QUOTE (nezumi @ Aug 30 2012, 03:38 PM)

As an aside, I hated the way SR3 handled shifters. I assume SR4 has continued going the wrong way.
I don't recall how SR3 did Shifters. What "wrong way" are you referring to?
QUOTE
If you're looking for alternate rules, I recommend SR2, with the additional modifications that the animal form gets natural weapons appropriate to the animal, and that magic and adept powers are all still accessible in the animal form.
No, I wasn't looking for different
systems; I was looking for other
kinds of shifters -
e.g. Rat, Jackal, Buffalo, Walrus, Zebra, Kangaroo, and so on. Things not listed in the 4E Companion. BEcause while I certainly
could stat them out myself ... why reinvent the wheel, if you don't have to?

Better, IMO, to tap the collective expertise of Dumpshock and/or Jackpoint.
FWIW, I don't know or care what the RAW says, I've stated that shifters can use all their Adept or Magician abilities regardless of form. Sure, if you take a Geas "must recite schlock latin incantations a la Harry Potter", you're screwed in Animal form (except maybe a Parrot shifter, ha!!). But absent a very specific geas like that? Go to town, magic stuff up all you like. (I can see Magic Fingers being a popular spell for Shifter magicians, in fact - no need to shift to metahuman JUST to use a bloody doorknob.)