G'day, chummers. I've got a bit of a situation here that I'm hoping you guys might be able to help me with.
A few weeks ago, in a fit of exhausted delirium, I pulled a run out of my ass for my players. They've recently (temporarily) relocated from Seattle to New Orleans, and participated in a few small scale (but high paying for metagame reasons) runs. This time, their fixer (A gentlemanly Cyclops named Rutherford who lives his life Like a Sir) set them up with a very special run. It seems that a certain pirate and smuggler has been causing trouble in NO these past few decades, and some interested parties would like it if he stopped.
The run, specifically, was to make sure that Kane ceases all operations in NO and considers the city off limits for the remainder of his career. The players (in typical runner fashion) have decided that this means that he should suffer a severe case of High Velocity Lead Poisoning.
Personally, I'm still hoping they'll opt to complete the run through roleplay rather than gunplay, but that part I can handle.
The problem I'm having is that I'm not much of an expert when it comes to setting up drones and loadouts. I've got the stats for some of his usual gear in SL:S, but other than that, creating an army of drones/vehicles for one of the greatest riggers to ever live is beyond me.
So now for the fun part:
If you were a rigger with nigh limitless resources, set up as a smuggler/pirate in the Carib League, what gear would you use? And what tactics would the Billion Dollar Man use in a fight?
Just in case anyone cares, the current party setup is: Ork Magician/Face focused on utility (but with some combat spells and moderate spirit support); Troll Rigger/Wheelman with a penchant for shotguns; Human Gunbunny/archer who can pin people to concrete with arrows and fire her AR on full auto with no recoil
(and also has a go-go-gadget arm that she's shown a disturbing level of creativity with); Elven Face/Infiltrator/Martial Artist whose feet do more damage than most LMGs. They also have an ex-PC NPC Ork Magician who's basically Karl Kombatmage. He focuses on Indirect Combat spells, but has a drain res pool high enough to ignore the drain from most spells assuming an average roll.
So yeah, that's all I've got. Any suggestions?
~R~