QUOTE (KnightAries @ Aug 13 2012, 02:40 PM)

Broken?? I'm actually curious on your opinion on how so. I can see areas where a few improvements can be made but I usually fix those with house rules or GM says so.

Costs of skills. Why does banishing a spirit cost just as much as summoning one, when banishing accomplishes so little most of the time?
More controversially, why does the unarmed skill cost as much as a firearms skill, when guns accomplish more in a wider array of situations, where unarmed needs a very specific series of serendipitous events to work well?
Glitching and equipment. The magical laser beam rod (shaped conveniently like a mag-lite) with a simple red button for firing will never ever misfire for a skilled user, but critically break down at least once before discharging it's battery for an average joe.
Initiative and Weapons. A weapon firing at it's fully automatic rate can increase its maximum fire-rate depending on who's holding the gun.
Depending on what you considered mechanics of the game and what you consider 'The Universe', much of Magic is broken to the point where the game becomes less fun. (Spirit search powers, Summoning spirits from Astral, easier to hit and difficult to absorb damaging spells costing far less then harder to hit and easy to absorb spells, etc)
That's just off the top of my head at lunch. I'm sure I could think of more if I had the mind to.