QUOTE (taeksosin @ Oct 2 2012, 05:42 PM)
Pax, you never cease to amaze. Thank you.
Pfff, it's just that I used to play Xcom1
ALL. THE. TIME....
Here's something more advanced for you: Base Design. You may want to find an editor that can change the initial base layout, too.
See, the key thing is: when your base isttacked, the Aliens will spawn in any Hangar and Elevator rooms you have. So, it is very VERY useful to mke sure the entirety of your base connects to those kinds of rooms
in only one place ... so you can mass your defenses there.
In the below:
[X] = empty space,
never ever to be filled;
[H] = Hangar
[E] = Elevator
[L] = Living Quarters
[W] = Workshop
[-] = empty, but can be used in the future;
[R] = Radar
[?] = Laboratory
[S] = Stores
Initial base, redesigned:
[H] [H] | [E] [R] | [+] [-]
[H] [H] | [+] [L] | [S] [-]
--- ---+--- ---+--- ---
[H] [H] | [+] [-] | [W] [-]
[H] [H] | [+] [-] | [?] [-]
--- ---+--- ---+--- ---
[H] [H] | [+] [-] | [-] [-]
[H] [H] | [+] [-] | [-] [-]
I personally don't consider it cheating if you wind up with exactly the same number and type of rooms as usual, just moved around into a more sensible (and defensible) layout. See, with this? The enemy HAS to come through that Radar room, and HAS to turn a corner
intoyour prepared killing zone. Four soldiers abreast, set to Overwatch (meaning, left with plenty of TUs to reaction-fire with), coupled with a proximity grenade or two, makes for a LOT of dead aliens, and few if any dead or injured humans.
Some early additions I would make include:
[C] = Containment
[H] [H] | [E] [R] | [-] [-]
[H] [H] | [+] [L] | [S] [
S]
--- ---+--- ---+--- ---
[H] [H] | [+] [
L] | [W] [-]
[H] [H] | [+] [-] | [?] [
C]
--- ---+--- ---+--- ---
[H] [H] | [+] [-] | [-] [-]
[H] [H] | [+] [-] | [-] [-]
Satellite bases - intended to house an Interceptor and a Radar array, to extend your air coverage
[H] [H] | [-] [H] | [H] [-]
[H] [H] | [E] [H] | [H] [-]
--- ---+--- ---+--- ---
[-] [-] | [R] [-] | [-] [-]
[-] [-] | [L] [S] | [-] [-]
--- ---+--- ---+--- ---
[-] [-] | [-] [S] | [-] [-]
[-] [-] | [-] [-] | [-] [-]
One of the two hangars is optional, as is the second Storage bay. The only personnel her are 6 to 10 Soldiers, plus some RC tanks. The forces in here should make HEAVY use of Proximity grenades, and be ready to fall back around corners multiple times. Even if you le the base, you'll have the satisfaction of knowing that the butchers' bill paid by the aliens was very high.
QUOTE (X-Kalibur @ Oct 2 2012, 06:39 PM)
You forgot one important part - laser pistols are a great extra source of income until you're busy building stuff later. You make a profit on each one you make and sell.
I wasn't trying to map out the entire strategy for him. Just a good starting point and "go thataway" general direction.
Rifles can also be profitable, though less-so than pistols.
Later in the game, it can be handy to have 1 laser pistol for every soldier, JUST in case their primary gun runs out of ammunition.