1. Can you only take the Martial Arts Quality 4 times at most? In the sidebar on page 156 of Arsenal they note that the cost for martial arts is 5,10,15, or 20 BP. Does that mean that you can only take it 1,2,3 or 4 times?
2. It was mentioned in a thread by citing "Each martial arts entry gives the name of the style and the names of technically similar but distinct styles in parentheses..." (pg. 156 Arsenal) that you could for instance get up to +3 DV in clubs by taking all three variants of Arnis De Mano. The errata says “The maximum cumulative DV modifier possible is +3.” which could be taken as a confirmation that clubs can get +3 DV with the aforementioned method or could be just a general way of addressing the potential (pre-errata) of taking 4 (or more see question 1) martial arts that give +1 DV to unarmed and making a punch monster. Does anyone disagree with the interpretation that taking the technically similar but distinct styles together can be used to obtain multiple unique advantages?
3. Since only DV is limited in the errata does that mean you can take up to 4 (unless question 1's answer is any different) of other advantages like + 1 Full Parry..+1 called shots to disarm... +1 gymnastics dodge (I haven't checked all of these but presumably the maximum number of times you could take something is the number of martial arts that contain that advantage unless stacking as per question 2 is allowed then it's 3 times that)? Basically I'm saying can you get +4 Full Parry (or more if you're allowed to take martial arts more than 4 times)?
4. So can you full parry, riposte and then finishing move and use up your next 3 complex actions via interrupt actions or is there a limit of 1 interrupt action?
5. It seems like Full Dodge and Full Parry are common advantages given by martial arts, but I noticed that firefight and kung fu give advantages to melee dodge/parry. Does that mean Full Parry and parry for kung fu and Full Dodge and dodge for firefight/kung fu or is it just parry/dodge in melee?
6. The errata stated that Firefight has an advantage: "+1 die to Defense Tests to dodge Ranged Attacks if engaged in melee.". So do you dodge things if you are just using reaction or do you have to use the dodge skill to dodge things? Basically I'm asking if you have to use Full Dodge to gain the benefits of this advantage or not.
Ok thanks for reading
