New Adept Power
Weapon Defense
Cost: 0.25
Prerequisite: Combat Sense, Missile Parry
Some Adepts develop even more precise handling of their favorite weapon
than it has been known. The quickest among them extend the ability to catch
slow moving missiles to deflecting even bullets.
Adepts with this power may substitute Dodge (or Gymnastics) with a weapons
skill of their choice when using Full Defense in ranged combat. This only works
against single bullets shot in SS or SA mode and uses up your next action as
normal. The type of weapon has to be chosen when aquiring this power and
its eligibility is up to the GM. Sharp blades like Katanas or guns are fine, but
some club-type weapons might be destroyed when hit. When defending with a
gun, you need to have enough bullets loaded.
This for all those pink mohawk groups out there!
Updated!