QUOTE (Krishach @ Aug 31 2012, 05:22 PM)

your will and charisma are almost munchkinned. A mage that catches you (chameleon doesn't work in astral, and you are awakened) is going to clean your clock.
I know they are super low and I do like to keep my attributes at a min of 2, but as you pointed out later in your post I am spreading myself thin.
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Not that they can't do it, but is there a particular reason you are choosing to play as an ork? I honestly looked at that character sheet and saw a combat character with some hacking, not a master thief. Ghost in the Shell combat guy.
I picked Ork because they are great for getting a good variety of attributes of a low amount of BP.
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A note on Ultrasound: ultrasound fires a higher-than-human-hearing sound pulse, and records the feedback time to orient itself. ANYTHING that can hear that is going to instantly tweak to your position: and a fair number of sensors can bag that too. I never use active ultrasound when sneaking for this reason.
I realize that ultrasound gives away your position to anyone with an ultrasonic sensor. But you can put ultrasonic vision systems in passive mode and still get some image from other ultrasonic senors, which are motion sensors, which security systems use, which I would be breaking into. Plus being able to turn on the system if things won't sideways, then upside down with lights going out or smoke being used, is always nice.
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*~ You have a lot sunk into climbing and no gecko gloves. I would have thought that would be an easy sell.
*~ You could have also gotten the full form-fit without encumbrance, not sure why you chose the 1/2 suit.
*~ I see a Tag Eraser, but no tag scanner. I'd get a scanner (Radio Signal Scanner, under sensors). Without it, sweeping for tags using a comm requires a Sniffer + Electronic Warfare (typically) test. You has no sniffer program.
*~ you have Parachuting (base jumping) and no parachute or wing suit. Spygames has a wing suit that has concealed wings (airfoil suit pg 159-160 SG). Perfect for an impromptu bailout from an upper story. If not the suit, then at least get a parachute.
Half way through typing out my gear I got bored and just stopping. I did get a parachute, as well as some other stuff like a med-kit, some random drugs, cred-chips, a flashlight, a utility knife, a motorcycle, and some other fluff stuff. You are right I can use a full-body suit, and I think I just mistyped because it says full-body on my chummer character. I did forget the Tag Scanner and I will look into the wing suit (sounds so much more awesome than my parachute). I don't have the Spygames book but I will see if I can find the rules on it somewhere.
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*~ Was there a reason you went with hacking and not computer? Analyze (potentially your most important program) runs off the computer skill. You are not a hacker, so I wouldn't worry about hacking so much.
Yes there is a reason. I don't want to be a hacker. I want to be able to bypass security systems while breaking into a place. So I would only be doing hacking on the fly, using Exploit. Then I would just command the system off or not to trigger or something like that. I am not planning to hack the building, just the single camera/motion sensor/door lock that I can't sneak around. But again I don't know the hacking rules very well. I always though that Analyze was for scanning nodes to see what is in it, searching for data bombs, and such. I just want to do Electronic Warfare, hack the camera directly instead of hacking the building security and erasing the footage of me.
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*~ I assume the Synaptic Booster you took was alphaware (doesn't say so) due to the .45 essence when it should be .5. This means you spent 160,000¥ on a single bloody initiative pass, when you could have had 2 for the same price. I really personally think this one was a giant waste of cash. Muscle Augmentation also seems like a waste: I can't see any way that 1 dice is going to make that much a significant difference for you for strength. You'd be better served on agility/reaction IMO. Damage/Climbing are easy to get elsewhere.
No I didn't get alphaware. I took Biocompatability-Bioware for a 10% reduction. .5-10%=.45. So it was 80k, which I could still buy Wired Reflexes 2 for less. But WR 2 is 3 essence points, which drops my essence to 3, which drops my magic to 2 (plus the muscle toner and aug is 1). The reason I spent a lot of bioware was to keep my essence loss less than 1. Also yes 1 muscle aug does only give me 1 Str die, but that is 1 to Climbing and 1 to running, plus in our games we round melee damage down so that is 1 to DV.
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*~ you have a biker helmet with the EXACT inserts as your contacts and glasses. I am not sure this will serve you significantly.
People find it odd when you walk around wearing a biker helmet all the time. Sometimes you need to blend it, but still need to be able to use your smartlink if things go bad.
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You have quite a few points spread around for combat on what I had taken from the description was not a combat character. With unarmed combat, Killing hands, Critical Strike, pistols, and long arms, thats quite a few points that IMO would be better suited elsewhere. I think that comes under the prior post recommendation of "spreading yourself too thin." I'd recommend dropping one of those (you could even drop two) as between the others, you'd be fine. Pistols and Longarms are extremely varied in what they can handle as skills. You could easily lose one.
The GM usually does combat heavy runs. Plus I want to be a sniper, but you can't carry a sniper rifle everywhere and unarmed combat can get you killed fast in a gun fight so I took some pistol.
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So far, in my opinion, this character is trying to do 3 jobs, and unless your GM is planning for that because you only have 2 players or so, this character is spread too thin. Just my opinion. If you intended to be more combat driven, then I'd drop the hacking entirely, as well as Great Leap/Traceless Walk, and focus more on combat.
I am thinking of dropping Great Leap. It is pretty limited and I will probably be climbing more than jumping. I like Traceless Walk for the sneaking. Also I am pretty sure we are only going to have 3 players. Plus the group is normally a D&D hack-n-slash group which is another reason why I took more combat skills. Finally, as a player, I tend to think that over 13 dice at character creation is excessive and a bit of abusing the rules. So I like to spread my skills out, plus I enjoy being a more "Jack of all, master of none" type of character.