I don't remember what I dreamed last night, but when I woke up-- in those first few moments of lucidity-- I thought, "I should run a Bug City game." Run it soup-to-nuts, starting it out with beginning characters pretty much on the eve of the hives erupting and going until the containment zone is lifted. I've heard Bug City described as "Mad Max combined with Alien in early 1990's Sarajevo," and to that I'd add a little Dark Knight Rises, the post-apoc parts of the Terminator franchise (with insect spirits standing in for killer robots), and a dash of Night/Dawn/Day of the Dead. Since most of my players have played SR for awhile and are familiar with the Bug City metaplot (even though I don't think anyone in my current group has run, played or owned it), some of the tension in the early part of the campaign would be introducing threats that their characters would be unaware of.
I've ordered Bug City and am awaiting it's arrival, but I'd like to hear from anyone that's played or ran it. What worked, what didn't? Does it go into detail about the early days of the containment zone? I'd want the first leg of the campaign to focus on Aug-Sept 2055; a few inklings of things being not quite right and the chaos following the "outbreak" up the nuke and the realization that those inside the walls are well and truly screwed. I'm also interested in a setting where a modern city devolves into anarchy, and the ways the "civilized" world falls back into a form of tribalism when everything goes to shit.