This is one of the more "technical" characters that I've created. I
really cut it close on BP and Nuyen expenditures. His dice pools are kind of meh whatever but I think he has the potential to become much more talented. Made with 400 BP, but I have a suspicion that he would have some more breathing room in karmagen. I'm still working on the background (who isn't?) but I have some vague concepts floating around. I'm thinking he fled the Cheyenne slums before he could be drafted into the SDF and then, I dunno, somehow half of his body got blown off.

Here's the build:
[ Spoiler ]
== Info ==
Street Name: Magpie
Name: [Insert Generic Native American Name Here]
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 6
Lift/Carry: 5 (15 kg/10 kg)
Memory: 12
Nuyen: 0
== Attributes ==
BOD: 3 (4)
AGI: 1
REA: 3
STR: 1
CHA: 3
INT: 3
LOG: 6 (7)
WIL: 5
EDG: 2
MAG: 5 (3)
== Derived Attributes ==
Essence: 4.00
Initiative: 6
IP: 1
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 4
Matrix IP: 2
Physical Damage Track: 12
Stun Damage Track: 11
== Active Skills ==
Stealth Group 1
Spellcasting (Illusion) 6
Exotic Range Weapon (Cyber-Implant Guns) 4
Exotic Melee Weapon (Monofilament Whip) 4
Perception (Visual) 2
Hardware (Maglocks) 1
Con (Impersonation) 1
Pilot Groundcraft (Bikes) 1
First Aid 1
Gymnastics 1
Assensing 1
== Knowledge Skills ==
Sioux N
English 6
Area Knowledge: Cheyenne 3
Area Knowledge: Seattle 3
History (Sioux) 2
Security Tactics 2
Security Design 2
Combat Tactics 2
Firearms 2
Magical Background 2
Underworld (Grifting) 1
== Contacts ==
Fixer (3, 1)
Street Doc (1, 3)
Talismonger (2, 2)
== Qualities ==
Changeling (Class II SURGE)
Distinctive Style
Feathers
Impaired Attribute (AGI)
In Debt (20,000¥)
Mania/Phobia (Common, Moderate) (Kleptomania)
Mentor Spirit (Trickster)
Metagenetic Improvement (LOG)
Mystic Adept
Restricted Gear (Rating 1)
== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + LOG (12))
Astral Clairvoyance DV: (F÷2)-1
Improved Invisibility DV: (F÷2)+1
Increase [Attribute] (INT) DV: (F÷2)-2
Increase [Attribute] (REA) DV: (F÷2)-2
Increase Reflexes DV: (F÷2)+2
Levitate DV: (F÷2)+1
Physical Mask DV: (F÷2)+1
Stealth DV: (F÷2)+1
== Powers ==
Combat Sense Rating: 1
Enhanced Perception Rating: 1
Mind Over Matter (AGI)
Nimble Fingers
== Lifestyles ==
Squatter 1 months
== Cyberware/Bioware ==
Cerebral Booster Rating 1
Synthetic Full Arm (BOD 6, AGI 3, STR 3) (Right)
+Fingertip Compartment
+MDS Subdermal Sheath Rating 2
+Machine Pistol
+Customized Body Rating 6
+Sound Suppressor
Synthetic Full Leg (BOD 6, AGI 3, STR 3) (Right)
+Commlink
+Large Smuggling Compartment
+MDS Subdermal Sheath Rating 2
+Customized Body Rating 6
+Auto-Injector (Reusable) Rating 6
+Datajack
+Sim Module
Tooth Storage Compartment
== Armor ==
Form-Fitting Half-Body Suit4/1
+Biomonitor
Lined Coat 6/4
+Nonconductivity 6
SecureTech Shin Guards 0/1
Urban Explorer Helmet 0/2
== Weapons ==
Grenade: Smoke
DV: (10m Radius) AP: - RC: 0
Machine Pistol
+Additional Clip
+Electronic Firing
+Gas Vent 3
DV: 4P AP: - RC: 5
Monofilament Whip
DV: 8P AP: -4 RC: 0
Unarmed Attack
DV: 1S AP: - RC: 0
== Commlink ==
Meta Link (1, 1, 1, 2)
+Vector Xim
Meta Link (1, 1, 1, 2)
+Vector Xim
== Gear ==
Ammo: Flechette Rounds (Machine Pistols) x60
Ammo: Stick-n-Shock (Machine Pistols) x60
Grenade: Smoke x3
AR Gloves
+Skinlink
Butt Pack
Contact Lenses Rating 3
+Image Link
+Smartlink
+Flare Compensation
Glasses Rating 3
+Vision Enhancement Rating 3
+Low Light
+Vision Magnification
+Skinlink
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
+Skinlink
Flashlight
Medkit Rating 6
Micro-Transceiver Rating 6
Respirator Rating 6
Psyche x6
Tool Kit (Hardware)
Stealth Tags x20
Fake License (Driver's) Rating 4
Fake License (Practice Magic) Rating 4
Fake License (Carry Foci) Rating 4
Fake SIN (John Smith) Rating 4
Power Focus (bonded) Rating 2
Stacked Focus: Sustaining Focus (Health) (Rating 3), Sustaining Focus (Health) (Rating 3)
Sustaining Focus (Health) (bonded) Rating 3
== Vehicles ==
Thundercloud Contrail (Racing Bike)
+Amenities, Middle
+Chameleon Coating
+Morphing License Plate
+Motorcycle Gyro Stabilization
+Run Flat Tires Rating 2
+Spoof Chip
+Vehicle Sensor
BP Breakdown: Primary Attributes 160 + Special Attributes 40 + PQs 30 - NQs 35 + Contacts 12 + Nuyen 50 + Skills 108 + Spells 24 + Foci 11
I had to resort to some things that I prefer to avoid to fit it all in there (S&S, Used Alphaware, In Debt), but I got most of what I wanted. I'd eventually like to add some hacking ability, more skills (and improved rating of existing key skills), various doodads and gadgets that I couldn't fit in, like cool sensors and 'chutes, and some more 'ware after Initiation. Maybe if I'd done it in karma I could have those things now.

Anyways, comments and suggestions would be greatly appreciated. And yes, I want to keep the kludgy cybergun. You can't stop me!