QUOTE (tweak @ Aug 20 2012, 08:47 AM)

That's a great point. I received my copy of a 3rd printing (corrected) version of Street Magic, and within ten minutes of skimming through, I already saw glaring grammar problems that should have been caught in copy edit. While I make grammar mistakes in my early drafts, I usually get most of them cut out by final. With this booking being a reprinting with the SRA pages referenced, I would have expected that it would be more tightly edited than it was.
As for new content, that is another great point. We have already seen the MMO guys that do Vampire revert back to the original Vampire game. I guess because the nWOD never really took off like oWOD. (Of course, all we ever see from that game is pretty videos of how cool the clothes will be in that game.) Also, I'm starting to get the impression with the Shadowrun video games reverting back to 2050 as a sign of the same type of vibe. I wonder what other folks impressions are. Is the last decade of Shadowrun really that weak? I ask because I'm not one to buy every supplement that comes out.
Speaking for myself, I've enjoyed the 4th Ed, and 4A rules a lot more than any other that I've played, and I've also enjoyed watching the timeline progress.
It's only my opinion, but I think in the past decade the fiction has really grown up, and started reaching out to draw in new players and characters, while retaining the core of what was cool from previous editions.
I also happen to think that the only way the game could ever be what it was, is if the big events are frozen in time.... and to me that is a lot less interesting than having effects have consequences. For example Chicago was nuked in an awesome story arc, but even more awesome is the fact that years down the track it's still messed up.
I love the fact that when something happens, it really happens. There isn't the "Everything resets by the end of the episode" that can happen in some games and game universes. It's like Technomancers, once the Deus story arc finished, it fundamentally changed the 6th world, and Technomancers are the end result of that. Everytime I see someone play a Technomancer it brings back all the cool parts of the story to me. Ditto Shedim for Dunkelzahn, ditto ditto Horizon for CalFree.
I am only one person, and this is only one opinion, but I love Fourth Ed *because* of the previous editions (and the events that happened in them), not in spite of or instead of.
Sorry if I got a bit off topic here, but I wanted to inject an alternate point of view.
Cheers
CC