And we finished this up last night.
We ended up diverging pretty far from the module as written, because my players decided on a plan of action, and stuck to it. That means that they kidnapped Crull and brought in Lillie and Sarah Crull and sat down for one hell of a discussion.
But that's getting ahead of myself.
Having escaped the ambush by Crull's / Akmura's folks, the players re-grouped and got in touch with their fixer, who had originally set them up with the job. They wanted some background information on both Dynamo Blue and the Blue Brotherhood, and he gave them what they could. Dynamo was a relative talent within the music industry with some success, but her company never seemed to get as big as the talent she found should make it. The rumors had it that she was in bed with the Brotherhood...and meant that in more ways than one.
There wasn't much more than that, so the players left the meeting with their fixer but decided to take care of a couple of chores first.[1]
After said chores were done, they decided to try getting into Xanadu Studios one more time. As they hunkered down in their coffin motel to prepare, Cub took an astral saunter over to the company to do a little scouting. He didn't get much there, other than the fact that they had no magical security[2] and that security was, surprisingly, sparse. The group still figured it would be better to approach the situation in the morning.
Returning to Xanadu the next morning, the group finds it easy to get in and talk to the pink bun-haired secretary at the front desk. They also take note of the faux-punk band waiting in the lobby as well, the Lab Rats. Maggie tells the secretary that her name is "Dixie Cup" and that she's here to audition for Dynamo Blue; the secretary directs her to wait while she gives Blue the message. Maggie strikes up a conversation with their lead singer, who discusses living in a slumhole and bumfights[3]
Finally Maggie gets called into Dynamo's office to audition[4]. The audition....doesn't go well, despite everyone in the group giving it their all. Stuck for options, Maggie decides to just say "fuck it" and uses her Enthralling Performance ability to distract Blue long enough for them to case the joint. This doesn't get them much besides Blue's commlink[5] and a strange blue ring that Fettid pockets.
They leave unharrassed, and where things start to go off the map.
Despite nothing on the commlink, the party still figures that this is a net win for them. They use her commlink to call Edward Crull[6] and set up a meeting at a local eatery to chat. Crull agrees, and they set up a meeting for later that night.
This time the party comes prepared. Maggie and Cub take a table, while Fettid sits by the door to watch. Edward shows up and is directed to the table, while Fettid watches all assortments of folks walk in and out - including a short Japanese man and his obvious troll bodyguard.
The conversation doesn't go well. In fact, it quickly spirals out once Crull figures out who Maggie and Cub are. Crull tries to pull a Han Solo and shoot Mags before booking for it, but thankfully luck (and terrible rolls) are on Maggie's side, and she has Crull knocked out and down on the ground. Meanwhile, Fettid, approaching the situation, spots the Japanese man and his troll bodyguard get up and start getting some mojo ready. Cub spots them too, and whistles up his Great Form spirit to throw out a quick Fear effect.
Leaving the protection to quake in their boots for a few rounds, the crew gathers up and spirits Crull out of the restaurant.[7]
There's some brief panic as the group realizes that they've abducted a cop, and someone with a decent, high end connection in Lone Star. They also figure he's got some sort of tracking / commlink device on him, so they need to either shut it down or get it the heck out of him. They flounder around for a bit, calling contacts, until one of them directs them to a local electronics expert that can do what they need to. The connection gets them what they need, and they make the surprise decision to call up Icelady and Mrs. Crull.
Edward Crull wakes up in a burnt out slum somewhere in northern Austin, with the party, his brother's girlfriend, and his wife standing over him.[8] Edward, nonplussed, essentially tells everyone to go fsk themselves. This, despite torture, harsh language, and annoyance, is all they get from Crull.
That is, until Mrs. Crull, in a moment of fancy[9], leans in and says something in Edward's ear. Crull starts to tell them everything - except where Angel's at and who has him - a lady by the name of Christina "Kat" Akamura[10]. But he confirms everything for the party - Angel's alive, and he's been taken by someone pretty high up in the Brotherhood.
Sick of listening to her husband whine, Mrs. Crull puts a couple of bullets in Edward's chest. There's a moment of panic on the player's part, as they suddenly realize that not only have they abducted a member of Lone Star, they're also now party to his killing.
They torch the body and the apartment they're in. Well, Icelady does, as a moment of revenge for her boyfriend. She decides to toss in a Sterilize spell in there too, for good measure.[11]
Now that it's been confirmed that Angel's still alive, Cub calls up a spirit and sends it off looking for Crull. It discovers that Angel is up in one of the lakes north of Austin, sitting in a houseboat. The players take off to investigate.
Security is loose at the houseboat; Kat probably figures that its remoteness and slight magical defense would be enough to keep people away. There is a guard out front though - easily taken care of via Cub in wolf form and the back of Mag's gun.
They discover that the houseboat is actually the entrance to Kat's underwater fishing lodge. The walls are covered in mounted fish and faux wood stylings, and it's obvious that this is Kat's refuge[12].
Deeper inside the house of (fish) horrors, the group stumbles across a pair of troll physads waiting for them! There's a scuffle, and while the group begins to get the upper hand, they hear a sudden explosion from beneath them! Out the porthole, they see a mini sub floating away!
Does this mean that Kat has escaped? Is Angel dead? Or did Kat stick around, and toss Angel on the sub, never to be seen again?[13]
With the physads disabled, the players enter the final room of the sanctuary and find Angel, unconscious, slumped on the bed. In front of them is an open porthole, obviously down to the dock with the sub in it.
As the crew moves to investigate the room, they hear a slump behind them. Kat, looking just a little ticked off, arrives and positions herself into a martial arts stance. Maggie just grins and the two launch into an epic catfight![14]
With Kat subdued, the players rescue Angel and escape from Kat's sanctuary.
EpilogueA few days later, the group is relaxing in their new low rent apartment, watching the trid. On it plays the local news discussing the startling revelation that there's a web of corruption within Lone Star Security Services! Imagine! More investigations, both internal and external, are to come, promises the upper echelons of Lone Star.
Meanwhile, Angel's second album,
Flaming Wings, is one of the most anticipated releases of the year. Icelady has finally managed to talk Angel into a recording contract, and they're happily living off of the advanced sales and profits from Icelady's talis shop (which she doesn't particularly feel like getting rid of just yet[15]).
[ Spoiler ]
1. Buying a car, finding a place to live...this was an hour long conversation, mostly because we were screwing around and arguing about funding and how terrible the vehicle options are in Shadowrun.
2. Though it took me ten minutes and several searches through the Xanadu Studio chapter to find this out.
3. It was a productive conversation. Maggie is now making it a personal goal to find these bum fights.
4. Wherein we discover that the map for Xanadu Studios is completely fucked up. If you have the book, go check it and see where your players are supposed to enter Xanadu; the only entrance in is in the Super Secret Section that Knight Errant owns and players aren't supposed to get into. Yup. Also, Maggie introduced herself to Xanadu's guards by walking into security and saying, literally, "howdy."
5. Mags is becoming something of a klepto.
6. One of them mispronounced his name for a second, and everyone discovered just how close his name was to a certain sparkly vampire. We heard about this all the rest of the night.
7. I was pretty proud of them for this idea. They knew that pulling guns out in public, in Lone Star territory, was probably a terrible idea. This solved the problem handily.
8. This was pretty epic.
9. Or the GM moving plot along...
10. The names in this module are so terrible. I didn't have my notes for the night (left them at work) so I was running with what I could get.
11. Yeah, this is where the players really started to panic. They didn't expect Sarah to be so vindictive (but it does seem in character for her), but they also know realized that they had not only kidnapped a cop, but they'd also played party in killing him. Luckily, Icelady took care of both the body and the building (the fact that she was probably a little pissed about her boyfriend's kidnapping played into that) and she even through in a Sterilize for them (being an Enchanter, I figured that she would know the spell).
12. I described it as "Gaston's house from Beauty and the Beast, only, subtract the antlers and add fish."
13. All questions the players asked. I particularly like that last one, and wish it wouldn't have killed the flow of the game if I'd gone through with it.
14. Or it would have been, if it wasn't as late at night as it was. There were a few blows exchanged, but I pretty much let it go with a single successful punch. Oh well.
15. She's too good a contact. Sorry.