working against the corp.
10. Primals: Neanderthals born again. Really, I am not kidding. They were cloned before the war, to be used in Zoos. During the war they broke out and are now inhabitating some of the frozen zones of the earth. I liked the idea.
The classes are too many to write down here. They all are composed of at least 10 levels. The cool thing here: you can pick freely from those levels, there is no order you have to keep. Also you can pick freely from all classes, so there are billions of combinations. Many of them sure are very powerful, but that's just the way it is. I like the freedom, at least for a class-based game it is huge.
Then there is Psy. Basically like magic, to make it short. There are several kinds of psionics:
1. Biokinetic: Imagine Alex Mercer from the pc game "Prototype". That's who you are now
2. Elektrokinetics: You control electro currents. You can shoot them, you can charge things, you can discharge them and make static fields and stuff like that.
3. Divination: You can divine the movement of others, you can percieve the astral, you can find hidden things, divine the future and stuff liek that.
4. Me: This is the psy power, which is only known to the primals. You can transform into a beast, make fetishes, curse people and stuff.
5. Telekinetics: Control actions of humans, make telekinetic blockades against kicks or bullets, MODIFY GRAVITY (I LOVE THAT), let things fly.
6. Telepath: Control thoughts, influence people, read their thoughts and emotions, alter their memory, alter their dreams. This shit is strictly illegal.
7. Teleportation: Hell yeah, my favourite. Rapidly blink from one place to another to avoid attacks, get creative with teleportation holes (if somebody shoots at you, just create on in front of you and the exit of the hole behind the enemy, so he shoots himself), or just teleport yourself.
8. Thermokinets: Burn or freeze stuff, hard. Create ice and fire. Control ice and fire. Make it warmer or colder. DESTROY STUFF.
9. WASTE-Psi: The virus gave us more than just death and the Necroids: With WASTE-Psi you can control the virus in yet another way. Infect or desinfect people, let things decay, control shadows (to hit people, to steal things, to bind people or whatever, be creative), transform yourself into a WASTE-beast or control WASTE-Beasts.
Also the whole system is based on style. You can use it like Edge in Shadowrun 4. If you do cool things, you get your style back. So you get rewarded for really cool actions and risky thins, I like the idea very much
This is also how you pay for special maneuvers from the classes or for your psi abilities.